Bioshock - Page 5

Bioshock

Post just about everything that isn't directly related to Spring here!

Moderator: Moderators

ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Bioshock

Post by ZellSF »

Again, the difficulty mod is just increasing random values without figuring out and changing what is really wrong with the game's difficulty.

If you wanted that sort of false difficulty, you could just multiply all enemy HP values with 50. Hell, I prefer BioShock's very broken difficulty over this sort of false difficulty.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Re: Bioshock

Post by Zoombie »

I don't quite understand what your issue is with it. To me, the game plays more balanced and more fun. The values weren't "random" changes...they struck at what I thought was most wrong with the game's balancing.
ZellSF
Posts: 1187
Joined: 08 Jul 2006, 19:07

Re: Bioshock

Post by ZellSF »

BioShock's problems with difficulty aren't that the enemies take too little damage, or that you take too much. It's the sucky AI, cramped levels, lack of variety in enemies, lack of stealth options, pausing in interface screens, etc.

INI editing can't fix most of those, and the difficulty mod only adds random multiplicators without much regard of the actual consequences.

It's like creating a BA fork because you think gators are OP, just nerfing them will screw things up very much. You're just covering up larger disagreements you have with the design of the game with simple text file editing, but in the end, that's just not enough.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Bioshock

Post by AF »

The same could be said of asteroids and pacman.
User avatar
Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Re: Bioshock

Post by Comp1337 »

ZP is uber
BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Re:

Post by BaNa »

Comp1337 wrote:
Foxomaniac wrote: welcome to yesterday
Last week even
My rebuttal can only come in the form of a link.
Post Reply

Return to “Off Topic Discussion”