Models - Page 5

Models

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I was under the impression that buggi was still working on a new sharpmap. Right?
Last edited by jcnossen on 05 Nov 2005, 16:35, edited 1 time in total.
User avatar
NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Go zaphod a 3do --> s3o program would be so sweet :D
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Well here ya go:

http://www.fileuniverse.com/?p=showitem&ID=1739
The readme:

Upspring Model Editor (freeware)
version 0.1
---------------------
By Jelmer Cnossen

This is a very simple unit model editor that can be used to put TA spring S3O units together.
It supports the 3DO (original Total Annihilation) format, the S3O format, and 3DS format.
This is just a first start, texture mapping for 3DO isn't yet supported and
rendering of S3O texture mapping is limited to the first texture (color only).
I think there are quite a few 3D modelling packages avaiable that support this format, so unit creation
shouldn't be limited to people with 3DS max anymore. If you need a good mapping utility,
look for Ultimate Unwrap (IIRC), it should be able to convert a lot of formats into a 3DS format
with UV mapping coordinates stored in it.
If someone needs the source for a linux version, just ask, it's written with FLTK which is a portable GUI library.

Known bugs / Missing features
-----------------------------
- Minimizing the window will completely screw up the layout.
- Faces are not culled correctly in the 2D map windows.
- A grid in the view windows.
- All that texture mapping support....
- It has a level editor style 3D camera (I made it with level editor code).
This will be replaced in next versions.


Program info
------------
Rendering: OpenGL (http://www.opengl.org)
Image loading: DevIL (openil.sf.net)
GUI: FLTK (http://www.fltk.org)
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

You forgot 'MSVCP71.dll'. Cant run with out it. No idea what it does, but I am apparently missing it. Im using win 2000 if that makes any difference.
User avatar
Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

editors should be added to the game package itself... maybe u could make folder editors where will all fancy modding editors added :wink:

just like in some commercial games 8) it really makes everything more simple for beginner modders...

Image
in the editors_readme.txt all important stuff abaut editors who made howto use and like that... maybe if ur not lazy u could do html :wink:
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

maelstrom, I'm trying to find out why it's depending on this lib now...

I wouldn't mind including upspring in spring, but a lot of people already complain about filesize. What's better I think is to release some sort of Modding package that contains everything for mapmaking, modding and unit creation, and create a readme for it based on the wiki.
Mugslugs
Posts: 89
Joined: 23 Aug 2005, 00:08

Post by Mugslugs »

User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

Thanks Mugslugs.

Looks very promising. Keep up the work, it will be great to have something like this to use! Will there be support in the future for basic editing tools, like moving faces/vertexes, or even more advanced ones like extruding faces, and stuff like that? Or will it just be a converting program between the a modeling program and Spring format?

Noticed a bug thats not listed. Spring has 'backface' rendering, but your editor does not appear to.
User avatar
zwzsg
Kernel Panic Co-Developer
Posts: 7052
Joined: 16 Nov 2004, 13:08

Post by zwzsg »

Zaphod wrote:I wouldn't mind including upspring in spring, but a lot of people already complain about filesize.
Are modding utilities really that big? I thought they were of negligible filesize compared to maps.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Ok I guess this utility is small enough to be added, but that's just one. If there would be a seperate modding package, you can have sample data with it for the mapconv(s) and a basic unit and COB scripting stuff.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Ahem, buggis itnention was to have a full suite of tools, map editor, unti viewer all in one, he even posted a shot a few months ago of a unit viewer like app. Only other thign i can remember is him saying soemthign like he doesnt wanna itnegrate all the modelling tools from thgins like gmax etc as it'd be too muhc work.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Ahem, buggis itnention was to have a full suite of tools, map editor, unti viewer all in one, he even posted a shot a few months ago of a unit viewer like app. Only other thign i can remember is him saying soemthign like he doesnt wanna itnegrate all the modelling tools from thgins like gmax etc as it'd be too muhc work.
Well even if there is some double work here, I didn't spoil a lot of time, it took me only a few days to throw it together since half of it is from old code. Besides, this editor already supports S3O import and export, and his one very likely doesn't.
I figured there should be a replacement for the 3DO builder, which is a crappy application that limits a lot of people. Now that I have one, I can use it as a starting point for a more advanced unit format of my own making. I have some cool unit system ideas that I still want to explore.
This is very far away though, don't expect anything yet.


Here is a new version (0.2):

- Fixed crashing when using tools on empty model
- Fixed missing tooltips
- Added a bunch of shortkeys
- Added position/scale input boxes

http://www.fileuniverse.com/?p=showitem&ID=1746
It also has the dll's maelstrom had problems with.
Noticed a bug thats not listed. Spring has 'backface' rendering, but your editor does not appear to.
See Views/Cull Faces
maestro
Posts: 352
Joined: 08 Jun 2005, 11:10

Post by maestro »

hi zaphod/buggi/team Spring

what TA/spring designers needs today is a software that enable us to make new Spring s3o object without dependen on certain 3d modeller (im lightwave even i have old max5)....
that is a software that :
1. able to read from various format (obj, lwo, 3ds, an8, whatever)
2. have its own uv builder and texturer... this is the only reason ppl must get uberexpensive resource sucker MAX to make .s3o. if the s3o builder have its own engine ppl can choose whatever their favorite software to model.... everyone will use Lightwave soon and MAX will be dustcatcher in neglected software houses and Kinetix/Autodesk et al will goes bankrupt and Newtek rulez so to be free from 'limited to MAX owner s3o builder' is a must :twisted:

Just 200000000000000000000cents from me :oops:
User avatar
Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

And my $0.02 to maestro, use full stops. Please. Do you know how hard that is to read?

But I do agree with maestro on his points. Being able to read files from many formats would be very usefull.
Gnomre
Imperial Winter Developer
Posts: 1754
Joined: 06 Feb 2005, 13:42

Post by Gnomre »

I told you, Zaphod. :P
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Ok I'll support some extra formats then. I initially thought Blender could export 3DS, but now I also see that it doesn't so Upspring is still not very useful for people without 3DS max.
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

make it support .3dm then, because some people like their Rhino3D...
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

.3dm is not really a standard format, besides Rhino 3D supports 3DS
Supporting a format takes quite some time too...
User avatar
FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Alright then, disregard my last post.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Why does anyone use Rhino when Wings 3D is better and free?
Post Reply

Return to “Engine”