New Mod/Conversion: GEAR COMMANDER
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- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Square went downhill right after they released FF-X, but that's besides the point.
Anyone ever played a SNES game that was known in the US as Cybernator? it was released by some obscure company (which I assume is part of Konami who published it in the US), it had mechs that look quite a bit like heavy gear.
Anyone ever played a SNES game that was known in the US as Cybernator? it was released by some obscure company (which I assume is part of Konami who published it in the US), it had mechs that look quite a bit like heavy gear.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Regarding the boots, I've fixed that already, I noticed it myself too after a while. I'm currently doing a armored trooper for the northern guard, I'll post pics later. Regarding who copied who, who can tell?
All I know is i really like the HG franchiche and the world DP9 has built and I think it's a bit of a shame there has been so limited interest in it, compared to say MechWarrior, which I consider to be inferior(note: only personal opinion).

- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Here here! HG FTW!centurion-1 wrote:Regarding the boots, I've fixed that already, I noticed it myself too after a while. I'm currently doing a armored trooper for the northern guard, I'll post pics later. Regarding who copied who, who can tell?All I know is i really like the HG franchiche and the world DP9 has built and I think it's a bit of a shame there has been so limited interest in it, compared to say MechWarrior, which I consider to be inferior(note: only personal opinion).
I love the heavy gear back story, and even the cartoon series was good XD
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
I was rather pointing at the fact that there is nothing new under the sun :)No, it's pretty clear who copied who. Seeing as Votoms predates Heavy Gear by about 15 years.

Here is the northen guard infantry, wich includes smaller boots, a backpack, assault vest pockets and a helmet. With a simple retexture it could easily be adapted to a modern era for GZs use. Still no weapon model and at about 800 polies, perhaps too much? On the other hand everyone complained at my 700+ poly Hunter so:)
I think the arm pads are about 90 degrees off from where they should be. They should be on the "outer" face of the arm, not the "front". (Referring to arms held down at the unit's side in a normal "attention" posture) Also, you might be able to trim off a few polys by making the "outer" face of the arm flat. (As the armor plates are flat and completely cover the normally rounded arm)centurion-1 wrote:
Here is the northen guard infantry, wich includes smaller boots, a backpack, assault vest pockets and a helmet. With a simple retexture it could easily be adapted to a modern era for GZs use. Still no weapon model and at about 800 polies, perhaps too much? On the other hand everyone complained at my 700+ poly Hunter so:)
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hey all!
After being away from GC for a while (TES4: Oblivion is the culprit) I've finally gotten the infantry ingame, and man it looks great if I may say so myself
Well, pictures say more than words, so here you go! These troopers use a practically unmodified version of GZs infantry script.

Northern Infantry Regulars, armed R23 7mm assault rifles advancing

CHAARGE!

Under the watchful eyes of Big Brother
After being away from GC for a while (TES4: Oblivion is the culprit) I've finally gotten the infantry ingame, and man it looks great if I may say so myself

Well, pictures say more than words, so here you go! These troopers use a practically unmodified version of GZs infantry script.

Northern Infantry Regulars, armed R23 7mm assault rifles advancing

CHAARGE!

Under the watchful eyes of Big Brother
Very cool. I'd suggest swapping in flares that are modeled with a glowmap, though- it's really trivial to do, and it looks better. Check out how I did it, scripting-wise, with the Wolf in NanoBlobs. Also, I think that the visors need a bit of reflectivity, and the backpacks need teamcolor on the top, so that the soldiers can be identified from above. Otherwise, just about as neat as it gets 

- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hey all!
Am working some on the mod again, after being in oblivion for a bit
I stress tested a bit with the infantry and even when i spawned 300 of them the fps hit wasnt too bad, I guess most of it was due to pathfinding rather then the visual part.
Does anyone know how to add so that turrets, ie upperbodys of infantry and gears only can rotate in the frontal arc, ie not 360 degrees?
Am working some on the mod again, after being in oblivion for a bit

Yes, I do plan on making infantry a threat and a usable unit. They wont be hard to kill a la Star Wars Empire at War, but In squads they will definatively be a force to be reckoned with and sending out vehicles without dismounted infantry support will be plain stupid.Very good! Are you going to be trying to keep the balance from the board game as close as possible? (IE, infantry are actually a threat to Gears)
I stress tested a bit with the infantry and even when i spawned 300 of them the fps hit wasnt too bad, I guess most of it was due to pathfinding rather then the visual part.
Does anyone know how to add so that turrets, ie upperbodys of infantry and gears only can rotate in the frontal arc, ie not 360 degrees?
Remember that Gears have that APGL.centurion-1 wrote:Yes, I do plan on making infantry a threat and a usable unit. They wont be hard to kill a la Star Wars Empire at War, but In squads they will definatively be a force to be reckoned with and sending out vehicles without dismounted infantry support will be plain stupid.
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Hehe, yes they do!Egarwaen wrote:Remember that Gears have that APGL.centurion-1 wrote:Yes, I do plan on making infantry a threat and a usable unit. They wont be hard to kill a la Star Wars Empire at War, but In squads they will definatively be a force to be reckoned with and sending out vehicles without dismounted infantry support will be plain stupid.

- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53
Currently, not at allHow're you handling the giant robot rollerblades?

Anyways, getting the gears to only aim in the forward arc is a bigger deal and I dont know how to do that either, Im not very good at the scripting.
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- centurion-1
- Posts: 169
- Joined: 31 Jan 2006, 20:53