XTA future - Page 5

XTA future

Hearken back to the days of yore and enjoy the first major Spring module!

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babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

lol that would mean if you missed a d gun on 5 peewees lol gg your comm's dead
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: XTA future

Post by 1v0ry_k1ng »

rezzing posts written when I was 17 aside, 8.1 was good times (if only because it was the community peak), getting even better post 9.1... I pin the commencement fail to the exact point com morphing was introduced (even if i was pushing for it at the time) :(

and nor, nobody gave or gives a toss about the sea game, which is still massively terrible compared to the complexity and elegance of land play/
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

you mispelt "m0ng"
Tim-the-maniac
Posts: 250
Joined: 22 Jul 2006, 19:58

Re: XTA future

Post by Tim-the-maniac »

pintle wrote:Nobody even complained about missile wobble in this thread? (try playing on titan duel?)
I have complained to noruas many times.. he wants it to stay :P

@Noruas maybe you should announce properly that you willing to let someone else make official xta releases if you are bored of it?

pintle4dev..? :wink: or any of the other players who know the game well.. (babbles, scifi..). I tthink what pintle wrote is agreed upon?
except this ofc:
pintle wrote:Lol at com morph breaking XTA.
Babbles managed to beat me in a 1v1 by using dgun n survive. broken game for sure
raaar
Metal Factions Developer
Posts: 1095
Joined: 20 Feb 2010, 12:17

Re: XTA future

Post by raaar »

babbles wrote:lol that would mean if you missed a d gun on 5 peewees lol gg your comm's dead
if you hit none, probably yes, would depend on the terrain (but the commander can see them coming and build a llt, dragons teeth or just have friendly units nearby).
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

now I have to make defence? :/
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: XTA future

Post by manolo_ »

involve netto into the modding, he is atmo into bota, but he said once he will return if xta is "unbugged" (balancing). so he has some exp. in modding ;)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: XTA future

Post by AF »

Netto hasn't the technical or personal skills some of the others have, he is also rather immature and would rather ban you from the channel than listen to reason. For this reason he is not welcome in the #xta channel.

When offering to help playtest a BOTA games, he had removed the sound that plays when you start the game, and I had alt+tabbed out and didnt realise it had started and lost a minute of game time.

When I explained and asked him afterwards to add the sound back and the select and center widget, he flew into a rage and demanded I leave #bota and never come back. My response was that as long as he was going to be territorial and petty over who was allowed in #bota, he wasn't allowed in #xta, but he would be welcome as soon as he stopped acting like a tinpot dictator and booting me out his channel for petty reasons
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

That reminds me, can I have op in #xta please? :D

I mean, none of them are active, bar tobi, possibly you AF and noruas who comes on now and again but has most likely forgotten his op'd password...Oh yeah, and BD
[16:59:12] <ChanServ> Hero: Channel #xta info: Anti-spam protection is off. Founder is <AF>, 15 registered operators are <[RoX]1v0ry_k1ng>, <[RoX]Janidwornik>, <[RoX]pintle>, <[RoX]Tobi>, <Nem[KoKaEEaCS]Noruas>, <Myg>, <Hero>, <Xrashin>, <[CoW]TheMightyOne>, <[CoW]Pwl>, <[RoX]Apsik>, <[RoX]Bashar>, <TBB>, <[Nemesis]Noruas[666]>, <BrainDamage_4>.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: XTA future

Post by AF »

Yeah Im never sure who is still active on that list as everyone has renamed since. I've deoped everyone, and added a handful so that in the meantime we're not buggered when Im not online
[17:17:39] <ChanServ> AF: Channel #xta info: Anti-spam protection is off. Founder is <AF>, 3 registered operators are <BrainDamage>, <[Evo]ForbodingAngel>, <[CoW]HermuldSuuri>.
Ill start a thread to discuss who should be on the list
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Re: XTA future

Post by Peet »

Out of curiosity, what exactly does forb have to do with xta lately?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: XTA future

Post by AF »

He's in #xta when he's online, he's active, and I trust him to be responsible. His appointment is only temporary until the list is filled with active XTA players as requested in the thread I setup here

Licho and Det are also present in the channel, but having banhammer they do not need operator status to maintain control.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

lol to be fair so are most of the newbs sent from springdownloader
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: XTA future

Post by 1v0ry_k1ng »

I should be an op because on those extremely rare occasions I come online I need to be able to do op stuff :(
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: XTA future

Post by AF »

Discuss op status in the operator status thread!
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TheMightyOne
Posts: 492
Joined: 26 Feb 2007, 14:32

Re: XTA future

Post by TheMightyOne »

if you fix the coms half of the balance problems will be solved. i say: remove com upgrades (for the time being) and give dgun a cooldown.

here is my reasoning:

now that i've spent some time away from xta i think that i can see it's flaws clearer. i even partly agree with raar when he says that xta vets are just too used to the current balanced and deny any change that would lead the different gameplay mechanics. as the germans say: you dont see the wood behind the trees. get some distance, maybe you'll realize a thing or to. a unit that can kill ANYTHING with 1 shot has invisibility. what other game has this? besides it's "nuke" is on a such a short cooldown that i can take it alone against avarage sized armies if i micro well. even if you have radar coverage you cant hit it, you have to touch it. if you touch it, youre dead. apart from that the unit is really tough! you need some hardcore micro to take it down and vs. some players the risk/reward factor is off. its much more likely that you'll lose ALL of your forces in an attempt to kill an enemy com and lose the whole game by doing just that.

why was dgun introduced? the com is the most important unit, it has to have some defence mechanism. on the other hand it was the com who was supposed to stop the biggest threat in the game, krog (which were much more common back in the days). but now, coms are NOT your secret, precious weapon, they are your main force of descruction. with enough E and some unit support coms are unstoppable. which led to HUGE changes when you think about what units to use. in the past it was "OMG HE BUILT A GOLIATH, I DROP EVERYTHING AT IT AND IT STILL LIVES". now babbles says, "ROFL NUP, 3 GOLLIES. D, D, D, WTFPWND!" it doesnt pay off to build expensive, slow units. they will just get dgunned. oh, you outteched your oppoent and sent 5 pyros to the enemy base? whereas he still has lvl1 labs and some MTs ? wrong, as long his com is there you have no advantage. i could continue. coms are the problem, more than anything else. giving the dgun a cooldown, even 2-3 secs would turn 5 well microed flashes into a danger but still let the com easily destroy a single krog. with some actual risk coms would be able to take down goliaths or small groups of units if supported.

discuss.
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

if you're stupid enough to send 3 golliaths in alone you deserve to lose them.

with the pyros, wrong. just, wrong. maybe yeah, if you're careless and the d gunner is damned good, you'll lose 3 pyros. max, and that's probs not gonna happen. the other 2 will still rape the base and give you and even bigger advantage in tech.

and I think reasoning with "no other game has this sort of thing, thus it is bad" is a good way to go. sure, maybe they don't have it in for a reason, but that doesn't mean it shouldn't be in.

And "touching it means you're dead?" lol rly? you're forgetting that whilst it turns round and d guns you, your army fires at it, bombs it, whatever. Anyway, roaches rape comms.

Going back to your pyro argument, before that you said it had to have energy, would be cloaked and you wouldn't be able to hit it if you had radar coverage. If it's still at t1, where is it getting this energy from? where is it getting this anti radar coverage from? Even a cloaked comm is easy to hit with pyros, you see the blob and you go for it from different directions.

I'm not saying commanders don't need a nerf, just that your arguments need a buff.

Oh and. HI TMO!!!!!!!!!!!!!!!!!
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Re: XTA future

Post by 1v0ry_k1ng »

TMOs arguments are legit, babbles your not even responding to them, your just calling them 'wrong' without any justifcation; I reckon he's right.

imo:
morph should never increase movespeed; should only increase buildpower by 50% or less a time, not 100%+; should not provide huge boosts in radar power; should not make cloak cheaper; should increase regen by only modest amounts (eg, 50%). I also think that the arm com emp weapon should be nerfed to function more like the spiders weapon (ie, takes more time to EMP units.)

I also think dgun e-cost should be upped from 350 to 500, so the com is weaker early game (pre-estorage)
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: XTA future

Post by AF »

I agree with TMO and IK
babbles
Posts: 564
Joined: 22 Jul 2008, 02:30

Re: XTA future

Post by babbles »

A commander can't defend a base from 5 pyros unless the pyros are sent in a clump.

and how often do you see 3 goliaths d gun'd? making up situations that don't happen to justify your argument is easy. the fact you said my name suggests not many can do it in the first place. you know what the point of big heavy stuff is? to take damage while your artillery/support kills stuff and your lesser stuff (eg reapers/levellers) get in. sending 3 goliaths on their own is just a waste and pure stupidity.

And like I say, not saying commander doesn't need a nerf. oh and saying "if I micro well vs average sized army", what if I micro my army well? theoretically, if I microed it well, I could kill your commander with a freaker.
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