Balanced Annihilation V6.21 - Page 5

Balanced Annihilation V6.21

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Abaddon
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Joined: 13 Apr 2008, 18:36

Re: Balanced Annihilation V6.21

Post by Abaddon »

LordMatt wrote:
JAZCASH wrote:Resource for resource + appropriate micro is that still true? Even if it were, warriors are very expensive units, and if you are letting your opponent spam them, perhaps you are not attacking hard enough or yourself should be considering lvl 2, if it is that point in the game already.
GIMP is more expensive (~20% more metal, 3 times more energy, 2 times more build time), have less range and much less DPS. In fact, Warriors are T2 units which can be built on T1 factories.
LordMatt wrote:
MR.D wrote:Only thing that Core needs is a Kbot scout about the same class as the Flea, and this "OMFG I'm core and the enemy has snipers" can be gone forever.
MAEK WEZEL, MAEK AK.
Weasels are vehicles, not k-bots, and AK's are more expensive and have less speed.
LordMatt wrote:Until you make better suggestions you are just going to be ignored, so I suggest you go learn why you are incorrect. A start would be to try using these OP units to win games against good players (not good based on rank, but good based on skill). Then watch the demo to see how the countered your supposedly unstoppable strat. Also, based on your comments you have no clue about how to properly micro units to get the maximum effect of them.
I don't said they are unstoppable, but i've said that with same players skills Arm T1 is noticeably better. It is easy to name me noob, but i see you have not any real arguments.
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KingRaptor
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Re: Balanced Annihilation V6.21

Post by KingRaptor »

Where the hell is Sleksa when you need him?

To counter Warriors: use Storms. If you seriously think Warriors dodging Storm rockets and still being able to close in is workable, all I can say is: please sign up for the BA 1v1 ladder right away.
To use Bladewings effectively even if you have negative 5 APM: Give a line fight order, or just mash right-click on enemies.
Gimps are amphib and have torpedoes. This means that they shouldn't beat landlubbers cost for cost. See also: hovertanks.
AKs are perfectly valid scouts and anti-sniper sweepers. Just because they don't cost 20 metal and have 6 maxvel doesn't mean they suck.
To beat flashes with gators: Fire on retreat. Try it sometime.

tl;dr: I wonder if it's fair to describe Abbadon as yan with good English.
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Abaddon
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Re: Balanced Annihilation V6.21

Post by Abaddon »

ladder wrote:1 Balanced Annihilation ARM 787
2 Balanced Annihilation CORE 477
Hmmm... How do you explain this? Arm is almost 2 times more popular than core.
KingRaptor wrote:To counter Warriors: use Storms. If you seriously think Warriors dodging Storm rockets and still being able to close in is workable
Yes, but i'm talkin about Arm have analog of Storm - Rocko, but Core have no analog of Warrior.
KingRaptor wrote:Gimps are amphib and have torpedoes. This means that they shouldn't beat landlubbers cost for cost.
But T2 weaker than T1... I thing it's wrong. Ok. But Warriror have equal Health/DPS ratio to Pyro, and larger attack range. And Pyros effectivity reduces on range, so effective Pyro range is smaller then maximum. In the final analysis Pyro is better, but by a negligible margin. Mostly because of smaller price. In 1v1 there chances are even.
To beat flashes with gators: Fire on retreat.
Flashes are faster. Flashes are more maneurable. Have chances if flashes aren't under direct players control or flashes owner is weaker player (made some tests), but in direct attack (if no place to retreat) flash wins.
Last edited by Abaddon on 14 Apr 2008, 20:14, edited 1 time in total.
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NOiZE
Balanced Annihilation Developer
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Re: Balanced Annihilation V6.21

Post by NOiZE »

I think you can beat daywalker
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Acidd_UK
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Re: Balanced Annihilation V6.21

Post by Acidd_UK »

At least I shut up when I realised I was wrong...
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Pxtl
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Re: Balanced Annihilation V6.21

Post by Pxtl »

Acidd_UK wrote:This is my problem, the sniper isnt just porc busing, it massacres units as well....

Edit: So the janus is ok in terms of balance against the leveller? Come on, it's clear the janus is miles better than the leveller in every role....
Have you actually tried using Januses for the same intended role as the Leveller? That is, build X cost in Levellers and Janus, and compare how they do vs. a swarm of flashes, stumpies, etc. I'll bet you the LEvellers pwn. Why? That's what they're for - L1-swarm control.

The Janus is actually a rather odd unit - it can deal a terrific amount of damage in a single shot.... but it's not good for much else, and it's hard to find an L1 scenario where that massive 1-shot-damage-output is useful. They're useful for a little fire-support in a swarm, and if bunched they can take down heavier units in a single volley (although most heavier units will pulverize them before they get into range for that volley) but otherwise tricky to capitalize on.
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Jazcash
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Re: Balanced Annihilation V6.21

Post by Jazcash »

LordMatt wrote:
JAZCASH wrote: And as for warriors which use laser weapons, you will find that the simple red lasers are not very effective against Vehicles, for example a stumpy or two could easily take out a warrior. Also Janus's can be used very effectively against stronger T1.
But I must agree, the Core Thud is no match against an Arm Warrior. I think the Warriors rate of fire or damage needs to be dropped to the same as the thuds.
Resource for resource + appropriate micro is that still true? Even if it were, warriors are very expensive units, and if you are letting your opponent spam them, perhaps you are not attacking hard enough or yourself should be considering lvl 2, if it is that point in the game already.
Depends on the situation, for instance if you take a common situation such as 5 v 5 DSD, you would have somebody in the corner and it's hard to get to them without dominating the whole South first, so they could easily get a decent Warrior spam going without getting attacked once. But usually Vehicles > Kbots on flat surface so thats balanced, but on a map with uneven surface and hills Warriors can dominate easily and Core Kbots find it hard to fight back.
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Teutooni
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Re: Balanced Annihilation V6.21

Post by Teutooni »

I'm sorry, but it escapes me, why are you even comparing thud and warrior? Thud is a light plasma kbot, warrior a medium infantry kbot. Arm hammer is the corresponding light plasma kbot.

And by the way, 2 thuds can kill a warrior. 100 thuds totally rape 50 warriors, because of the forming wreckage. Warrior is 16 metals cheaper, but costs more energy and buildtime. Combined cost of 2 thuds is 300, a single warrior is 297.
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LordMatt
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Re: Balanced Annihilation V6.21

Post by LordMatt »

JAZCASH wrote: Depends on the situation, for instance if you take a common situation such as 5 v 5 DSD, you would have somebody in the corner and it's hard to get to them without dominating the whole South first, so they could easily get a decent Warrior spam going without getting attacked once. But usually Vehicles > Kbots on flat surface so thats balanced, but on a map with uneven surface and hills Warriors can dominate easily and Core Kbots find it hard to fight back.
BA is not balanced for 5v5 DSD bla bla bla, but even in that situation, wtf is you corner dude doing? Nothing? How about he spams some air stuffs or something. If you aren't winning the game warrior spam can pwn you, but so can spam of anything else. Warriors are really best as airdropped units and com assassins, and I only ever make them for airdrops because rockos are much cheaper for killing coms.
Abaddon wrote: Hmmm... How do you explain this? Arm is almost 2 times more popular than core.
Noize is the biggest, lamest, core fanboi of them all. It's all we can do to keep him from making core massively OP in BA. :wink:
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Neddie
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Re: Balanced Annihilation V6.21

Post by Neddie »

Arm is the default. Core is just as viable.
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Sleksa
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Re: Balanced Annihilation V6.21

Post by Sleksa »

When the cows disappear, the noobs start surfacing : [
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Abaddon
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Re: Balanced Annihilation V6.21

Post by Abaddon »

neddiedrow wrote:Arm is the default. Core is just as viable.
Viable, but weaker. This is common situation when 9 of 10 players in game using Arm.

Ok, i'm understood, you love arm and hate core. Please rename your mod to imbalanced annihilation and dismiss the subject.
Klopper
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Re: Balanced Annihilation V6.21

Post by Klopper »

Please beat Noize playing Core Bots with Arm Bots on Brazilian Battlefield to prove your point :lol:
Something annoying: When aiming at radar dots, HLT tends to "overshoot", randomly increasing its max range. Especially annoying when trying to kill them with t1 arty, the arties sometimes randomly get hit by the HLT. Can that be fixed? Or maybe just increase t1 arty range marginally?
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ginekolog
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Re: Balanced Annihilation V6.21

Post by ginekolog »

Abaddon plz stop posting here for some months, your posts are 99,7% nonsense. Arm v core was NEVER more balanced. Imo core even has lategame advantage, but in big games u can allways swtich sides easily.

klopper, try to aim a bit in front of hlt, it works well that way.

I really like this fine balance atm because u need to mix units well to achieve best performance. My universal mix is:
2 gator
2 raider
1 samson
arty as needed
leveler in chokes

Its also amazing that T1 remains usefull trough whole game.
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LordMatt
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Re: Balanced Annihilation V6.21

Post by LordMatt »

Klopper wrote:Please beat Noize playing Core Bots with Arm Bots on Brazilian Battlefield to prove your point :lol:
Something annoying: When aiming at radar dots, HLT tends to "overshoot", randomly increasing its max range. Especially annoying when trying to kill them with t1 arty, the arties sometimes randomly get hit by the HLT. Can that be fixed? Or maybe just increase t1 arty range marginally?
That is because all units have some inaccuracy shooting at radar dots, and with laser units, it is most apparent.
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KDR_11k
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Re: Balanced Annihilation V6.21

Post by KDR_11k »

I think he's complaining about shots travelling farther than the turret's range should allow, not about the inaccuracy.
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1v0ry_k1ng
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Re: Balanced Annihilation V6.21

Post by 1v0ry_k1ng »

Abaddon wrote: Ok, i'm understood, you love arm and hate core. Please rename your mod to imbalanced annihilation and dismiss the subject.
luls at teen angst rage
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Jazcash
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Re: Balanced Annihilation V6.21

Post by Jazcash »

Yes, IMO, Core have better T2/T3 units whilst Arm have better T1 units. This is just my opinion but overall, the game is nicely balanced ;)

Now all we need is a new side, it shall be yellow, and it shall be called ... CArm. Now get to work NOiZE :P
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Machiosabre
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Re: Balanced Annihilation V6.21

Post by Machiosabre »

if there ever would be a third race it should be the "The AK independence league"! every unit would be an AK or an AK riding a bigger unit.
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