..:: Release ::.. Supreme Battlefield - Page 5

..:: Release ::.. Supreme Battlefield

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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Got to admit it... I prefer SupCom still... Big is to big and the small ones to small. I played on it first time yesterday... It jsut didn't quit work.
28 x 28 was teh sweet spot.

What if i said Id redo my version again with beachs... that suit anyone?

aGorm
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chillaaa
Posts: 234
Joined: 16 Mar 2005, 00:12

Post by chillaaa »

aGorm wrote:Got to admit it... I prefer SupCom still... Big is to big and the small ones to small. I played on it first time yesterday... It jsut didn't quit work.
28 x 28 was teh sweet spot.

What if i said Id redo my version again with beachs... that suit anyone?

aGorm
I'll take it! with cheese
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

aGorm wrote:Got to admit it... I prefer SupCom still... Big is to big and the small ones to small. I played on it first time yesterday... It jsut didn't quit work.
28 x 28 was teh sweet spot.

What if i said Id redo my version again with beachs... that suit anyone?

aGorm
The one reason why i made this map, is that you didn't added beaches!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Yes, but i have more drive left now (as in will to live, not hard disk space), and I managed to get terregen to render out bigger images finaly. Plus... I real did feel it didn't live up to the hype. But I like the beches enough to put them back in.

Ill take that as a yes, but time constraints wise I promis nothing.

aGorm
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Time to make a version with trace metal in the water!

Seriously now, there is a real demand. It scares me.
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Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

Alright, I am essentially at the end of my rope. I didn't think this would be such a problem, considering that there are other maps - but Supreme Battlefield seems to be my best shot for getting into a game.

However, this map has never worked on my machine. SupCom? Sure. Small Supreme Battlefield? Of course!

Before you even assault me for "settings" or "power" I can safely say that the issue is not native with my computer. I've redownloaded the map multiple times, pathed multiple times, attempted to run different Mods on the map, unzipped it and recompressed, anything I can do without modifying the actual files. I've run larger maps before, I can pull off essentially every map I have ever downloaded - far over two hundred.

My computer is a 2.4 GHz Pentium 4, 512 MB ram, with a GeForce4 MX 420.

So, what would be the issue? SwiftSpear considers that my machine may not be able to support the textures on a field this large, but I would like to ask the map designer.
esteroth12
Posts: 501
Joined: 18 May 2006, 21:19

Post by esteroth12 »

aGorm wrote:Yes, but i have more drive left now (as in will to live, not hard disk space), and I managed to get terregen to render out bigger images finaly. Plus... I real did feel it didn't live up to the hype. But I like the beches enough to put them back in.

Ill take that as a yes, but time constraints wise I promise nothing.

aGorm
remember, there were beaches on the isthmus too! (remember the movie?) these would be nice because you could send an amphib assault to surprise a porcer (because it is rather easy to hold the center currently)
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

I'd like to see a medium size version with clearer metal layout, so the metal can be fairly split up when you're playing 5 ppl on one team. Becomes a bit messy as it is now, esp since some get geothermals and others don't.
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