DWARF FORTRESS - Page 43

DWARF FORTRESS

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: DWARF FORTRESS

Post by TradeMark »

why didnt they make this game in 3d by using OpenGL instead using crappy ascii graphics? even i can make 3d game with OpenGL...
User avatar
lurker
Posts: 3842
Joined: 08 Jan 2007, 06:13

Re: DWARF FORTRESS

Post by lurker »

1. The fancy 3d graphics would pale to the descriptions ingame.
2. It does use OpenGL.
3. You can? A game this complicated? Please do.
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: DWARF FORTRESS

Post by SwiftSpear »

lurker wrote:1. The fancy 3d graphics would pale to the descriptions ingame.
2. It does use OpenGL.
3. You can? A game this complicated? Please do.
4. Time spent. 1 guy makes the game, and it has roughly 1000 characters already, as if someone has the time to make 1000 models solo.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Re: DWARF FORTRESS

Post by TradeMark »

it uses opengl for ascii graphics? lol.
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

one more thing i need to get.

is there any theasurus on the materials you will find in the mounains and there uses?
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: DWARF FORTRESS

Post by SwiftSpear »

User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: DWARF FORTRESS

Post by SwiftSpear »

Basically, what material you find depends on what geological layer you are digging into. On the embark screen it shows you what rocks are available to dig in the biomes where your fort area is. The ones to keep an eye out for IMO are in order of usefulness, limestone, any sedimentary rock, granite, gabbro, gniess. Avoid pretty much everything else unless you have no option due to there being some other feature you need in the area.
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

what im trying to find is, whats this ore and wtf do i do with them?
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

Erom wrote:Magnetite is an iron ore - get some smelted and you can make some iron and steel, perfect for weapons and armor. Platinum isn't useful for weapons or armor, but it's very high value, so some platinum statues or furniture are a great way to increase the value of a room.
kind like what this guy said
User avatar
SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Re: DWARF FORTRESS

Post by SwiftSpear »

Between the two links I posted you have a description of every mineable material, with the exception of gems.

[edit] otherwise just enter the name of the material into the wiki, the wiki has all the information.
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

ok thanks.
User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: DWARF FORTRESS

Post by Michilus_nimbus »

Muzic wrote:Wow this thread has had alot evolution from the first original post..

Who here has actually just faught off every seige with dwarves and no traps?
I have, and it's great!
Sure, your military gets decimated once in a while, and the gobbos occasionally kill your most important dwarves, but it's fun!

The trick is to constantly train new wrestlers and put them in steel plate. Don't be afraid to recruit an entire immigrant wave!
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

currently in a metaphoric layer or what ever its called, ive discoverd 2 sets of gems, pink stone, and blue stone. im gona make a blue trade depot!
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

does anyone know the best wqay to cause a masive cave in? ive tried it once but with no success.
User avatar
Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: DWARF FORTRESS

Post by Michilus_nimbus »

pharoph wrote: im gona make a blue trade depot!
Suggestion: make a green glass depot, it'll match the color of the vomit once your dwarves get cave adaptation :-)
User avatar
pharoph
Posts: 408
Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

that reminds me.. is they only way to get sand is top harvest it from whre the land meets the see and from the trade depot? caue thats just gay.
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: DWARF FORTRESS

Post by Erom »

Deserts and sand dunes also have sand... but yeah, unless your map has sand on it, you can't get it (not even from the trade depot).
User avatar
Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: DWARF FORTRESS

Post by Acidd_UK »

pharoph wrote:does anyone know the best wqay to cause a masive cave in? ive tried it once but with no success.
You have to disconnect the area to cave in ENTIRELY from the rest of the world. No stairs, no pillars, no ramps etc.
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

Im about to make some traps on my fortress, and I need some tips in how globin invaders think... can they be deceived into entering something that looks like an entrance, or are they omniscient and will go straigh for the real thing?

Also, what I can use chunks for? They just keep rotting in my refuse storage cause they arent used and thats anyoing :)

By the way, for cave-ins you dont need to cut the diagonal connections, those dont count... so watch out as well :) (Just to leave things clear, if imagining the area in 3d the cubes dont touch each other with the whole side they dont count)
User avatar
Erom
Posts: 1115
Joined: 25 Apr 2006, 05:08

Re: DWARF FORTRESS

Post by Erom »

Chunks just rot, they can't be used for anything.

Goblins use the pathfinding algorithm, so they can't be "tricked" like you describe. They don't, however, avoid traps once one of them gets picked off, so if you make a hallway lined with traps they'll all just stupidly charge down the same hallway and gets butchered.
Post Reply

Return to “Off Topic Discussion”