Random WIP 2006-2011 - Page 363

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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BaNa
Posts: 1562
Joined: 09 Sep 2007, 21:05

Re: Random WIP

Post by BaNa »

PicassoCT wrote:What? Mesh deform? This is a NormalMap Replacement, right, Behe?
No its vertex displacement, what you see in the second gif.
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Karl
Panzerstahl Developer
Posts: 746
Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Image

i just need to polish a bit , working on treads etc...

and then making it ready for Spring RTS!

Pretty badass aint it?

Now Amphibious and featuring an Plasma/Laser Cannon!

i might add some few more awesome weapon for that T3.5 Tank!

maybe also hover? so you get kinda a BFT like tank in heavier format!

(This tank will be able to Hover , Drive on land and be amphibious!)

oh also you will be able to Dug in with it! (see TibSun Tick Tank)
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

karl make its body more liek this:
Image

but keep the roller
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Karl
Panzerstahl Developer
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Re: Random WIP

Post by Karl »

might be my second tank i think i am quite happy with my T3.5 Tank

it just needs to be polished and the thing down from the Turret needs to be improved aswell same for treads

also it should be amphibious i need to make parts where it will go out when the tank is in hover mode
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knorke
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Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

on the first images it looked a bit like random boxes shoved together but now it starts to look more like a real tank, cool.
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Yeah i just got issues how to make the Tank burrowed because my current design conflicts with the Nitro-Jumbo-Jet-Engine (Treidmark)

well atleast my tanks looks better then WW2/1 German Tanks (Tiger tank and their first tank lolz blockkys ftw)

also the tank img you posted reminds me the rhino tank from Red alert 2
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

if you want to do a quad track i would suggest something a little more meaty, like this
Image

your current tracks are kind of dinky, stabilizer leg like, and don't make it look like it could really move. as for 'jets' do you mean exhaust, because thats what it looks like you are going for now.

but because of your roller design would stick to a dual track so you can put the roller in front.
Last edited by bobthedinosaur on 31 Dec 2010, 17:52, edited 1 time in total.
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very_bad_soldier
Posts: 1397
Joined: 20 Feb 2007, 01:10

Re: Random WIP

Post by very_bad_soldier »

These are cool.
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

no not exhaust i mean
look at the experimental tank with jet engines my tank will have one or nitro for car freaks

and i dont like those tracks :/ could you add an url or something like that wich shows some tank tracks?
Futuristic one maybe or steampunk style might fit it i think also i like Blocky like and not so soft and round i dont like that
Also i wont add that much of detail because i dont like when a few of those units are eating alot
very_bad_soldier wrote:These are cool.
which one? o_O
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knorke
Posts: 7971
Joined: 22 Feb 2006, 01:02

Re: Random WIP

Post by knorke »

tracks like on bobs picture are mostly used for civil, slow moving vehicles like bulldozers or diggers. dont think you would but that on a tank really. maybe on heavy arti but def. not on a battletank.
Image

for military vehicles you want more off road capibility, more suspension travel, more ground clearance, smoother ride because speeds are higher etc:
Image
watch videos of tanks at high speed in heavy terrain, they can really bounce across it, impossible with bulldozer type treads.

or something like this maybe?
Image
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Hey karl i have a tank design!

Image

Image

Maybe you can use it! hope I helped!
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Karl
Panzerstahl Developer
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Joined: 01 Apr 2010, 21:05

Re: Random WIP

Post by Karl »

Yes thank you i could use it to inspire me for it
though i am looking for blocky Track and not soft/smoothy with not too much bevel wich could be a light smoothy but thanks again

Edit;
Image

It Rams everything it is the only mobile unit that is capable of pushing your mom

also it sprays chemical shit toxins acid etc...

Who is up for that i am making units especially made for Firework (not puny spark something REALLY BIG SPARKING EXPLoISVE FUN!) i have some on my mod but its pretty much undone even if its done after silvester
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Image
new resource panel.
MElvinVM
Posts: 114
Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Aircraft!

Its black because its meant to be :P but texture will be on its way later on, although its hard to see on black things.

Image
Image
Image
Image
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Karl
Panzerstahl Developer
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Re: Random WIP

Post by Karl »

Awesome! i really like the First one
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

xpanded
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SirArtturi
Posts: 1164
Joined: 23 Jan 2008, 18:29

Re: Random WIP

Post by SirArtturi »

Why are you making a new one? Current is imo very good and I prefer that over the new one.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

this one can be scaled, moved around, takes up less space and has proper information.
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bobthedinosaur
Blood & Steel Developer
Posts: 2702
Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

nice melivn. very anime ish. the texture reminds me of legos for some reason.
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scifi
Posts: 848
Joined: 10 May 2009, 12:27

Re: Random WIP

Post by scifi »

looks like a NOVA dervish from universe at war :wink:

actualy i find it to be futuristic rather than anime like, but looks good

Image
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