New Upspring version (1.2)
Moderator: Moderators
Pathfinding can use spheres, that's perfectly well and good (I understand the reasons).
Collision meshes for weapon impacts would be perfect. I'd need them on most of my ships, but basically they'd just be an elongated cube on most of them. Flagships with their large wings would need a couple more boxes, but ultimately I could keep it very simple.
Collision meshes for weapon impacts would be perfect. I'd need them on most of my ships, but basically they'd just be an elongated cube on most of them. Flagships with their large wings would need a couple more boxes, but ultimately I could keep it very simple.
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- Posts: 854
- Joined: 28 Jan 2005, 18:15
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
I'm all for teh collison boxes things, make sure you put it into features awell though. I'm just not happy with teh large tree things, untill I can get better parthfinding and collion detection on them. Also... While this is not nesacerily up spring related, having the ability to make it so objects are rendered nomatter if the ground there on is out of camera aslong as they are in view would be very helpfull... For large things like ginat trees, your busy looking at it one mo, then it vanishes because teh bit of ground its on is out of shot. I suspect Caydr will run into somthing similar with his space mod aswell. I've been thinking how to implament it... and I may have a sort of solution, but not being a smart coder i dont know how feasable it is...
aGorm
aGorm
May be the wrong thread to ask for an update for this issue, but is there an update for this issue (s3o features)?Zaphod wrote:Ok, I'm going to make one of those bloody features myself and work out all the problems once and for all
That'll also stop me from giving incorrect information about things like backface culling...
- Runecrafter
- Posts: 148
- Joined: 30 Oct 2005, 00:23
I would greatly appreciate it if someone would be kind enough as to write up a step-by-step tutorial for taking a model from 3DStudio Max 6 and making a TASpring model out of it by using Upspring. I have made many models for OTA using 3DO Builder but am having a lot of trouble getting it to work in Upspring and making a UV map and all......... I make all my models in Rhinoceros 1.1. The apps that I have are:
Rhinoceros 1.1
3DStudio Max 6
Paint Shop Pro 7
Paint Shop Pro 8
Adobe Photoshop 7.0
Bryce 4
Bryce 5
Upspring 1.2
Any help you can offer would be most welcome.
Thank you for your time.
Rhinoceros 1.1
3DStudio Max 6
Paint Shop Pro 7
Paint Shop Pro 8
Adobe Photoshop 7.0
Bryce 4
Bryce 5
Upspring 1.2
Any help you can offer would be most welcome.
Thank you for your time.
