New Lobby released: QTLobby - Page 5

New Lobby released: QTLobby

Discuss development of lobby clients, server, autohosts and auto-download software.

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Super Mario
Posts: 823
Joined: 21 Oct 2008, 02:54

Re: New Lobby released: QTLobby

Post by Super Mario »

Awesome stuff you guys keep up the good work. The only thing that is needs is a reply section.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

KaiserJ wrote:oh man, it would be awesome to see the metal / texture / slopemaps superimposed over that 3d model; what an awesome feature!
Metal can be drawn upon texture in no problems. Slopemap is a bit harder :)
Btw anyone has any problems with 3d? Like no texture, only white heightmap, which looks like a plain rectangle from top? I get that on virtual machine. Linux vbo/non vbo version runs just fine, so i thought it's vm opengl bug. Post here if it's not true.
Super Mario wrote:Awesome stuff you guys keep up the good work. The only thing that is needs is a reply section.
Thx. Replays will be after hosting support cause they are related.
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Lobby released: QTLobby

Post by Forboding Angel »

oh forgot to mention, the 3d hm thing doesn't work in x64
luckywaldo7
Posts: 1398
Joined: 17 Sep 2008, 04:36

Re: New Lobby released: QTLobby

Post by luckywaldo7 »

Wouldn't slopemap be a bit redundant anyway on a 3D model?

Anyway, fantastic job so far. Although if there is anything I really feel missing, it is seeing which teams people are on. Kind of feels like I'm playing the pre-game team shuffle blind :?
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

luckywaldo7 wrote:Wouldn't slopemap be a bit redundant anyway on a 3D model?
I don't have enough experience to say what parts of a map are passable by bot or by veh, so i need to watch at it to understand how to play this map :)
luckywaldo7 wrote:Anyway, fantastic job so far. Although if there is anything I really feel missing, it is seeing which teams people are on. Kind of feels like I'm playing the pre-game team shuffle blind :?
Working on it now.
http://antideza.su/published/shot2_2.jpeg
So far it looks like this. Hope to introduce even more configurable UI layout tomorrow.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Forboding Angel wrote:oh forgot to mention, the 3d hm thing doesn't work in x64
How actually it doesn't work? Blank screen? No Texture?
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Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Re: New Lobby released: QTLobby

Post by Forboding Angel »

the window comes up with a black blank screen
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Implemented battle user list in battle room and battle info. Need some feedback about those :)
Screenshot:
http://antideza.su/published/shot2_3.png
Installer:
http://qtlobby.googlecode.com/files/qtl ... taller.exe
Changelog:
http://code.google.com/p/qtlobby/wiki/Changelog
Auswaschbar
Spring Developer
Posts: 1254
Joined: 24 Jun 2007, 08:34

Re: New Lobby released: QTLobby

Post by Auswaschbar »

I made a qtlobby ebuild, which builds directly from svn into your gentoo. Its included in the spring overlay, so you only need to emerge qtlobby if you already have spring. To update to latest svn, just merge again.

Cannot test it thought, because qtlobby does not compile.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Auswaschbar wrote:I made a qtlobby ebuild, which builds directly from svn into your gentoo. Its included in the spring overlay, so you only need to emerge qtlobby if you already have spring. To update to latest svn, just merge again.
Big thanx, Auswaschbar.
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

DuGi
Posts: 10
Joined: 04 Jul 2009, 23:19

Re: New Lobby released: QTLobby

Post by DuGi »

i made qtlobby package for Arch Linux. it's in AUR (qtlobby-svn)
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

DuGi wrote:i made qtlobby package for Arch Linux. it's in AUR (qtlobby-svn)
Nice. :) Hope it get's fresh svn and builds it?
DuGi
Posts: 10
Joined: 04 Jul 2009, 23:19

Re: New Lobby released: QTLobby

Post by DuGi »

[oxnull]Lupus wrote:Nice. :) Hope it get's fresh svn and builds it?
yes :)

if you find bugs plz let me know...
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

DuGi wrote:
[oxnull]Lupus wrote:Nice. :) Hope it get's fresh svn and builds it?
yes :)
Great :) What should i type in our wiki for Arch Linux users to understand what to do?
DuGi
Posts: 10
Joined: 04 Jul 2009, 23:19

Re: New Lobby released: QTLobby

Post by DuGi »

just one command: yaourt -S qtlobby-svn
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

DuGi wrote:just one command: yaourt -S qtlobby-svn
Nice.
Adjusted wiki page:
http://code.google.com/p/qtlobby/wiki/MainPage
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

Fixed battle status changing(issue 47)
http://qtlobby.googlecode.com/files/qtl ... taller.exe
[oxnull]Lupus
Posts: 101
Joined: 12 May 2009, 14:52

Re: New Lobby released: QTLobby

Post by [oxnull]Lupus »

r151 is out. Changelog here:
http://code.google.com/p/qtlobby/wiki/Changelog
Installer:
http://qtlobby.googlecode.com/files/qtl ... taller.exe
P.S.: Auswaschbar, thx for high qualified testing ;)
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: New Lobby released: QTLobby

Post by aegis »

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