Highpoly "discussion", formerly known as MC0003 - Page 5

Highpoly "discussion", formerly known as MC0003

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Snipawolf
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Post by Snipawolf »

Then hurry up :wink:

Let's stop clogging this topic up..
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Optimus Prime
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Post by Optimus Prime »

Snipawolf wrote:Argh, never say modelling is hard.. Even slightly...
Sorry Sniper if i have to say that, but if i see your Mod Forgotten Chronicles, it shows me that for you modeling is much harder.

http://i77.photobucket.com/albums/j46/F ... /Heavy.jpg

http://www.fileuniverse.com/images/New%20camo%20XD.JPG

http://www.fileuniverse.com/images/Sold ... d%20up.JPG

all in all i found just one single unit, which i think looks good from you and thats this one http://fileuniverse.com/images/Fc%20Human%20Buggy.JPG
sure i know, that is my subjective oppinion and i hope you dont feel attacked, i know you are learning, but when i see you saying that modeling is the easiest on the world and at the same time, i see your models, i just have to smile a bit.
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SwiftSpear
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Post by SwiftSpear »

Optimus Prime wrote:
Snipawolf wrote:Argh, never say modelling is hard.. Even slightly...
Sorry Sniper if i have to say that, but if i see your Mod Forgotten Chronicles, it shows me that for you modeling is much harder.

http://i77.photobucket.com/albums/j46/F ... /Heavy.jpg

http://www.fileuniverse.com/images/New%20camo%20XD.JPG

http://www.fileuniverse.com/images/Sold ... d%20up.JPG

all in all i found just one single unit, which i think looks good from you and thats this one http://fileuniverse.com/images/Fc%20Human%20Buggy.JPG
sure i know, that is my subjective oppinion and i hope you dont feel attacked, i know you are learning, but when i see you saying that modeling is the easiest on the world and at the same time, i see your models, i just have to smile a bit.
Yes, but the problems with those units is not that they don't contain enough polies, it's that they are poorly proportioned and lack creative architecture.
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Snipawolf
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Post by Snipawolf »

What's wrong with the infantry and humvee? They seem fine to me, considering they are supposed to be extremely small units.

That tank, I don't even have the model for it anymore, it was so horrible.

Modelling is easy, creating a good unit is not.. When I said modelling was easy, I was referring to the polygon reduction part of it, not making a unit that looks very good.

That buggy looked good, cuz it had 500 wasted polies on things so infinitessimal that they would not even be seen. Of course it was good screenshot material, but the rest of it was yuck..

Edit: Yeah, that buggy changed a lot compared to the old model..

I don't feel attacked, just critizised, lightly...
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rattle
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Post by rattle »

LOL YUO HAEV NO SKILLZ!! err HI!

Do a couple of more buggies and you'll learn in time how to do better proportioned models, or models that don't look like they are made of cardboard. 8)

PS: That was not a personal attack. Anyway it's not that bad, but in a year or two you'll be laughing at it.
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Optimus Prime
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Post by Optimus Prime »

i try to analyse some "bad" points on your models (bad is a subjective oppinion and when you really love your models, its ok - hope the players of your mod love them too ;))
- to the first pic, the tank - i think we dont need to talk about it, it was analysed a lot in the thread.
- the second pic, the vehicle in green is a good model, if you are forced to dont have more than 200 tris or so. It looks just much too boxy and in fact you ussed nearly 80% unchanged boxes in different sizes. This model is from the 3 examples i took, the one i think you can make much better with this as a base the easiest. Give it some more details and really, i wouldnt make a sec OTA unit for spring. Even you dont like more than 1k tris, use more than 200. Make the rocketlauncher more round (the part which turns), give it a cooler on the motor and i would make the cockpit a bit different than a box.
All in all, with one or two hours of work, this model could look much better in my oppinion. I know that you are working on a whole mod, but never rush with making units. At the end you will have a lot more to do, or the worst case youd be, that no one likes to play your mod - gameplay is the most important, but you need at least a minimum level of grafic to make it fun to play.
- the third pic (humans) looks bad because of low polys too. Perhaps, if you zoom far enough, you wont notice that, but at my standard zoom level, i would see that it looks not good. The torso is just a box, give it some more round parts (no dont change it with a cylinder ;)). Also the head is much too simple. It looks as if this human dont has a neck. Ears can be made by texture, but a noise would be fine. Also i would replace these women shoes with some boots (yours are soldiers!).

I think your problem is, that you took the OTA style units as example (than your units would be ok/good), but thats older than 8 years and even the persons who are saying low poly is good (enough) would like to have remoddeld units for aa (xta already has). Everytime when i see the krogoth, i praise to god, that it will be remade, it just looks so boxy and fat (in a negative sense).
Last edited by Optimus Prime on 27 Oct 2006, 15:57, edited 1 time in total.
IMSabbel
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Post by IMSabbel »

[quote="Snipawolf"]What's wrong with the infantry and humvee? They seem fine to me, considering they are supposed to be extremely small units.

/quote]
Sorry, but if you mean THIS (http://www.fileuniverse.com/images/Sold ... d%20up.JPG) infantry, than i would ask whats NOT wrong with it.

I mean seriously. That kind of detail (i.e. poly numbers and textures) may have been tolerable 8 years ago, but even then the god-ugly moddeling would have been a dead sentence.
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Snipawolf
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Post by Snipawolf »

And, have either of you seen Spring: 1944? The scale it is at? Maybe?

Apparently my infantry are going to be incredibly small. I'm not using anything except that buggy and my infantry. Of course he needs to be a little more round, and of course the humvee looks boxy. The infantry arn't done being modelled yet. Not to mention, they all still use the same model.


By the way, don't comment on how it looks, until I have put it into the game...

Edit: See these? From Spring: 1944

Image

They look good, the mod is based around 50-300 or so infantry on screen at the same time...

Edit: Optimus, Of course my humvee could look a lot better, but I think if I do anything, I'll keep it as a reminder.. Like I said, not going in my mod, sticks out too much..
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LOrDo
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Post by LOrDo »

Low poly humans look unrealistic and ugly, no matter how much skill you have.
But humans are very tough to model, so I think you didn't do a bad job.
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KDR_11k
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Post by KDR_11k »

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Optimus Prime
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Post by Optimus Prime »

snipa i just made this pinocchio soldier the last 2 hours. It is low poly (317) and i think it looks a bit more like a human (if you cut the noise a bit :D). If you are interested you can take it as a base and give it some extras like a pistol or different helmets.
Just write me a PM with your email and i will send you the obj.

edit: ups here is a pic

Image
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rattle
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Post by rattle »

Nazinoccio :P

Not too bad, put it in the low poly skeletal model contest.
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Optimus Prime
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Post by Optimus Prime »

nah pinocchio wouldnt have a chance. Hes too low detailed and i didnt made it for a competition. I would need much more time to make a unit for some contest, at least if i plan to be on the top 3 or so.
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Peet
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Post by Peet »

LOrDo wrote:Low poly humans look unrealistic and ugly, no matter how much skill you have.
Image
Owned.
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Snipawolf
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Post by Snipawolf »

Nice... Well, OP..

Put up or Shut up.. I wanna see just what you can do.. Without going above 350 tris..

Details, details, details, textures do fine for that..

Edit: Anyone else can try, if they want to..
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rattle
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Post by rattle »

Give teh password or I'll hack your computer and get it myself LOL! :P

350 tris, new challenge or what. I'll need the practice anyway...
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Snipawolf
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Post by Snipawolf »

Sniper is the pass :-)

Edit: As long as that is the up to date model, you should have 60 tris to play with.
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rattle
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Post by rattle »

You can reduce polys on the hat for a fair amount (around ~10). Also when you are going to use the rotate function group your stuff before...
Last edited by rattle on 28 Oct 2006, 20:22, edited 1 time in total.
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Snipawolf
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Post by Snipawolf »

Okay... But this was to make it more "lifelike, and more human like" not to decrease polies, but to go OP's way and increase the polies to make it look more like a human...
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TheRegisteredOne
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Post by TheRegisteredOne »

the problem with your infantry is that they are made of boxes (the kind with perpendicular and parallel vertices). real humans are not boxy. look at your arm right now, does your wrists have the same diameter as your elbows? look at your leg, does your knee have the same diameter as your ankle? no. you should study human anatomy more to get a understanding of how to model humans in a human-like way :P
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