Announcing........ - Page 5

Announcing........

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

Moderators: MR.D, Moderators

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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

NVidia's tool is a vertiable pain in the ass. Get and use xNormal instead, it can also bake various things (like Ambient Occlusion and the textures of the highpoly version) to the lowpoly texture so you can get some effect even before Spring supports normalmaps. The first two models here have normalmaps made with xNormal.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Spring uses fragment (pixel) shaders already (unless you run in lowest settings).

It's just that we haven't added bumpmapping to them :-)
Grumble
Posts: 19
Joined: 16 Aug 2004, 08:29

Post by Grumble »

Tobi wrote:Spring uses fragment (pixel) shaders already (unless you run in lowest settings).

It's just that we haven't added bumpmapping to them :-)
Exactly :P

I don't think it'll take forever for you guys to do that... :P
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Yes but currently there's no way to feed anything like a proper dot3 bumpmap into the system, not even a flexible material definition that could just get another tag. Save it for the next model format.
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