If the engine starts supporting LOD's for models, then sure why not use them.
If the scripts can be translated easily from LOD model to LOD, then its a piece of cake, extra work sure, but if it helps the game run more smoothly I'm all for it.
CORE Diplomat +1
Moderators: MR.D, Moderators
Re: CORE Diplomat +1
i believed it was somehow allready possible.
And i was told blender does decimate models with ther textures easely.
But i think trepan knows about this.
Not sure any mod ever used it tho
And i was told blender does decimate models with ther textures easely.
But i think trepan knows about this.
Not sure any mod ever used it tho
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- Joined: 25 Jan 2008, 20:04
Re: CORE Diplomat +1
Pretty sure there is LOD, i asked someone once and i see trees swap models(am i right?), units swap to sprites when distance is very high. I am not sure how much work is involved in making different LOD versions, and setting the ranges, making sure movements stay in sync at different LOD levels. If it is a lot of work, and people want to do it, the often-used objects get better performance faster, of course.
That said, i am pro at saying, 'hey, this and that could be done better' at way higher frequency i contribute or am even capable of contributing. :)
That said, i am pro at saying, 'hey, this and that could be done better' at way higher frequency i contribute or am even capable of contributing. :)
Re: CORE Diplomat +1
There is limited LOD support hardcoded into the engine:
Terrain is LODed
Trees are LODed (default trees are totally seperate to any other model rendered in the game)
Units are rendered to a billboarded sprite above a certain distance (this doesn't work with s3o, hence the 'ugly grey squares')
Units become icons above a distance set by the user in the settings.
(This is what I've been lead to believe; any of it might be wrong
)
Proper LODed meshes for units are not supported except by coding it yourself in lua.
Terrain is LODed
Trees are LODed (default trees are totally seperate to any other model rendered in the game)
Units are rendered to a billboarded sprite above a certain distance (this doesn't work with s3o, hence the 'ugly grey squares')
Units become icons above a distance set by the user in the settings.
(This is what I've been lead to believe; any of it might be wrong

Proper LODed meshes for units are not supported except by coding it yourself in lua.
Re: CORE Diplomat +1
Its done with Lua.
Its fully implimented and it should work.
Trepan made it and you can find topic somewher in Lua topics.
I not able to find his more comprehansible example yet tho.
Its fully implimented and it should work.
Trepan made it and you can find topic somewher in Lua topics.
I not able to find his more comprehansible example yet tho.