Funny thing is that it almost always works :DSirArtturi wrote:No, that's because you actually play good air. Or atleast different air gameplay. I don't know how you play anything else since everytime you play you go air and do basically the same what in last time...
Getting pissed.
Moderator: Moderators
Re: Getting pissed.
Re: Getting pissed.
You've milked it for too long, on 12+ player games most people see your name and instantly spam defenders.Regret wrote:Funny thing is that it almost always works :DSirArtturi wrote:No, that's because you actually play good air. Or atleast different air gameplay. I don't know how you play anything else since everytime you play you go air and do basically the same what in last time...
On games with fewer players, it works, but still it's not always that effective and really is a selfish all-or-nothing tactic.
Re: Getting pissed.
i wonder why more people aren't doing what regret does, it's clearly effective...
Re: Getting pissed.
Because it's a risk. If you go for the comnap and it fails, you lose a lot. You're now stuck with an air-plant and all you can do is commrush... and commrushing is really risky, since all it takes is a an unexpected SAM unit or two and you lose your comm.imbaczek wrote:i wonder why more people aren't doing what regret does, it's clearly effective...
On large maps with hard-to-reach metal clusters, though, it will still help because the transports can also be used to rush coms out to grab the goodies.
Now, if you're practiced at it, like Regret, you'll be a big success... but if you suck at it you'll lose your team a few games, and that would hurt a fair bit. Learning to be good at comm-transport-tricks would take a lot of epic fail games.
Honestly, though, I think that it isn't really any fun, and I don't feel that BA would lose a wonderful feature if they made Comms untransportable, but that's just my opinion and I know most would disagree.
Re: Getting pissed.
I think very few would disagree. The main person would be Regret.Pxtl wrote:Because it's a risk. If you go for the comnap and it fails, you lose a lot. You're now stuck with an air-plant and all you can do is commrush... and commrushing is really risky, since all it takes is a an unexpected SAM unit or two and you lose your comm.imbaczek wrote:i wonder why more people aren't doing what regret does, it's clearly effective...
On large maps with hard-to-reach metal clusters, though, it will still help because the transports can also be used to rush coms out to grab the goodies.
Now, if you're practiced at it, like Regret, you'll be a big success... but if you suck at it you'll lose your team a few games, and that would hurt a fair bit. Learning to be good at comm-transport-tricks would take a lot of epic fail games.
Honestly, though, I think that it isn't really any fun, and I don't feel that BA would lose a wonderful feature if they made Comms untransportable, but that's just my opinion and I know most would disagree.
But as I said before, I think the best way to stop this is to play No Commander, No Control and - turn Dgun Limit on.
I seriously doubt that even Regret would attempt this tactic under these circumstances.
Wing
- SirArtturi
- Posts: 1164
- Joined: 23 Jan 2008, 18:29
Re: Getting pissed.
That would make commander pretty useless... Comnapping, combombing, compushing, com whatever is part of the game (or mod) and makes it interesting... you just have to use to play with it and counter it.Wingflier wrote: But as I said before, I think the best way to stop this is to play No Commander, No Control and - turn Dgun Limit on.
Wing
Now you are overexagurating it...Regret wrote: Funny thing is that it almost always works :D
Re: Getting pissed.
While you may feel strongly about this, you have to keep in mind that this is just your opinion. Even without the dgun, the commander is still a very powerful unit and a huge part of the game. I say powerful because building power is a very important aspect of a given unit, and the commander has it, in ample supply. Also, the fact that he dies in a psuedo-nuclear blast can potentially make him a last resort or a tool to take an enemy out of the game.That would make commander pretty useless... Comnapping, combombing, compushing, com whatever is part of the game (or mod) and makes it interesting... you just have to use to play with it and counter it.
To say that the commander becomes useless without the dgun, is I think, a little extreme.
Wing
Re: Getting pissed.
How many defenders it takes to kill a dragonfly? Mid-or-long range SAM are not effective against them because they have radar jammer, yet flaks and pack0s can't do enough damage to kill them. Not to mention that by the time Regret has Dragonflies most players still can't afford an eradicator/chainsaw.
In games with regret there are basically 3 possible outcomes:
1. Regret commnaps. gg.
2. Everyone in the enemy team invests everything into AA, yet failed to stop the commnaps. gg.
3. Everyone in the enemy team invests everything into AA, and successfully fend off Regret's dragonflies. Then each one in Regret's team sends exactly one flash/gator/peewee/ak. gg.
In games with regret there are basically 3 possible outcomes:
1. Regret commnaps. gg.
2. Everyone in the enemy team invests everything into AA, yet failed to stop the commnaps. gg.
3. Everyone in the enemy team invests everything into AA, and successfully fend off Regret's dragonflies. Then each one in Regret's team sends exactly one flash/gator/peewee/ak. gg.
Re: Getting pissed.
Dragonflies? Seriously? Okay, the L1 first-thing-that-happens commrush or commnap is one thing, but biatching about L2 commnapping is just silly. Build decoys, or just cloak your comm and hide it near a jammer if you're worried. Chances are a bomber or three would have pwned you almost as bad if you have a bad problem with dragonfly comnaps.
- Tribulexrenamed
- Posts: 775
- Joined: 22 Apr 2008, 19:06
Re: Getting pissed.
DOJEH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
WE WILL NOT FORGET! SMURFS NEVER FORGET!
I know you actually quit playing spring because I am not playing spring XD. Ill let you know when I start playing again.









WE WILL NOT FORGET! SMURFS NEVER FORGET!
I know you actually quit playing spring because I am not playing spring XD. Ill let you know when I start playing again.
Re: Getting pissed.
Rushing an atlas and a peeper and stopping by each of the enemies bases and dgunning the lab sure is effective. You'll be fairly sure to get 2-5 labs in a medium-large team game before they finally notice. People just don't pay enough attention to start making AA. The reason people don't use such strategies is it's boring in the long run and let's face it, even if it's an intended strat it is somewhat unorthodox (tourney rules).imbaczek wrote:i wonder why more people aren't doing what regret does, it's clearly effective...
Re: Getting pissed.
the point is, if it is abused enough and shown to be cheese, the mod should fix it.
Re: Getting pissed.
It really isn't effective against a decent player...
Re: Getting pissed.
I disagree. Think about it, in order to stop Regret from dgunning your entire base, you either have to have a fighter wall, or loads of defense surrounding EVERY piece of your base.ZellSF wrote:It really isn't effective against a decent player...
Defenders/ground AA won't work because Regret can always send scouts first to see where it is. He can also pick up a jammer in the T2 transport with his commander so that he won't be fired on until he's very close to it. Therefore, ground-to-air defense is practically pointless against this tactic. He will simply drop his commander just out of range of these defenses and dgun them later.
So everyone screams: "Fighter WALL Fighter WALL, that will work!" First of all, T2 fighter walls are very expensive, especially if they are covering your entire base and the bases of all your team mates. Secondly, Regret usually brings about 25-50 T2 fighters with him, in front of his transport, so that he can take out whatever air threats may be there, before casually dgunning your entire base.
So then, the only defense there is, is to basically cover your entire base in sentinels/light laser towers, or some form of ground defense so that when he walks into your base, you don't get owned. To expect everybody in the game to cover every inch of their base in light laser towers or sentinels is absurd. Not only will it prevent them from being able to spam units as well, but in many cases, these defenses could just be a huge waste of resources, which never get used.
The whole argument that flying a comm into an enemy base is balanced because it's easy to defend against is bullshit. Every game I've ever seen Regret in, he wins (and I've seen quite a lot). Because this tactic is cheap, quick, and incredibly hard to stop.
Wing
Re: Getting pissed.
so there's only one way to win: join him. he'll like some competition, i'm sure
, and if (when?) there's be enough of you, the mod _will_ get changed. currently regret is the only evidence, and alone he's not enough.

Re: Getting pissed.
good lord everybody is going on about regret being the red monster from the neitherworld who will eat your soul if you so much as let him near a fucking atlas. He is not superman. He found a bug in the aa targeting, learned to exploit it. Now the bug is fixed. His 1337 tactic is counterable with 2 defenders and llt in base. GG, make radar and stop bitching about com dgunning ur lab at start. You should fucking combomb him if he does, then his team is fucked because your side has 5k metal and they have a guy with no com, no econ and an airlab.
Re: Getting pissed.
Incredibly hard to stop? 5 flash usually works. 7+ always works, and is a lot less wasted resources than laser towers... That tactic has been used lots on me and it's usually not effective.. Can't recall if Regret ever tried it on me though.Wingflier wrote:I disagree. Think about it, in order to stop Regret from dgunning your entire base, you either have to have a fighter wall, or loads of defense surrounding EVERY piece of your base.ZellSF wrote:It really isn't effective against a decent player...
Defenders/ground AA won't work because Regret can always send scouts first to see where it is. He can also pick up a jammer in the T2 transport with his commander so that he won't be fired on until he's very close to it. Therefore, ground-to-air defense is practically pointless against this tactic. He will simply drop his commander just out of range of these defenses and dgun them later.
So everyone screams: "Fighter WALL Fighter WALL, that will work!" First of all, T2 fighter walls are very expensive, especially if they are covering your entire base and the bases of all your team mates. Secondly, Regret usually brings about 25-50 T2 fighters with him, in front of his transport, so that he can take out whatever air threats may be there, before casually dgunning your entire base.
So then, the only defense there is, is to basically cover your entire base in sentinels/light laser towers, or some form of ground defense so that when he walks into your base, you don't get owned. To expect everybody in the game to cover every inch of their base in light laser towers or sentinels is absurd. Not only will it prevent them from being able to spam units as well, but in many cases, these defenses could just be a huge waste of resources, which never get used.
The whole argument that flying a comm into an enemy base is balanced because it's easy to defend against is bullshit. Every game I've ever seen Regret in, he wins (and I've seen quite a lot). Because this tactic is cheap, quick, and incredibly hard to stop.
Wing
Regret always winning has nothing to do with the effectiveness of the strategy, but the (lack of) skill of his opponents.
Re: Getting pissed.
You don't think people TRY to comm bomb him when he gets into their base? First of all, he usually does it about 20 minutes in when many people have upgraded to tech 2. Therefore, he will have MORE than just an airlab at that time.BaNa wrote:good lord everybody is going on about regret being the red monster from the neitherworld who will eat your soul if you so much as let him near a fucking atlas. He is not superman. He found a bug in the aa targeting, learned to exploit it. Now the bug is fixed. His 1337 tactic is counterable with 2 defenders and llt in base. GG, make radar and stop bitching about com dgunning ur lab at start. You should fucking combomb him if he does, then his team is fucked because your side has 5k metal and they have a guy with no com, no econ and an airlab.
Secondly, you may not know about BA mechanics, but if one commander uses the dgun on another, there is only one corpse to reclaim.
So I'll put this in persective for you: Even IF, and yes that's an "if" - they manage to reach his commander after he has dgunned your entire base, and dgun him, it's still a good move for Regret. Think about it, Regret has now just totally obliterated someone's base, destroyed all their biggest eco and tech 2 buildings and basically taken them out of the game. His base is still fine and intact. And you get a 2,500 metal consolation prize.
Regret comes out way on top, and that's assuming you even killed him.
Also, as I mentioned before, he can drop his commander outside of your defender range, then walk into your base.
One LLT to kill a commander? LOL? What version of Spring are you playing? I've seen games where a commander was focus fired by a sentinel and an LLT for over 5 seconds and still survived. I'll upload the replay if I have too.
7 flashes vs. the machine-gun DGUN. If we were taking bets, I think most people would bet on the Commander.Incredibly hard to stop? 5 flash usually works. 7+ always works, and is a lot less wasted resources than laser towers... That tactic has been used lots on me and it's usually not effective.. Can't recall if Regret ever tried it on me though
Besides, as I said before, losing your entire base, your T2, all your eco, and pretty much everything you have to gain 2.5k metal is not worth it. Hell a tech 2 vehicle plant nearly costs that alone, let's not even factor in energy costs or the cost of rebuilding all your eco.
So far, when people disagree than Comm Bombing is unfair, it's usually in the form of a personal insult, or backed up by frivilous claims (like 1 LLT killing a commander.)
Show me one replay where Regret's little tactic didn't work and I'll be impressed. I can show you at least 3 where it did.
Wing
Re: Getting pissed.
Killing 7 microed flashes is pretty hard, and impossible if you don't have energy storage.7 flashes vs. the machine-gun DGUN. If we were taking bets, I think most people would bet on the Commander.
If he gets anywhere near your T2 base with a com you're doing something seriously wrong.Besides, as I said before, losing your entire base, your T2, all your eco, and pretty much everything you have to gain 2.5k metal is not worth it
He knows about BA mechanics, you quite obviously, do not.Secondly, you may not know about BA mechanics, but if one commander uses the dgun on another, there is only one corpse to reclaim.
Last edited by ZellSF on 28 Jan 2009, 01:10, edited 1 time in total.
Re: Getting pissed.
hey if someone can fly a com into your base at 20 mins, your doing it WRONG. If someone can land a com outside your base and walk it in at 20 mins, your doing it WRONG. I was assuming we are talking about the starting dgun affair, which is harder to predict because at that point you dont have proper radar coverage. By 20 mins you could have anything, that tactic is anything but OP at that mark. He could be nuking you at 20, ffs. Also note that i said combomb not dgun, if you selfd on him you get both corpses, but even a dgunned com would leave debris worth 1250 m.
also,
Note lack of numbers before the word llt. 3 llts spaced apart will guarantee you a comkill, but even 1 or 2 are good to pressure a com who comes close to your base. I assume you have other units, yes? If you attack his com with those units while he is in the range of the llt, he will probably not be able to dgun it in time...
Also, I'm fairly sure that llts deal more damage to a com per second than a sentinel, because llts have special damages vs. coms while sentinels don't.
to be honest here, he'd have to be a retard to comdrop without e storage...Killing 7 microed flashes is pretty hard, and impossible if you don't have energy storage.
also,
you wrote:One LLT to kill a commander? LOL? What version of Spring are you playing? I've seen games where a commander was focus fired by a sentinel and an LLT for over 5 seconds and still survived. I'll upload the replay if I have too.
me wrote:Now the bug is fixed. His 1337 tactic is counterable with 2 defenders and llt in base.
Note lack of numbers before the word llt. 3 llts spaced apart will guarantee you a comkill, but even 1 or 2 are good to pressure a com who comes close to your base. I assume you have other units, yes? If you attack his com with those units while he is in the range of the llt, he will probably not be able to dgun it in time...
Also, I'm fairly sure that llts deal more damage to a com per second than a sentinel, because llts have special damages vs. coms while sentinels don't.
Last edited by BaNa on 28 Jan 2009, 01:49, edited 2 times in total.