There are 3 resources, and -everything- in the game takes a precisely equal amount of all 3 resource to be produced.the-middleman wrote:But morphing units costs resources too. Where is the problem?
I just liked it because upgrading solars late game was a good alternative to building fusions.
The first is metal, the second is energy, the third is buildpower.
You get the first from mexes/reclaim, the second from energy structures, the third from constructors. The reason you dont have a 'bar' for this resource is because its not global like the others- its local tied to each constructor, and you have to move it around the map.
Morphing, especially on something you'll have as many of as solar panels, just gives you lots of free buildpower for free. It allows you to plow resources into your economy without having to spend the resources on constructors like you should be doing and like you would in all other cases have to.