Complete Annihilation Beta 1 released! - Page 5

Complete Annihilation Beta 1 released!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

P3374H wrote:So uh...how many mods around here are based on original content...
That doesn't really change much :?

It's rather annoying to have this dumb crap about how people who make their own models and stuff are better than TA modders. Sure it's "little more than tweak[ing] fbi's" but that's a pretty big deal. Kernel Panic isn't somehow more legitimate than CA because it has new models.
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

P3374H wrote:I guess you need to lurk moar, as I have a mod of my own that is almost entirely original content.

My point was, boirunner seems to think that ta mods are owned in their entirety by their developers, making them untouchable by others ,which, oddly enough, is false, as most of the content was created by Cavedog and other 3rd party sources compiled into uberhack; the "developers" of spring ta mods do little more than tweak fbi's and add a few graphical effects. (No offense to ta mod devs, this is targeted at Boirunner)
I think you misunderstand me. Forking from other mods is perfectly fine. I just found the way that FA suggested his changes arrogant, as he called them fixes, and was sure he had made the mod so much better alone in 6 hours, casually changing around stuff that had been discussed and balanced and tested for hours and hours.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Are there no mods anywhere on this forum?
In the ca thread, you talk about ca. Not generic TA vs GPL, not yo momma, only ca.

I guess im spoilt with the other forum im frequenting atm, where mods give out plentiful offtopic warnings.
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Comp1337 wrote:Are there no mods anywhere on this forum?
In the ca thread, you talk about ca. Not generic TA vs GPL, not yo momma, only ca.

I guess im spoilt with the other forum im frequenting atm, where mods give out plentiful offtopic warnings.
I realise it's offtopic, but it's a bit annoying to have Peet saying that mods based on TA are fair game to nick from but mods with new models aren't :|
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Peet
Malcontent
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Joined: 27 Feb 2006, 22:04

Post by Peet »

Meh, there is evidently misinterpretation on both ends...I retract that comment.
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Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

You must forgive forboding, he is a very strong willed person. Also nearly every time he makes a mod, or makes suggestions for a mod his suggestions whether he intends this or not lean the mod towards the balance set up of EE. I can only blame myself for this, Forb likes EE and thusly he always likes to push for it even if he doesnt realize it, he is also very outspoken.. Hes not a bad guy dont hate on em, and keep up the good modding work and such..
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LOrDo
Posts: 1154
Joined: 27 Feb 2006, 00:21

Post by LOrDo »

Fanger wrote:You must forgive forboding, he is a very strong willed person. Also nearly every time he makes a mod, or makes suggestions for a mod his suggestions whether he intends this or not lean the mod towards the balance set up of EE. I can only blame myself for this, Forb likes EE and thusly he always likes to push for it even if he doesnt realize it, he is also very outspoken.. Hes not a bad guy dont hate on em, and keep up the good modding work and such..
AKA Ego brained asshole to everyone. So when he gets like that, don't think your getting special treatment from him or anything like that. :-)


BACK ON TOPIC: CA looks purdy. Nice job with the graphics.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

quantum wrote:If you want to keep units together, alt-move them, they will go at the speed of the slowest.
I can't get that to work at all. Alt-move always makes them move at their normal speed for me.
carbon
Posts: 28
Joined: 22 Feb 2007, 22:43

Post by carbon »

Yeah, same here. Alt-move hasn't worked for me since they implemented it (or tried to). It really sounds like a great feature, so I try it to see if it will work for me when a new Spring version comes out (even after clean installs and such), but it never does.
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

Oops, it's control-move. :oops:
NightfallGemini
Posts: 59
Joined: 07 May 2005, 23:48

Post by NightfallGemini »

zwzsg wrote:
P3374H wrote:So uh...how many mods around here are based on original content...
Let's see: Gundam, 1944, SWS, KP, Epic Legion, Simbase, TA2050, Nanoblobz, Eternal Struggle, Expand and Exterminate, CvC.... about a dozen I'd say.
...Lost Legacy (partly), Xect vs. Mynn, TAWD, Final Frontier.


so like.. D: 14.5. :V
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Its too bad that this mod isn't getting the play it deserves.

Need some publicity to convert some Ba'ers :P
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KingRaptor
Zero-K Developer
Posts: 838
Joined: 14 Mar 2007, 03:44

Post by KingRaptor »

I'd play it more if I knew how to play it :(

BTW, Stumpies/Raiders need to be able to actually see. ATM their sight range is awful.
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1v0ry_k1ng
Posts: 4656
Joined: 10 Mar 2006, 10:24

Post by 1v0ry_k1ng »

MR.D wrote:Its too bad that this mod isn't getting the play it deserves.

Need some publicity to convert some Ba'ers :P
just spread that c stands for cadyrs annhilation and you'll be drowning in fanbois in notime
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MR.D
Posts: 1527
Joined: 06 Aug 2005, 13:15

Post by MR.D »

Are you guys getting close to a new update anytime soon?

The mod is just too sexy to let sit idle guys, cmon :-)
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

Currently, this is a phase of experimentation.

Quantum's learning LUArules so it would be utilized in CA for great justice and for use in a side-project (Spring : Tower D-FENS).

Also, massive changes are being done to air - quantum is doing them in one fell swoop so I Won't go "ZOMG ZOMG ZOMG WUT YOU DO OMGGGGZZZ YOU CRAZY MON" :P.

Stay cool.

I'm so cool I don't even have calcium deposits!
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Boirunner
Kernel Panic Co-Developer
Posts: 811
Joined: 05 Feb 2007, 14:24

Post by Boirunner »

Foxomaniac wrote:I'm so cool I don't even have calcium deposits!
Yeah well I'm so cool I don't even have brownian molecular motion.

Also CA rocks and hurry up already. Make me a 1on1 and 2on2 ladder too, please. :P
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quantum
Posts: 590
Joined: 19 Sep 2006, 22:48

Post by quantum »

Updates are still being churned out, albeit more slowly, because I'm working on features that are only in the SVN version of spring.

Click for update log.
Click for autobuilt alphas.

Ok, the version naming is a bit confusing. The versions automatically generated by a script when a change is made are called by everybody alphas, so I started calling them like that as well.

The betas are stable, less broken versions, more suitable for playing.

So the latest Alpha is more recent than the latest Beta.
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Relative
Posts: 1371
Joined: 15 Oct 2006, 13:17

Post by Relative »

Why not release a new beta soon. Alpha are fine, but its hard to get people together to play a game with an alpha as changes are so frequent.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

[03:31:57 م] <[LCC]quantum[K]> wheee, i have a lua script that makes the solar collector's output increase with altitude :D
[03:32:11 م] <[LCC]quantum[K]> i'll do the reverse with geos
Discuss.
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