Spring:1944 dev and testing - Page 39

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Felix the Cat
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Post by Felix the Cat »

HAI2U all.

At this very moment I have an S44 game up.

If you want to play get in here.

I'll host/play as long as we have people to play with.
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Post by SpikedHelmet »

I'mma comin' Felix!!!!
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

has the thing where russia goes into negative resources when they spam one of the builders been fixxd?
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Nemo
Spring 1944 Developer
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Post by Nemo »

yes. although energy economy has just been majorly retweaked, so play with it and see what you think.
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Felix the Cat
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Post by Felix the Cat »

Since it looks like posting in the forum worked yesterday...

I'm in #s44 and will be so for about 3-4 hours. I'm sure we're all eager to test the new energy system, so... yeah. Join the channel and PM me for a game any time.
tombom
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Post by tombom »

CobError: Invalid piecenumber for emit-sfx (in scripts/gbr17pdr.cob:FireWeapon1 at 7a6)

Weird thing that might be spring bug: after neddiedrow dropped out of one of our games and we did a .take, nothing would fire on any of the enemy's buildings (probably units as well, but there were none left)
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Neddie
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Post by Neddie »

I think there are a few wicked issues of interaction between LUA, game resources and the engine. I drop out of over half the games we run, and we get odd crashes...

Also, audio responses don't seem to occur currently.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

can someone PM with the instructions to getting the SVN? im running on ma lappy now and i forgot to transfer my spring befor i left.

hows the E economy work now?
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Neddie
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Post by Neddie »

http://www.unknown-files.net/3561/Amazi ... e_Release/

Most amazing game + crash, worth a watch. Trust me. What would have become of this match is always to be a mystery!

Also, German HQ is insane.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

That is pretty mad! tombom would have finished PL fairly soon... felix would have succumbed quite quickly if you and tombom ganged up on him I think... then it would have been a monster battle between you and him.

I think the russian easy-access to tanks is rather unbalancing. (though tombom must have been swearing when PL fausted two T-34's at once :lol: )
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Pressure Line
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Post by Pressure Line »

FLOZi wrote:I think the russian easy-access to tanks is rather unbalancing. (though tombom must have been swearing when PL fausted two T-34's at once :lol: )
yeah, my ninja-fausting was quite impressive. nothing liek having a tank blown up by a guy with a stovepipe :P
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rattle
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Post by rattle »

Why's there no link to the mod?
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Nemo
Spring 1944 Developer
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Post by Nemo »

this is all still just testing, Rattle.

We're working up to a release eventually, but there's still a good deal of buggishness and balance to be hammered out.

Edit: That said, if you'd like to help test, hang out in #s44.
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Nemo
Spring 1944 Developer
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Post by Nemo »

neddiedrow wrote:I think there are a few wicked issues of interaction between LUA, game resources and the engine. I drop out of over half the games we run, and we get odd crashes...

Also, audio responses don't seem to occur currently.
More we test, the more those go away..hopefully.

And currently all unit acks except the russian ones are disabled, since the russian ones are the only new (and thus decent) ones we have.
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rattle
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Post by rattle »

I like testing... in a different way. You know I like to look at models and spot script errors and minor things which aren't exactly gameplay issues.
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Neddie
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Post by Neddie »

I felt that Tombom would have lost interest in PL and started to expand up as Felix mounted a tank-based attack into my loosely defended center. My reaction would prove effective, but I would lose about 40% of my territory, 30% of it to Felix, who would enter hostilities with Tombom and myself. From there, I have no ideas as to what would happen. I would hold the starting territory of both Felix and myself, but would have difficulty defending the length of the top, while the center was contested hotly.

Why can we only build two Barracks, by the by? Is there a way to have the limit rise to three or four if X or Y requirement is met?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

neddiedrow wrote:I felt that Tombom would have lost interest in PL and started to expand up as Felix mounted a tank-based attack into my loosely defended center. My reaction would prove effective, but I would lose about 40% of my territory, 30% of it to Felix, who would enter hostilities with Tombom and myself. From there, I have no ideas as to what would happen. I would hold the starting territory of both Felix and myself, but would have difficulty defending the length of the top, while the center was contested hotly.

Why can we only build two Barracks, by the by? Is there a way to have the limit rise to three or four if X or Y requirement is met?
Meant to limit infantry spam. Bear in mind that the HQ's can build basic inf too, so its effectively 3, apart from the russians, who actually get 3 because of the mobile commander, + partisan shacks.

edit: infact I think all factories are limited atm. No current plan to increase the limits dynamically that I know of
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Neddie
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Post by Neddie »

Right, but at high level games, it isn't feasible to have the same number of Vehicle and Artillery factories as Infantry. Also, I need to use the higher tech levels...
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FLOZi
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Post by FLOZi »

You think the barracks limit needs to be higher?
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Neddie
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Post by Neddie »

I think it should scale up as the game scales up...

When you have a Vehicle or Artillery factory as Brits, you probably should have access to a third. When you have Tanks or Air, you probably should have access to a fourth. Otherwise, you'll need to destroy and rebuild your current Infantry factories to supply your fronts adequately, given reasonable expansion...
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