
Maelstrom's contest design, after minor rework by me, paint by me. Made it taller, tapered the gun a little bit, and had to rework the entire uvmap- there were a few major problems, which I caught only after starting to paint

Y'know what? That's the 100th public teaser shot I've posted here. Kind've crazy.
And Lathan, I think it's fair to say that that reference is intentional, which is why I keep repeating it- one of these days, I should explain all of the visual jokes I include in these things

[edit]
Y'know, I still have no bloody idea how to script this, so that it is always aligned right. Counter-rotating those gears will involve all sorts of pain and suffering, and I'm not sure that Spring will re-call the aiming function often enough to reverse the teeth during combat. I dunno. Is one rotation of the cogs equivalent to a half-turn of the turret? Puzzles, puzzles. I hate fricking puzzles

[re-edit]
No, thank goodness, they're equivalent gearing- the ratio is 1:1. Ok, that keeps things very simple. Thank goodness- I wanna get this in game and work on aGorm's, while I'm still in the mood.
[re-re-edit]
Nope, it's not 1:1 after all, and I'm going to have to take previous rotation into account. Bother.