DWARF FORTRESS - Page 40

DWARF FORTRESS

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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Re: DWARF FORTRESS

Post by Acidd_UK »

I very nearly lost all my saves. Thank god for USB pen :-). I'm on a partially terrifying/wilderness map, but so far it hasn't been too bad, apart from the double goblin ambush in year 2 that took the life of my stupid/brave legendary miner. Then my hunter (also mayor) went in with his 40 wardog escort and took some names.

My recruits-to-be are now being toughened up in the (forced labour) dry-pump room. Soon they will be introduced to the ways of naked dwarf wrestling...
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: DWARF FORTRESS

Post by Muzic »

pharoph wrote:well ive masterd the basics of the game... time to move to intermediate./
good luck mastering the THEORETICAL..MWAGHAADFHKJhfdasf...
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Erom
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Joined: 25 Apr 2006, 05:08

Re: DWARF FORTRESS

Post by Erom »

Acidd_UK wrote:Soon they will be introduced to the ways of naked dwarf wrestling...
Actually, especially if you've pumped up their stats, naked dwarves are pretty likely to give each other spinal injuries, which never heal, when wrestling naked. It's much safer to give them armor and shields. That way, you are also training Armor User and Shield User at the same time as Wrestling.
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Acidd_UK
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Re: DWARF FORTRESS

Post by Acidd_UK »

I found an even better way to get them buffed before sparring - the slave-labour pump operator room. 10 pumps, all set to manual operation. No water need be involved, they'll pump anyway. Dwarfs with no labour settings except 'pump operator' will become legendary pump operators within a year or so, and it just so happens that they get nice physical stat boosts at the same time. I now have an army composed entirely of legendary pump-operator wrestlers. As long as the goblins have handles, they're in trouble.
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Erom
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Re: DWARF FORTRESS

Post by Erom »

Other excellent pre-military skills that train relatively quickly and hassle-free are bookkeeping and seige operating. I usually build a few catapults firing into an ammo-saver just to give my dwarves something else to bulk up on.
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

Just noticed that my legendary book keeper is very agile, very strong and extremelly tough... can dwarves come with such traits due to a strike of luck or has book keeping somehow made him a powerhouse? :)

Also, I am on a metamorphic lawer what aparently means I will have to buy my ore for weapons, however I am also in a mountainous region and there is no wagon acess to anywhere in the map... how do I know where to level the terrain so wagons can get acess?
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Acidd_UK
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Re: DWARF FORTRESS

Post by Acidd_UK »

manored wrote:Just noticed that my legendary book keeper is very agile, very strong and extremelly tough... can dwarves come with such traits due to a strike of luck or has book keeping somehow made him a powerhouse? :)
Interesting, presumably their physical stats increase with levels in non-physical professions. Seems like a bit of a 'feature'. At least pump operating keeps my roleplaying side happy ;-)
manored
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Re: DWARF FORTRESS

Post by manored »

Thats not a very usefull "feature" I would say... Why would I want a book keeper than can barely fit the door? :)
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RogerN
Posts: 238
Joined: 24 Jul 2006, 23:29

Re: DWARF FORTRESS

Post by RogerN »

Yeah, eventually all of your dwarves become perfectly agile, ultra-mighty powerhouses just from the social skills they gain while partying.
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Michilus_nimbus
Posts: 634
Joined: 19 Nov 2004, 20:38

Re: DWARF FORTRESS

Post by Michilus_nimbus »

Jesus H. Christ in a chicken basket, you'll be able to expand the view next version!!!
manored
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Joined: 15 Nov 2006, 00:37

Re: DWARF FORTRESS

Post by manored »

Nice! Will it also be possible to have square tiles winhout losing the top and bottom of the screen? :)
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Muzic
Posts: 950
Joined: 09 Aug 2006, 07:08

Re: DWARF FORTRESS

Post by Muzic »

Finally, those small ass resolutions we're terrible ><

So will it be more demanding if i make it bigger liek that? I mean the game is already processing everything despite you looking at it or not.
manored
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Re: DWARF FORTRESS

Post by manored »

With such simple graphics I dont think it will have a impact on performance, and again due to the simple graphics we wont observe stuff from very far so we can tell things apart :)
Saktoth
Zero-K Developer
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Joined: 28 Nov 2006, 13:22

Re: DWARF FORTRESS

Post by Saktoth »

Other skills to train: Swimming. Periodically flood (in a safe fashion with grates and drainage) high traffic areas (Though this can create canceled jobs) or lock/dump dwarves into swimming pools. They learn pretty fast! >_<

Social skills also train INCREDIBLY fast and there are like 8 of them that all train at once. Want to get stat boosts? Throw non-stop parties.

Mining, Herbalism and engraving are all cheap and easy to train and since the jobs get faster as the skill increases it increases exponentially.
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pharoph
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Re: DWARF FORTRESS

Post by pharoph »

wellon my tenth game and second world on dwarf fortress (if think it was the tenth i lost count :wink: )
i hjave found a rich deposit of minerals. ive found bituminous coal, magnetite, green tourmaline, petrified wood (wtf?) and rough sardonyxes. maybe more to come aswell.
any advice on it?
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SwiftSpear
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Joined: 12 Aug 2005, 09:29

Re: DWARF FORTRESS

Post by SwiftSpear »

You've run into a sedimentary rock layer. Sedimentary layers are the best resource layer, they are the only layer that contains coal, and they contain 2 different ores that produce iron. If you have a large amount of sedimentary layer on your map then you probably should go for a metal economy, especially if you have lava on the map as well.

Coal is the most efficient material to use for making steel.
manored
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Re: DWARF FORTRESS

Post by manored »

Oh, a dwarf geology expert... tips for a metamorphic layer based on quartzite? :)
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Muzic
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Re: DWARF FORTRESS

Post by Muzic »

pharoph wrote:wellon my tenth game and second world on dwarf fortress (if think it was the tenth i lost count :wink: )
i hjave found a rich deposit of minerals. ive found bituminous coal, magnetite, green tourmaline, petrified wood (wtf?) and rough sardonyxes. maybe more to come aswell.
any advice on it?
Mmm, sounds like a lovely layer. Although I think the funniest layer i ever found was really just on my Mountain face. There was native platnium right on the face of the mountain.
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SwiftSpear
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Re: DWARF FORTRESS

Post by SwiftSpear »

manored wrote:Oh, a dwarf geology expert... tips for a metamorphic layer based on quartzite? :)
It's pretty simple really... There's only 4 geology layers. For metamorphic you're most likely to find the best gems... but you have very little in the way of valuable ores (although there is some gold, IIRC no iron). Igneous Extrusive has iron and a plethora of other useless materials. Igneous Intrusive is a dice roll, it's a collection of low value metals for the most part, but it does often contain Gabbro, which is the only stone that contains both platinum and diamonds, as well as Granite, the best stone for finding both gold and silver. (both make high end trading extremely profitable, platium can also be found in any soil, so it's not vital to be near gabbro, but it means upper ground mining, which some people don't like)

Sedimentry I already covered. Sedimentry layers are thick iron and economic stones. They're also the only layer that contains Bauxite, the only stone which does not melt in lava (and therefore the only material you can use to make lava proof mechanisms). Limestone (a sedimentry stone) is also likely to contain galena, a useful ore that can smelt into silver. Finding sedimentary alone usually means you're able to start a strong metal economy, finding sedimentary near lava means you can have an elaborate lava moat and an obscenely strong steel economy based on magma metalworks.

Volcanoes seem to always contain both igneous intrusive and extrusive, that's pretty easy to find. Standard mountains are mostly igneous extrusive. Forests are generally either igneous extrusive or sedimentry, most other crappy environments (swamps, clay beds, and what not) are sedimentary (but watch out, if they are close to mountains not always). Metamorphic apparently corresponds to volcanic activity, but I've never personally found metamorphic rock.

[edit] Fun Articles:
Stones in dwarf fortress/layers
Ores in DF and where they're found
How custom world gen Param's work (also, in df/data/init/init.txt set map regection logging to yes. That way when working with custom map gens you get a log of why regects are happening, so you can tweak the map params and reduce the factor causing the rejection until it works)
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pharoph
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Joined: 16 Jan 2008, 02:04

Re: DWARF FORTRESS

Post by pharoph »

nad also whats the mosy effective way to get rid of stones or use them up? can you sell them at the trade depot?
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