Caydr you really take the biscuit sometimes. can you please give at least some members a chance at advising you? the changes have been sudden and sharp, often reverted or lessened. I think that beta-testing or something would be a VERY good idea.
AK hitpoints reduced 25 (250->225), range reduced 5%, speed reduced 5%,
i think that this is probably going too far
Banshee HP reduced 30 units (380->350)
wth? have you seen how useful bladewings are???
Combat auto-repair speed on Maverick, Goliath, Sumo, and Can multiplied
rougly 4/sec, i don't think that the Goliath or Sumo need it however. maybe giving the reaper and the bulldog it?
The Can and teh maverick...well maybe. the mav could do with a small boost.
Depthcharge launcher weapon range increased 100 units (480->580),
I think this will make naval battles a bit worse as it will be more difficult to outrange them with conventional ships as as soon as you are anywhere near LoS of it you will start being pounded
maximum velocity increased 100 units (250->350), AoE increased to 256
I dont like this at ALL. a torpedo is to use vs one ship. not to be useful vs packs unless you are going to change the weapon to ACTUAL depthcharges this is really silly
Scout, Radar, and Sonar planes now have defensive flares
Commanders now have a slow constant auto-healing (5), as it was in OTA
these two changes are good IMHO
Detonator, Catalyst missiles set to 1.44 stats, but as EMP weapons;
metal cost reduced 400 units (~1900->~1400), buildtime reduced 20000
again wtf? reversion AGAIN. will they be intercepted by antis. or wil the fly past and waste a anti. or are they untargetable by antis?
Viper metal cost increased 50 units (642->692), reload time reduced 0.1
units (1.2->1.1), damage per rocket increased 20 units (270->290)
50 more metal? The pitbulls are far less effective, no idea how effective they are cost wise but the ONLY advantage pitbulls have is slightly improved range on hills. they seem reluctant sometimes to target units clearly in their LoS and range but coming in from a corner.
50 more metal to make vipers into utter pwnage again...
if you are going to nerf them in some fashion, increase their BT to compensate for the buff. BT is vital late game