Random WIP 2006-2011 - Page 394

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

Ramps like that remind me of astroturf, it won't matter how much you try visually, so long as it's that shape it will look unnatural, and remind people of the only other place they've seen grass in that arrangement.
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Razorblade
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Joined: 11 Jul 2009, 14:51

Re: Random WIP

Post by Razorblade »

Working on a new mod here is 1 of the units
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Teaser shot eh?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Mobile SAM? What will they be shooting at?
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Random WIP

Post by Forboding Angel »

Your texture 2 is messed up :-/ From what little I can see the model looks quite neato.
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

Image
I hate it so far. I need something that is killed in mass quantities comically. Something that screams, "please let me decorate your tank treads with my innards!" .
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tankfodder.jpg
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

settler 3 egyptian with machinegun ?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

I kind of wanted a Russian winter coat look, but made it look like an old style leather foot ball helmet wearing scottsman with a nerf gun.

edit:
Maybe a lego man version is a better take?
Image

I like the proportions better, but with this design you get this problem
Image
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legoman!.jpg
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Last edited by bobthedinosaur on 10 Jun 2011, 23:19, edited 2 times in total.
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Wombat
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Joined: 15 Dec 2008, 15:53

Re: Random WIP

Post by Wombat »

if u want him to look like russian all u need to change is helmet tbh, proper hat or balaclava (what a strange word lol)

texture will do rest.
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

answer my pm and I could offer some help :3
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

pew pew... dont kill me... I'm just a lonely spam unit.
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pewpew dont kill me.jpg
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Vertically growing vines/lichens on cliffs:
Image
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

how do you make vertical textures look not that bad?
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oksnoop2
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Joined: 29 Aug 2009, 20:12

Re: Random WIP

Post by oksnoop2 »

I think they sort of look like pine trees glued to the cliff face.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Amazing bumpmap beherith, almost looks like polyplants on the cliffside. :D
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hoijui
Former Engine Dev
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Joined: 22 Sep 2007, 09:51

Re: Random WIP

Post by hoijui »

very good idea! :-)
to me they look like pixel-crystals, growing outwards (and a bit down).
are they generated, or fixed models?
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Its just a single dumb vine model i made. Then I used a script to place them and rotate them so they grow vertically.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Re: Random WIP

Post by rattle »

bobthedinosaur wrote:pew pew... dont kill me... I'm just a lonely spam unit.
Image
is that an M4A1 Pulse Rifle? your little guy needs a trenchcoat!
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PicassoCT
Journeywar Developer & Mapper
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Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

Work in Re-gress... dunno, but it misses something, cant lay my finger on it (has way to sharp edges for that) but it looks not like a nanotic grown building, it looks like someone dropped a black glass bottle. Clean up the map afterwards, but no, reclaiming is to much work for todays youth.

Image

This generic combine metall has a real big problem with big objects..
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KaiserJ
Community Representative
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Joined: 08 Sep 2008, 22:59

Re: Random WIP

Post by KaiserJ »

those look great; damnit bob help me with mazecraft :evil:
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