Massively growing the community - Page 5

Massively growing the community

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

spring has functional graphics. not the best on the market, btu they work well with the game. supcoms graphics for example, cant be seen at the same time as playing the game as all action takes place so zoomed out you only have icons. spring is amature stuff but its well excecuted.
Bhaal
Posts: 102
Joined: 03 Jan 2006, 19:54

Post by Bhaal »

i just played spring again and i thought WTF i can t see my units they are so small!
i felt so lost and stopped playing.

icons are much better because you have more control over the map.

i still don t understand why some people bash supcom...
maybe because they can t play it or they don t want to learn different gameplay....

ta was same shit 10 years ago, you had to give it a try and then you loved it!
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

What.

SupCom's units being too small and the icon view being horrible to select from is my main complaint with it, with the lack of unit diversity probably being the only other thing that bothers me a lot.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

Bhaal wrote:i just played spring again and i thought WTF i can t see my units they are so small!
i felt so lost and stopped playing.

icons are much better because you have more control over the map.

i still don t understand why some people bash supcom...
maybe because they can t play it or they don t want to learn different gameplay....

ta was same shit 10 years ago, you had to give it a try and then you loved it!
ok first, there is no need to ever zoom out much in spring, most the action requires micromanagement. if you DO decide you need to zoom out, all the mods now support ICONS just like supcom for those with an ascii fetish.
if you felt so lost at the sight of your units from a zoomed out perspective, then maybe a move to supcom is for the best.
oh, and people bash supcom because it was balanced by an idiot and is suprisingly dull to play.
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Peet
Malcontent
Posts: 4384
Joined: 27 Feb 2006, 22:04

Post by Peet »

1v0ry_k1ng wrote:ok first, there is no need to ever zoom out much in spring, most the action requires micromanagement.
In ta mods, yes. In EE, no.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

solution: use teh icons for EE
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

tombom that was how OTA was. Remember BA and XTA have OTA units + patch units + extra cavedog units for download + Core contingency units + modder made units

Remember when OTA came out there was no sumo, moho metal makers, decoy commanders, cloakable fusions, buzzsaws, mobile anti nuke, pelicans, vipers, morties, krogoths, hovercraft, mines, etc.

Supcom is brand new, there's very good chance the number of units will double over the next 4 years, with extra units in each major patch. Heck the latest supcom patch added a new minimalist GUI to the list of GUI's available.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Yeah, I realise they were most likely setting themselves up for an expansion and possibly free units for download. My point still stands that having two units available at T3 is kind of dull.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Indeed, even OTA had more unit variety even if you take only one out of the two ground pathes (kbot, veh).
obstgegenrechz
Posts: 12
Joined: 20 Feb 2007, 19:02

Post by obstgegenrechz »

iamacup wrote:
AF wrote: the spring sites not very user friendly
the wiki especialy sucks so bad its unreal

wikis are crap anyway but the spring one is so annoyingly hard to navigate.
hey!
i am quite new to spring and the wiki was helpin me very much.
also the site's layout is very good i think!
my experiences with Spring are quite strange:

This is a very good game as it is. The UI is simple, clean and functionable.
I thought "this must be one great community with lots of good working people"... what i see is many people complaining! come on this game is great!
just my experiences though....

bye
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drolito
Posts: 358
Joined: 06 Feb 2007, 09:44

Post by drolito »

But if we all say : "that's wonderful" ... there are no change after :D

so we have to say : "i have a probleme ... that's not good to ... one thing need to be change ..."

But we all think that game to be the best !!!
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

I'm working on the Wiki, once I have Photoshop, I'm going to apply some veneer.
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