Flea remake (released) - Page 5

Flea remake (released)

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Das Bruce
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Post by Das Bruce »

Nice.
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smoth
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Post by smoth »

Image
Here is the team colors layout I am thinking about..

NO, I will not but a big arm logo on it.

Zenka, I am still waiting on your response.
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Zenka
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Post by Zenka »

I love the base texture!

Though I think there is to much team color.
The shiny metal look is all covered with the team color. It almost feels like a waste.

And why not a big arm logo on it?
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smoth
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Post by smoth »

lol, I think the logo is tacky. If you are a commander and you have your entire army painted a uniform color logos are a bit overdone when painted 9 feet tall :P.

I will look at better integrating the colors into the model's texture. At the moment what you are seeing is the model in wings. So I can easily modify it still. anyway, I will do that later on tonight. I am one day away from version 1.0 of my mod. I really want to complete what i designed over a year ago :).
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Zenka
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Post by Zenka »

Hehe k^.^ own mod first ;)
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

Looks nice, however it looks a bit too dark to fit with the other TA units, well it's early, maybe i am mistaken.
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smoth
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Post by smoth »

you are mistaken, it is too early to say that. Until I do the reflective map you are only seeing this.. however, it will look fine trust me.

*edit* note that the above shot is in wings. It will be more then bright enough ingame. DO NOT MISTAKE THAT for an in game shot. It is just a preview. *end edit*
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Maelstrom
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Post by Maelstrom »

My suggestion for the team colour would be to put it on the ribs and the knees. Also add some detail under the colour so its not so bland. But other wise the texture looks great. I shall never doubt your texturing skill again.
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RightField
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Post by RightField »

Alot better! There's what I'm talking about. Can still be rugged up a bit though, it's kinda too slick.
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Zoombie
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Post by Zoombie »

Those Fleas look down right evil. If i saw a hord of them charging my base, I would not spare the flamethrowers.
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Zenka
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Post by Zenka »

Zoombie wrote:Those Fleas look down right evil. If i saw a hord of them charging my base, I would not spare the flamethrowers.
Oh no! make it look friendly, with peace written over it or so, flowers!
the poor fleas!

;)
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aGorm
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Post by aGorm »

My only coment on these wonderfuill new fleas is that the legs look like the just been gone over with a spray can (and in a half harted way...)

Could you maybe make it more defined? Like a stripe round the top or bot or midel of them, not just fading up like that?? Or is it just me that thinks that? (PS if they looked more like they were plated it would prob look fine with the gradule shading... I think its cause they lack definition to begin with....)

aGorm
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Dragon45
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Post by Dragon45 »

Rule #1 of TA texturing was do not overuse teamcolor.

I think the base texx is very pretty; it does not need to have teamcolor blocking it in so many places.
Last edited by Dragon45 on 19 May 2006, 05:31, edited 1 time in total.
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Argh
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Post by Argh »

I would vote for more clearly-defined stripes for the legs, instead of sort've sprayed-on looking teamcolor. Overall, though, I really like Smoth's effort on this one.
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smoth
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Post by smoth »

Image

Ok, here is an update. Do you guys like the color layout?
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SinbadEV
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Post by SinbadEV »

Well... I like it a lot.
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Das Bruce
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Post by Das Bruce »

Low intensity team colour is ugly, makes it looks like its wearing tights. :wink:
Sheekel
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Post by Sheekel »

:lol:
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Zenka
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Post by Zenka »

Wooh, pritty fleas ^.^
(I still want a arm logo on the turret though ;))
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smoth
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Post by smoth »

does it really HAVE to be there?
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