Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Ramps like that remind me of astroturf, it won't matter how much you try visually, so long as it's that shape it will look unnatural, and remind people of the only other place they've seen grass in that arrangement.
- Razorblade
- Posts: 47
- Joined: 11 Jul 2009, 14:51
Re: Random WIP
Working on a new mod here is 1 of the units
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
Mobile SAM? What will they be shooting at?
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Random WIP
Your texture 2 is messed up :-/ From what little I can see the model looks quite neato.
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
I hate it so far. I need something that is killed in mass quantities comically. Something that screams, "please let me decorate your tank treads with my innards!" .
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Re: Random WIP
settler 3 egyptian with machinegun ?
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
I kind of wanted a Russian winter coat look, but made it look like an old style leather foot ball helmet wearing scottsman with a nerf gun.
edit:
Maybe a lego man version is a better take?

I like the proportions better, but with this design you get this problem

edit:
Maybe a lego man version is a better take?
I like the proportions better, but with this design you get this problem
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- legoman!.jpg
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Last edited by bobthedinosaur on 10 Jun 2011, 23:19, edited 2 times in total.
Re: Random WIP
if u want him to look like russian all u need to change is helmet tbh, proper hat or balaclava (what a strange word lol)
texture will do rest.
texture will do rest.
Re: Random WIP
answer my pm and I could offer some help :3
- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
pew pew... dont kill me... I'm just a lonely spam unit.

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- bobthedinosaur
- Blood & Steel Developer
- Posts: 2702
- Joined: 25 Aug 2004, 13:31
Re: Random WIP
how do you make vertical textures look not that bad?
Re: Random WIP
I think they sort of look like pine trees glued to the cliff face.
Re: Random WIP
Amazing bumpmap beherith, almost looks like polyplants on the cliffside. :D
Re: Random WIP
very good idea! 
to me they look like pixel-crystals, growing outwards (and a bit down).
are they generated, or fixed models?

to me they look like pixel-crystals, growing outwards (and a bit down).
are they generated, or fixed models?
Re: Random WIP
Its just a single dumb vine model i made. Then I used a script to place them and rotate them so they grow vertically.
Re: Random WIP
is that an M4A1 Pulse Rifle? your little guy needs a trenchcoat!bobthedinosaur wrote:pew pew... dont kill me... I'm just a lonely spam unit.
Re: Random WIP
Work in Re-gress... dunno, but it misses something, cant lay my finger on it (has way to sharp edges for that) but it looks not like a nanotic grown building, it looks like someone dropped a black glass bottle. Clean up the map afterwards, but no, reclaiming is to much work for todays youth.

This generic combine metall has a real big problem with big objects..
This generic combine metall has a real big problem with big objects..
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- unpolished.jpg
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Re: Random WIP
those look great; damnit bob help me with mazecraft 
