Spring:1944 dev and testing - Page 41

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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rattle
Damned Developer
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Post by rattle »

http://rattle.from-hell.net/spring/s44/
Some screens of stuff I've noticed, too lazy to explain now. You might know half or all of it anyway.

PS: UV maps for the rear section of all tanks' tracks need to be flipped in order to animate correctly. Right now they roll in the wrong direction.

Other than that, this mod is one of the best looking ones.
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Pressure Line
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Post by Pressure Line »

neddiedrow wrote:
FLOZi wrote:
neddiedrow wrote:We assume, actually, that they're getting dressed in the barracks.
I demand build anims
PressureLine might be able to do that.
phuh puh *spits* dun like other peoples words in my mouth ^_^ (even as well intentioned as yours are neddie :P) tbh im more concerned about the enginners having no build fx, i have accidentally cancelled in-progress builds because i thought they were complete
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

Pressure Line wrote:tbh im more concerned about the enginners having no build fx, i have accidentally cancelled in-progress builds because i thought they were complete
+999
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Nemo
Spring 1944 Developer
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Post by Nemo »

Any reasonable suggestions as to how to best go about doing that are much appreciated.

Most of the ideas we've had so far would be ridiculously work-intensive (like adding infantry models to all the buildings, then animating them doing work around it as it rises), which is why nothing more than the slowly rising out of the ground thing has happened yet.

Also: energy may be getting rejigged yet again, this time with a much more labor intensive setup. So I'll probably do the traditional route of implementing it for only one side to see how it goes first. More details coming once I find time to actually implement it.
tombom
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Post by tombom »

Nemo wrote:Most of the ideas we've had so far would be ridiculously work-intensive (like adding infantry models to all the buildings, then animating them doing work around it as it rises), which is why nothing more than the slowly rising out of the ground thing has happened yet.
Just keep the nanostreams on the builders until you think of something better.
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Erom
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Post by Erom »

Scaffolding on the building under construction? Command and Conquer generals, American faction, had no build anim for it's builders, but it was still pretty easy to see what was going on because if the building was covered with scaffolding still, it wasn't done yet.
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Neddie
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Post by Neddie »

I think scaffolding could be quite useful, if you ask Smoth, he may have some tricks for it within the engine, though he was unable and unwilling to emulate C&C animations perfectly.
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Neddie
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Post by Neddie »

Another idea I had as a placeholder would be to display an "Under Construction" label or platter with Lua.
Warlord Zsinj
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Post by Warlord Zsinj »

SWS uses scaffolds for it's construction process. It's quite a difficult and work-intensive process to implement them, though.

It's still important to have some sort of nanolathe-like effect (ie: something coming from the builder, to the construction), because otherwise it's difficult to tell who is working on what, whether a guy is actually building something or just standing there, etc.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

you can replace nanobeam texture, as per kernel panic.
why not replace nano with dollar signs (representitive of expenditure..?) or somthing themed like that. failing that yeah, just return the nano effect
Last edited by 1v0ry_k1ng on 28 Sep 2007, 17:18, edited 1 time in total.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

It'd be a bit silly to see scaffolding when building a pile of logistics, or some sandbags or a three-sided fenced enclosure,
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Nemo
Spring 1944 Developer
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Post by Nemo »

Bump kabump. still need more testing. I'm out for the weekend though, so leave notes on bountysource (and upload replays somewhere) if you play.
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Felix the Cat
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Post by Felix the Cat »

Testing would require people to test with.

I'm off classes until Tuesday, so I can certainly get some S44 stuff done, either testing or that other thing we were discussing.

I've created a new #s44_dev channel for devs, PM me or Floz for the password.
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Pressure Line
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Post by Pressure Line »

Felix the Cat wrote:Testing would require people to test with.
im moving house. (20+ hours of non-stop packing/driving/unpacking if i were a horse id've dropped dead by now)

might be up for a game in about 24 hours
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

im at uni and they have all the ports required for gaming closed :O hopefuly this will change soon.
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Neddie
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Post by Neddie »

I'm down when I can.
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Neddie
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Post by Neddie »

I'm down when I can.
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TheBigPK
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Post by TheBigPK »

Where can the .03 or whatever the latest version is be found if we want to test?
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Neddie
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Post by Neddie »

Actually, I don't think I'm up for testing - not for a while. My mood has reached a fresh low.
pintle
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Post by pintle »

Spring 0.75b2 has crashed.
Exception: Access violation (0xc0000005)
Exception Address: 0x7c9111de
DLL information:
Stacktrace:
(0) Unknown [0x7C9111DE]
(1) Unknown [0x77C2C3C9]
(2) Unknown [0x77C2C3E7]
(3) Unknown [0x77C2C42E]
(4) Unknown [0x00A7B70E]
(5) Unknown [0x007639CF]
(6) Unknown [0x00763BCA]
(7) Unknown [0x0076AF29]
(8) Unknown [0x00761AAB]
(9) Unknown [0x005BB85C]
(10) Unknown [0x005DB50C]
(11) Unknown [0x005DE5EE]
(12) Unknown [0x00819AA9]
(13) Unknown [0x00821C68]
(14) Unknown [0x00822038]
(15) Unknown [0x00822269]
(16) Unknown [0x0090F147]
(17) Unknown [0x00401292]
(18) Unknown [0x004012DD]
(19) Unknown [0x7C816D4F]
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