Game Dev Obstacles (split from Spring developer crisis) - Page 5

Game Dev Obstacles (split from Spring developer crisis)

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Anarchid
Posts: 1384
Joined: 30 Nov 2008, 04:31

Re: Game Dev Obstacles (split from Spring developer crisis)

Post by Anarchid »

If the DEVELOPER OF THAT GAME wanted to add a mission it should be able to be loaded from a menu in that game as part of that game. Not exit, go to lobby run mutator. Not exit, run startscript go to mutator, hope gamedev didn't forget to maintain mutator.
Yeah, and this is totally why blizzard did it too.
should be able to be loaded from a menu in that game as part of that game
Ninja hint: you can already lua it!
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Game Dev Obstacles (split from Spring developer crisis)

Post by smoth »

Anarchid wrote:Ninja hint: you can already lua it!
it should not be required that I have it in a mutator.
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