Random WIP 2006-2011 - Page 413

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

knorke wrote:http://www.youtube.com/watch?v=ebrC0HxmVIw
balls should bounce!
I can steal that for the hunter chopers mines?
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

depends, is it more chopper or more hunter?

random video of units shooting each other!
Nothing really new to see but since spawning units and having them battle kept me occupied for an hour I decided to make a gif video. (its so easy these days! Maybe I need a blog as well.)
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

This one is better: http://youtu.be/Mq3jCgF-TUI
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Spring need's more Bolo tanks

Image
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

u make same mistake as all beginners (including me)

ingame, ur tank will look too candy. too much smoothing usually ends badly, same as using smooth on big angles (hope u know what i mean)

Image

1 year old stuff as example ;p check front of tank, looks badly, totally doesnt remind metal.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

texturese, do them...
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

PicassoCT wrote:texturese, do them...
Texture is something on me that is unavailable
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

I never get it, texturing is one of the easiest thing, just timeeating, but hey the rewards..
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

I think the bad thing about texturing is not painting the textures but the uvmapping.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

select everything- planar mapping..
select everything that looks like shit, planar map from other direction
repeat until success is reached...
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

PicassoCT wrote:select everything- planar mapping..
select everything that looks like shit, planar map from other direction
repeat until success is reached...
Planar mapping? Is this something included in wings3d?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

naw.. its 3d to the max :( sorry
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

normally these days picasso i use unfold mapping with an angle tolerance of 0.1; gets everything nice and perfectly sized (no stretching) and then weld edges to assemble my uvmap (if you enable visible seams in your 3d view, with a little practice, this method is very easy and will yield nice results;
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

knorke wrote:I think the bad thing about texturing is not painting the textures but the uvmapping.
Especially when it got alot of faces..
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

if you set your normals properly it would not be so bad. INBEFORE SHOW ME HOW.. I already did and you never did anything with the model.

Stop making excuses and do it.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Every Post after this until hallowee is over has to contain a zombeeing one way or another

Post all the zombies

Image

Also, Wombat started it.
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ZOBIES.jpg
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Wombat
Posts: 3379
Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

hey i recognize that sir, nice texture :) (ugh, legs, looks like brokeback mountain visitor)
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

why is it that blocky definable models look much better than detailed higher poly models?
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I don't follow you bob... care to post examples?
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