BA model replacements
Moderator: Content Developer
Re: BA model replacements
CORE_wreck by Pyra, Mr. Bob is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Thanks pyra!
http://springrts.com/phpbb/download/fil ... ew&id=5970
Thanks pyra!
http://springrts.com/phpbb/download/fil ... ew&id=5970
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- crazy dave
- Posts: 65
- Joined: 17 Aug 2010, 21:39
Re: BA model replacements
when you do make t2 units make the core tanks just as big as the counterparts as some ie
bulldog looks way to big when they come across there core counterpart the reaper
and so to when the core crock comes across the arm amphibious tank
bulldog looks way to big when they come across there core counterpart the reaper
and so to when the core crock comes across the arm amphibious tank
Re: BA model replacements
Beherith, I can't decide if you're a beast or a machine.
Either way, you're pretty fearsome.
Either way, you're pretty fearsome.

Re: BA model replacements
Of course these are procedurally generated by a python script, PM me if interested.
All props here goes to Mr Bob though - without whom all this would be impossible.
All props here goes to Mr Bob though - without whom all this would be impossible.
Re: BA model replacements
nice.
maybe you could rotate/move some parts a bit, the barrels of the flak gun (?) at bottom could point in slightly different directions as if broken from the pivots etc.
maybe you could rotate/move some parts a bit, the barrels of the flak gun (?) at bottom could point in slightly different directions as if broken from the pivots etc.
Re: BA model replacements
Actually, in this case, all props go to pyra. Sadly, I can't texture at all. His texture skills are more than impressive though, as always.
Also, sorry for the delay. Should be done in a bit.
EDIT: (With the tanks and ships I mean.)
Also, sorry for the delay. Should be done in a bit.
EDIT: (With the tanks and ships I mean.)
Re: BA model replacements
These new models look incredible, I cannot wait to see more!
Thanks for all your hard work guys :)
Thanks for all your hard work guys :)
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- Posts: 4
- Joined: 04 Mar 2011, 06:47
Re: BA model replacements
Is that just the wreck texture in the picture? If that includes the morph, color me disappointed. I was imagining half of the parts gone and the rest all turned around relative to each other.
I'll have to go look at BA or OTA to see if I'm making that up, but these just look (at first glance, which is critical in battle) like darker live units.
Am I missing something?
I'll have to go look at BA or OTA to see if I'm making that up, but these just look (at first glance, which is critical in battle) like darker live units.
Am I missing something?
Re: BA model replacements
If they get too morphed, it will look weird when it explodes into a completely different shape.
Re: BA model replacements
ya know for me this is looks not like wreck but like camo... man you just created imperial forces of wh40k :D
Re: BA model replacements
agree, needs more destruction.
Atm looks too much like a player with black team color.
ie make the turret of a tank explode and only the chasis remains.
Make a turret fall over and and make the wreckage tilted too.
The explosion/weapon impact effect will hide most strangeness anyway.
Atm looks too much like a player with black team color.
to avoid this the unit script could hide certain parts in the Killed() animation.Mr. Bob wrote:If they get too morphed, it will look weird when it explodes into a completely different shape.
ie make the turret of a tank explode and only the chasis remains.
Make a turret fall over and and make the wreckage tilted too.
The explosion/weapon impact effect will hide most strangeness anyway.
Re: BA model replacements
I'm working on something similar to what knorke is saying. Ill have a gui with tickboxes for the death animations, and the wreck maker will read the script file for missing pieces on explode.
But as of yet, the script can easily be expanded to add more distortion, more skew or shear or anthing.
But as of yet, the script can easily be expanded to add more distortion, more skew or shear or anthing.
Re: BA model replacements
Could you rotate it or compress part of the chassis vertically to make it look sunk on one side?Beherith wrote:I'm working on something similar to what knorke is saying. Ill have a gui with tickboxes for the death animations, and the wreck maker will read the script file for missing pieces on explode.
But as of yet, the script can easily be expanded to add more distortion, more skew or shear or anthing.
Re: BA model replacements
That's unavoidable, for example when a live units turret can face any direction but the wrecks turret is always the same facing.Mr. Bob wrote:If they get too morphed, it will look weird when it explodes into a completely different shape.
Re: BA model replacements
Pxtl: sink sounds like a good idea, ill investigate.
Johannes: If you don't want the massive load associated with wrecks from multiple pieces, then you'll be happy with and love single piece wrecks with odd facing turrets.
Johannes: If you don't want the massive load associated with wrecks from multiple pieces, then you'll be happy with and love single piece wrecks with odd facing turrets.
Re: BA model replacements
Bob, I am waiting with baited breath for your next work! P.S. You totally should hit me up if you are in lobby!
Re: BA model replacements
I didn't mean that you should do multiple wrecks based on the positions of parts. But that one shouldn't worry about unit -> wreck changing shape too quickly as it's bound to happen anyway.
Re: BA model replacements
i dont want to whine but...
some time ago TFC said that he is ready to include aa spider if someone give him good model. i still think its good idea.
some time ago TFC said that he is ready to include aa spider if someone give him good model. i still think its good idea.