Random WIP 2006-2011 - Page 411

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

The animation is fine the speed is not
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

This one took several 5-hour days (Only 5 hours because any more than that and photoshop started making my eyes bug out): http://evothemes.blogspot.com/2011/09/o ... eased.html

Image Image Image Image Image Image Image

Edit: Now with 33% moar market link
User avatar
rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

1v0ry_k1ng wrote:
knorke wrote:Image
oil well well
slow down the yellow bit
digging for the princess? theres a little link in all of them...
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

amazing what 3 years can teach a person.. this is just a 30 minute touch up..

Old
Image
new
Image
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

^-- thats how I think RTS units should look like.
---
Image
Attachments
LOLtown.jpg
(898.04 KiB) Downloaded 2 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Like a map, knorke?


Okay.. ill flatten my units, 2dimensions is the new thing. Are features allowed on the new map-units?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

honk honk here comes the traffic jam
Attachments
vonganzobenS.gif
vonganzobenS.gif (362.52 KiB) Viewed 12315 times
User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

May i inquire how you managed this new feat of awesomness, good Sir? So i can steal it later upon, while your guard is down?
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

Image

but seriously... awesome... thats some node based movement?
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

KaiserJ wrote:thats some node based movement?
If you mean something dynamic: no, it is much lamer.
On spawn the cars are just giving waypoints and always travel the same route. It is not that noticeable because there are 4,5 different routes.
I thought about making something like having the cars chose at each intersection where to go (kind of like the ghosts in pacman) but did nothing with that yet.
It would be cool but also a bit overkill maybe, dont feel like remaking Transport Tycoon.
The roads are your springmapeditor prefabs by the way.

Also experimented with giving cars random speeds like:
Spring.MoveCtrl.SetGroundMoveTypeData(unitID, "maxSpeed", math.random (300,450))
Lets just say spring drivers are not very good at overtaking.

Oh, and the pile-up at the 2nd horizontal street is because I accidently a pixel ditch in the heightmap.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

looks great
The roads are your springmapeditor prefabs by the way.
i made you a ball and some boots, you went out on the field and scored a gamewinner.

reason i was asking about nodes was because i'm trying to create a similar system in unity... it works okay (objects bumble back and forth between connected nodes) but i haven't figured a "path" solution... i.e. "move to node X on a path using the lowest possible number of nodes"
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

KaiserJ wrote:but i haven't figured a "path" solution... i.e. "move to node X on a path using the lowest possible number of nodes"
well easiest way is to just store all paths manually like
path-from-node5-to-node-7: 5->3->2->7
path-from-node1-to-node-3:1->7->3
gets confusing and stupid if you have too many nodes.

But internet has lots of stuff on pathfinding...
http://www.policyalmanac.org/games/aStarTutorial.htm
it is not limited to grids, works with nodes too.
User avatar
KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

haha that's a lot easier than what i was trying to do, nice link
User avatar
knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

maybe autobahn would have been better?
Image
but then who cares if they drive like idiots if it is fun to dgun them.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

It's been a busy day:
PlateGlass - Theme for GO Launcher EX Released!

Market link coming at some point

Image

took out the other images, they are all visible in the link anyway.
-knorke
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

I am really uninterested in your android stuff, if it was a game maybe, but this, I really think you should put this in another thread in offtopic.
User avatar
hoijui
Former Engine Dev
Posts: 4344
Joined: 22 Sep 2007, 09:51

Re: Random WIP

Post by hoijui »

+1
it took me some time till i realized what this is.. though a spam bot took over your account, or you had a REALLY bad day and did a bad bad troll post.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

I quite like the idea of random art having random art in it, though since the precedent has been set that this is random spring art, perhaps a second thread for general non spring random WIP would be more appropriate?
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

This isn't art.

It isn't random. It feels like spam.

I really feel I should post this:
I really had hoped we would never have to set any rules to random WIP. I don't want to see that but my post was more an objection to forb's spamming a pile of android pictures and using this thread as an advertising avenue for his product.

1 shot would be fine, hell he could do 1 post with 1 shot of each of his skins and a link saying "hey guys I am doing android skins if you are interested" but when he made a second posts with a bunch of images that I could care less about, I felt like saying something. That is all, I don't feel we should put the thread on lockdown.

It was more just a response to forbs random pictures. To me they are not art, or interesting. They are a UI skin for a UI that I don't use or care about. When he did the first, I didn't feel like saying anything even though I felt it was cringeworthy. it is neat that he is doing something outside of spring... but if people start just spamming their latest website shots and things the thread is not interesting. It is just crap. This thread for over 400 pages has been about game development. Spring related stuff. Even the plamo I posted IS related to something I am doing in the future for grts. I use plamo for reference models so if I am doing plamo of something that means a model may be coming in the future.. I even fight posting gundam shots because believe me, I could flood this thread. I only post random pictures to respectfully give other artists the space to post their content in the thread. It seems to be the unwritten rule here.

so I don't think we need to lock the thread down with rules I just hope forb is mindful of the thread's history.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

I think the easy solution is just to put non spring random WIP in a non spring random WIP thread, simples. Saves us having the whole subjectivity thing over who and who doesn't consider it spam or art etc
Locked

Return to “Art & Modelling”