Expand & Exterminate .155 Released! - Page 38

Expand & Exterminate .155 Released!

All game release threads should be posted here

Moderator: Moderators

User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

krogothe wrote:If the cons arent good enough to power your econ they arent good enough to turn back a game where you lost all but them.
If youre down to a single con, you will die, and ill make sure of that, with or without resource production.
What? You don't want there to be the highly interesting comebacks that make most Spring Mod play much more interesting than other RTSes?
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

SJ wrote:If the commander isnt buildable somewhere I think it should have its cost reduced so that everything wont prioritize it for targetting quite so much.
<3
yes damn freaking right! in fact, id make the comm cost 1 so that you need to manually target it in the middle of the fray.

Also, 0 e cloak cost for mines would mean really long games trying to find them once its owner is dead?
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

neddiedrow wrote:
krogothe wrote:If the cons arent good enough to power your econ they arent good enough to turn back a game where you lost all but them.
If youre down to a single con, you will die, and ill make sure of that, with or without resource production.
What? You don't want there to be the highly interesting comebacks that make most Spring Mod play much more interesting than other RTSes?
im willing to take that risk to prevent con exploiting, lameness and porcing thank you.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I, for one, am with krogothe
User avatar
Corbeau
Posts: 54
Joined: 11 Mar 2006, 03:18

Post by Corbeau »

I agree as well - no resources from con bots!
User avatar
Decimator
Posts: 1118
Joined: 24 Jul 2005, 04:15

Post by Decimator »

Indeed, if you're losing, there's probably plenty of metal scattered about. Go reclaim it.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

I did that once.

But an artillery shell blasted my one remaining mexx. Then I REALLY had to sleep, so i said goodnight and left.
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

krogothe wrote:
SJ wrote:If the commander isnt buildable somewhere I think it should have its cost reduced so that everything wont prioritize it for targetting quite so much.
<3
yes damn freaking right! in fact, id make the comm cost 1 so that you need to manually target it in the middle of the fray.

Also, 0 e cloak cost for mines would mean really long games trying to find them once its owner is dead?
umm at that point the game is over dude... lol, you don't HAVE to find them lol. Blowing up 1 mine isn't all that satisfying lol.

BTW on a side note. I got the chance to play a few games tonight as URC. The balance is definately back. YAY! I can't wait till I get to make ntai cheat against me. THat is gonna kick ass!
User avatar
Neddie
Community Lead
Posts: 9406
Joined: 10 Apr 2006, 05:05

Post by Neddie »

krogothe wrote:
neddiedrow wrote:
krogothe wrote:If the cons arent good enough to power your econ they arent good enough to turn back a game where you lost all but them.
If youre down to a single con, you will die, and ill make sure of that, with or without resource production.
What? You don't want there to be the highly interesting comebacks that make most Spring Mod play much more interesting than other RTSes?
im willing to take that risk to prevent con exploiting, lameness and porcing thank you.
I don't even see how you make that connection to constructors producing a miniscule and logical amount of excess energy, but go on, I'm sure that made sense in some abstract manner.
User avatar
Fanger
Expand & Exterminate Developer
Posts: 1509
Joined: 22 Nov 2005, 22:58

Post by Fanger »

Its irrelevent whether theres a connection or not, im not adding it in and thats final..
Andreask
Posts: 282
Joined: 16 Dec 2005, 21:08

Post by Andreask »

OMG. Howe long till NI begins to prove all those URC and GD lamers wrong, by wasting them under in under 5 minutes ???

:twisted:
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Fanger wrote:1. Mines they use 0 energy to cloak now so woops you missed the train on that one
Dude, if mines use 0 energy, the game will never end, because you cant simply find all mines from a map which size is 30x30 or etc. AND if they use only 1 energy, it doesnt cost much!! I dont get the point of zero cost... Can you please explain a bit more why?

Fanger wrote:3. If you are reduced to 1 con bot, or only con bots, or such, game over! you lose! sucks to be you! do not pass go, do not collect 200 metal!.. ok end of story nuff said..
Have you ever thought about team games? 5v5 and you lose everything else than con units, and your temmates are retards who dont share anything to you in one hour. At least they should store metal/energy, they are builders FFS!

Fanger wrote:-The Commander will never have a weapon
Not even a tiny micro laser? What is the reason of no-weapon commander?
Sometimes you get your commander stuck into the terrain, and you cant move it anymore, FPS would be the solution, but you cant use it if commander doesnt have any weapon.

Rethink.
User avatar
Soulless1
Posts: 444
Joined: 07 Mar 2006, 03:29

Post by Soulless1 »

giving the commander a 'dummy' weapon would fix the FPS mode thing, just in case people get it stuck.

And yeah, I can't wait for NI either :-)
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

The com not haveing a wepon makes sence to me:

Its so you can't WASTE it in a frontall attack. It forces you to be far more careful. I don't send my com out unless there is a real need to build something quickly, because if I did send it out then it would be wasted by some enemy unit rather quickly.
User avatar
TradeMark
Posts: 4867
Joined: 17 Feb 2006, 15:58

Post by TradeMark »

Forboding Angel wrote:umm at that point the game is over dude... lol, you don't HAVE to find them lol. Blowing up 1 mine isn't all that satisfying lol.
lol Dude lol, what if you want to look at the stats after game? lol. lol. lol. LOL!
User avatar
Forboding Angel
Evolution RTS Developer
Posts: 14673
Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Look, sometimes we urc players put up a LOT of mines. Now our reactor only gives 100 energy whereas GD's reactor gives 300. GD's heavy nuke reactor gives 2 grand and our heavy gives 800. Early game it can make a difference.

It may not seem like much but you have to realize, being able to cloak is an inherant ability of some urc stuff (like the mines/mexes).

Besides if you're the host, just kick them then turn on cheats and join their team and blow up their shit. Besides, so far, Most EE players aren't the serious assholes in this community.

An invisible dummy weapon for the comm might not be such a bad idea. Sometimes fps mode can come in handy.
User avatar
Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

How about a propaganda speaker that ,when used, says things like:

"Play E and E!"

"Vote, or DIE!"

"Buy war bonds!"

and, my personal favored

"Service guarantees Citizenship!"

Or a laser pointer, if you can't get the propaganda speaker.
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

And also, Why is it that a lightly armoured builder, With no weapons or ammunition, Has trouble outrunning a tank, Weighed down with shells and armour?
User avatar
Drone_Fragger
Posts: 1341
Joined: 04 Dec 2005, 15:49

Post by Drone_Fragger »

krogothe wrote:
Drone_Fragger wrote:And by the way, that "If you only have one con left anyway you are dead" is crap. In a 10 way FFA, I've won, After being reduced to a mobile jammer and a level 1 con bot.

And I guess the Commander shouldn't make Energy and MEtal too huh?
Then please show me the replay to prove your enemies were not complete retards.
Strangely enough i dont think you can spam comms.
If you guys enjoy 3 hour long games vs noobs, then sure, go ahead, i wont argue with a majority that knows what it wants.
It was a 45 minute game, And they weren't noobs. If a noob has a rank of Star or Experianced, I'm sure you'll understand when I call you one.

So? Fang said there wasn't gonna be any metal makers. I see a mobile unit, Running around, Without any form of metal extracter, Making Metal and energy. Odd huh?
User avatar
krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Drone_Fragger wrote:
It was a 45 minute game, And they weren't noobs. If a noob has a rank of Star or Experianced, I'm sure you'll understand when I call you one.

So? Fang said there wasn't gonna be any metal makers. I see a mobile unit, Running around, Without any form of metal extracter, Making Metal and energy. Odd huh?
There are PLENTY of noobs with stars, let alone 4chevs! Lets have a game sometime and settle it, i could be a noob thats just unlucky to play with even bigger noobs afterall.
And AFAIK you dont spam comms or start with metal makers
Locked

Return to “Game Releases”