Gundam 1.2 f2 - Page 5

Gundam 1.2 f2

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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Re: Gundam 1.2 f2

Post by KDR_11k »

smoth wrote:it was also ubearably op, zeon players have no way to counter against it making an ugly dynamic of feddies can own you out right after X time.
That's not a property of 3x gundam, that's a property of 1x G3 and 1x good micro. Seriously, unless you screw up you can wreck a whole army with a G3 thanks to its long range and high speed. The regular 78-2 could already pull that off in 1.11 with only Xamels being a showstopper, since then the thing got triple HP, a vastly increased rate of fire, I think even more damage per shot and the G3 upgrade to turn into a dasher mech.
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smoth
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Re: Gundam 1.2 f2

Post by smoth »

I say this frequently, please do not bring rps into the discussion. With all due respect you and I also clash on design philosophies so I would prefer to avoid a critique by you. I appreciate the offer but It is just some minor tweaks like you said.

I had raised the gundam(fag,nt-1,g3) hp as an experiment to see soemthing and it seems that the units are often never really reached by noobs and the players that can get to them often have the skill to make the extra hp overkill. Hence me correcting the hp in the next fix.

KDR: I am saying that having both is too much, I also said the hp is getting reduced. I am mulling over some other things as well but frankly the full on g3 is a walking piece of death. I am thinking of some other changes but right now I need to keep them private until I figure out a better way to keep it representative while still allowing it to be a beast. Limited ammo is one such thought but again, I don't want to open up a pandoras box here of ideas because people will get really argumentative. Frankly, this forum is a shit place to discuss it. The whole page dominated by otherside being a prick makes it clear to me that I cannot expect to have too much worthwhile discussion here.
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Neddie
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Re: Gundam 1.2 f2

Post by Neddie »

You know what would be cool? Gundam 1.2 fzero. Just putting that out there...
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Otherside
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Joined: 21 Feb 2006, 14:09

Re: Gundam 1.2 f2

Post by Otherside »

only if it has captain falcon with falcon punch special ability (equivalent of dgun)
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Gundam 1.2 f2

Post by smoth »

umm, the current thread is 1.2 f3, this thread need no longer be bumped
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