Ta: Kingdoms Spring - Page 5

Ta: Kingdoms Spring

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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knight133
Posts: 4
Joined: 26 Oct 2011, 21:19

Re: Ta: Kingdoms Spring

Post by knight133 »

is there any news on the fantasy kingdoms mod?
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Ta: Kingdoms Spring

Post by PicassoCT »

yeah it was completed and is now called the cursed
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azaremoth
Cursed Developer
Posts: 549
Joined: 17 Feb 2005, 22:05

Re: Ta: Kingdoms Spring

Post by azaremoth »

knight133 wrote:is there any news on the fantasy kingdoms mod?
Nothing - there were no willing contributors. Feel free to take over the project if you want to speed up the progress...
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Ta: Kingdoms Spring

Post by CarRepairer »

Nice 2 year rez. It looks like you're itching for something so here's a picture I just made of crossbow and fat butcher (3mb):

http://www.pictureshack.us/images/76412_video1.gif
Google_Frog
Moderator
Posts: 2464
Joined: 12 Oct 2007, 09:24

Re: Ta: Kingdoms Spring

Post by Google_Frog »

Car what happened to Imgur? You used to be cool.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Ta: Kingdoms Spring

Post by CarRepairer »

File size was too big for imgur.
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Ta: Kingdoms Spring

Post by knorke »

gif being too large for hosting sites means it wants to be a youtube!
(or see the horse book on cropping, cutting, decimating frames)
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Ta: Kingdoms Spring

Post by CarRepairer »

No, I have a separate project. It was mentioned by azaremoth earlier in the thread.
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