Core Raider light tank +1
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- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
I do...
I can't find a program that will let me save alpha on .tga, so I've been using Nvidia plugin for .dds.
Check it out
http://www.mrd.str8-6.com/files/MrD_navalpack.zip
This is what I sent to Tired and Quantum.
I can't find a program that will let me save alpha on .tga, so I've been using Nvidia plugin for .dds.
Check it out
http://www.mrd.str8-6.com/files/MrD_navalpack.zip
This is what I sent to Tired and Quantum.
I'll check that out as soon as I get home from Work, and let ya know what I find. It'll be something very simple, promise. If your files are DDS, you should view your models in UpSpring and check them over before releasing them, even if you're not setting up the dimensions / origins / hitspheres / etc., and also correct the surface normals so that they reflect light properly, and smooth-shade like they should. I'll look 'em over and give you some feedback.
http://www.mnwright.btinternet.co.uk/do ... xtbmpx.EXEMR.D wrote:I do...
I can't find a program that will let me save alpha on .tga, so I've been using Nvidia plugin for .dds.
Lets you view and edit the rgb and alpha separately..deals with tga, dds dxt1 3 and 5, etc.