Random WIP 2006-2011
Moderators: MR.D, Moderators
Re: Random WIP
Knorke your thumb is unrealistic- its got to be way moar blue and bloody from all the texturing work that awaits poor wombat. But beautifull machines wombat
Picture unrelated: Its the Scumslumblock, who is starting to reassemble its hl2 relative.
Picture unrelated: Its the Scumslumblock, who is starting to reassemble its hl2 relative.
- Attachments
-
- scumintheworx.jpg
- (117.54 KiB) Downloaded 2 times
-
- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Re: Random WIP
ANTS!!!!!!!!!!!!knorke wrote:omg I found a use for the demonaut, it can visualize the new spring tanks AI: (2v2 game orange+purple VS yellow+blue)
top image: old, bottom image: improved
old AI only attacked the nearest enemy. New tweak makes units only go for the flag if an allied unit is near. If they are alone, they try to drive to an allied unit so that they can attack togeher. It is quite lol if you have an AI ally and it follows your units.
Re: Random WIP
Ants in my penis! Must be great ANTicipation tingling
Re: Random WIP
so, i was thinking about making some map since a long time. since i know shit about it, ill do 3d for heightmap + 3d features. would like to know if everything is possible before i waste my life on it.
i know its pooish, atm its concept.
i know its pooish, atm its concept.
Re: Random WIP
sure, that can work. pipe area looks good, "natural" terrain looks decent too but be wary of making the map too hilly; ATM theres not much area that can have structures built on it.
the bridge and buildings would need to be features though in their current state
to make those particular features part of the heightmap you'd need...
-for the buildings they would need slightly angled sides. i've found that an 80 degree angle is about the best you can do for a vertical-ish surface with a reasonable looking texture
-for the bridge, extend the bottom down so there isn't a gap and bevel the edges slightly to flare the base (and allow for less texture stretching like on the buildings
ofc you could do them as features, but if you do them as part of the heightmap, then units can be placed on them (isn't that so much more fun?) anyways if you need help, you know how to find me
maybe beherith would spare us a quick "cavity map from 3d mesh with xnormal" tutorial, i've done it but i think i did it wrong.
the bridge and buildings would need to be features though in their current state
to make those particular features part of the heightmap you'd need...
-for the buildings they would need slightly angled sides. i've found that an 80 degree angle is about the best you can do for a vertical-ish surface with a reasonable looking texture
-for the bridge, extend the bottom down so there isn't a gap and bevel the edges slightly to flare the base (and allow for less texture stretching like on the buildings
ofc you could do them as features, but if you do them as part of the heightmap, then units can be placed on them (isn't that so much more fun?) anyways if you need help, you know how to find me
maybe beherith would spare us a quick "cavity map from 3d mesh with xnormal" tutorial, i've done it but i think i did it wrong.
Re: Random WIP
its a great model; almost identical to buildings near my homePicassoCT wrote:Its the Scumslumblock, who is starting to reassemble its hl2 relative.
and they're quite scummy, my friend lived in one and this girl coming to visit us ended up riding the elevator up to his floor with police tactical team; turned out that a guy at the other end of the hall had sliced up an old man and killed his dog with a boxcutter for a few hundred dollars worth of drugs
anyways, very nice work
Re: Random WIP
Its one of the ironys that such - social housing creates somehow way more social problems then slums itself, were people live so cramed together that nobody can get on each others throat without other people nearby.KaiserJ wrote:its a great model; almost identical to buildings near my homePicassoCT wrote:Its the Scumslumblock, who is starting to reassemble its hl2 relative.
and they're quite scummy, my friend lived in one and this girl coming to visit us ended up riding the elevator up to his floor with police tactical team; turned out that a guy at the other end of the hall had sliced up an old man and killed his dog with a boxcutter for a few hundred dollars worth of drugs
anyways, very nice work
Materials/Securitybudgetstorage: Hope it catches atmo
http://half-life.wikia.com/wiki/City_17
http://www.youtube.com/watch?v=Z2374ZJ5eyU
- Attachments
-
- storagewip.jpg
- (246.56 KiB) Downloaded 2 times
- SanadaUjiosan
- Conflict Terra Developer
- Posts: 907
- Joined: 21 Jan 2010, 06:21
Re: Random WIP
I was digging through my hard drive and found what is like the second or third model I ever made.
I think I was giving Smoth a run for his money
I think I was giving Smoth a run for his money
- Attachments
-
- Old Gundam.png
- (25.14 KiB) Downloaded 2 times
Re: Random WIP
I would like to see smoths expression, when you announce the production of the "true" gundam mod, you ve been working on in secret.
INB4 AnimeInfight
INB4 AnimeInfight
Re: Random WIP
I'm guessing it'd look a little like this:PicassoCT wrote:I would like to see smoths expression, when you announce the production of the "true" gundam mod, you ve been working on in secret.
Re: Random WIP
Just played Sanadas Gundam Mod - its awesome. Dig this footage- i mean, its "just" a modified cartoonshader of conflict terra on some gundammodells, but the result looks like a anime.
http://www.youtube.com/watch?v=7DcI3T6kEJY
Great work Sanada
http://www.youtube.com/watch?v=7DcI3T6kEJY
Great work Sanada
Re: Random WIP
Is that a type of guntank?
NGK Bomber on the left for scale.
And from left to right:
Bomber, Fighter, Gunship, Transport.
http://dl.dropbox.com/u/21451998/develo ... anes.wings
I found knorke's last review extremely helpful and was hoping to gather some insight on these units.
NGK Bomber on the left for scale.
And from left to right:
Bomber, Fighter, Gunship, Transport.
http://dl.dropbox.com/u/21451998/develo ... anes.wings
I found knorke's last review extremely helpful and was hoping to gather some insight on these units.
Re: Random WIP
smoth wrote:http://img857.imageshack.us/img857/6246/rmv1.jpg
http://en.wikipedia.org/wiki/RX-75_Guntank ?oksnoop2 wrote:Is that a type of guntank?
- Wolf-In-Exile
- Posts: 497
- Joined: 21 Nov 2005, 13:40
Re: Random WIP
Something i've been working on for my portfolio, unlit diffuse only atm, 3DMax viewport screenshot.
Re: Random WIP
nice model/texture; what are your viewport settings? mine always looks like crap