Again, the difficulty mod is just increasing random values without figuring out and changing what is really wrong with the game's difficulty.
If you wanted that sort of false difficulty, you could just multiply all enemy HP values with 50. Hell, I prefer BioShock's very broken difficulty over this sort of false difficulty.
Bioshock
Moderator: Moderators
Re: Bioshock
I don't quite understand what your issue is with it. To me, the game plays more balanced and more fun. The values weren't "random" changes...they struck at what I thought was most wrong with the game's balancing.
Re: Bioshock
BioShock's problems with difficulty aren't that the enemies take too little damage, or that you take too much. It's the sucky AI, cramped levels, lack of variety in enemies, lack of stealth options, pausing in interface screens, etc.
INI editing can't fix most of those, and the difficulty mod only adds random multiplicators without much regard of the actual consequences.
It's like creating a BA fork because you think gators are OP, just nerfing them will screw things up very much. You're just covering up larger disagreements you have with the design of the game with simple text file editing, but in the end, that's just not enough.
INI editing can't fix most of those, and the difficulty mod only adds random multiplicators without much regard of the actual consequences.
It's like creating a BA fork because you think gators are OP, just nerfing them will screw things up very much. You're just covering up larger disagreements you have with the design of the game with simple text file editing, but in the end, that's just not enough.
Re: Bioshock
The same could be said of asteroids and pacman.
- Foxomaniac
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welcome to yesterday
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Last week evenFoxomaniac wrote:welcome to yesterday
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My rebuttal can only come in the form of a link.Comp1337 wrote:Last week evenFoxomaniac wrote: welcome to yesterday