Expand and Exterminate version 0.163 Released
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- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
I'm not debating any technical issue, I am debating a gmaeplay issue, because players who normaly play GD and then try to play URC (like me) will get confused and think "Hmm, cannon mech, so it's kinda like a plasma mech with a tad laonger range and damage/sec" when it is not.
Prehaps a unit guide would help aliviate this problem, but I beleive the easies way would be to add a slight alteration to the name of the weapon to indicate difference.
As I said, purely as a measure to help assist newer players, not as a technical issue, as technicaly I agree cannon works.
Prehaps a unit guide would help aliviate this problem, but I beleive the easies way would be to add a slight alteration to the name of the weapon to indicate difference.
As I said, purely as a measure to help assist newer players, not as a technical issue, as technicaly I agree cannon works.
Hmm do flamethrowers do damage in a funny way? URC t3 flamers have no special bonus against structures.
I'm wondering because the flamethrower "by the numbers" seems to do abysmal damage*, but I know that that's not the case.
*the t3 flame bot seems to do only 88 damage/sec against t3 units, whereas the t3 laser tankjs does over 1400 damage/sec against t3 units. Even against buildings and t1 units the t3 flame only seems to do 166 dam/sec.
I'm wondering because the flamethrower "by the numbers" seems to do abysmal damage*, but I know that that's not the case.
*the t3 flame bot seems to do only 88 damage/sec against t3 units, whereas the t3 laser tankjs does over 1400 damage/sec against t3 units. Even against buildings and t1 units the t3 flame only seems to do 166 dam/sec.
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- Joined: 28 May 2006, 21:41
Flamethrower is 'noexplode=1' or some such tag.FireCrack wrote:Hmm do flamethrowers do damage in a funny way? URC t3 flamers have no special bonus against structures.
I'm wondering because the flamethrower "by the numbers" seems to do abysmal damage*, but I know that that's not the case.
*the t3 flame bot seems to do only 88 damage/sec against t3 units, whereas the t3 laser tankjs does over 1400 damage/sec against t3 units. Even against buildings and t1 units the t3 flame only seems to do 166 dam/sec.
- Forboding Angel
- Evolution RTS Developer
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- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
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- Posts: 141
- Joined: 28 May 2006, 21:41
GLs are a different weapon. The UCS has both cannons and GLs. I think GLs are much stronger (35 dmg GL vs. 25 dmg cannon) but in theory weaker for hitting moving targets.
Weapons were much more distinct in 2160 (cannons were ED's general purpose kinetic weapon, GLs were the UCS's low-tech turret killer) and that game's armor system might be easier to replicate in Spring than the heat damage caused by plas and las weapons in 2150. Of course that game was uber-porc so replicating it wouldn't be desirable.
Weapons were much more distinct in 2160 (cannons were ED's general purpose kinetic weapon, GLs were the UCS's low-tech turret killer) and that game's armor system might be easier to replicate in Spring than the heat damage caused by plas and las weapons in 2150. Of course that game was uber-porc so replicating it wouldn't be desirable.
Okay let me say a few things.
Technically KDR instead of grenade launchers the URC has the mortar since calling them GLs would be kinda weird ( they are a little big to be grenades).
Firecrack we want to do a unit guide but we have yet to sit down and work on it (with Fang missing for two weeks plus other things).
While i agree that having to different weapons with the same name is a bit misleading if we are gonna re name it "snub cannon" makes the most sense to me. Or Deci suggested it be an HE cannon (since it does rely a lot on its explosions for damage purposes), though i think that'll confuse people even more since not everyone knows what HE means.
Meh its up to Fang what he wants to do.
Technically KDR instead of grenade launchers the URC has the mortar since calling them GLs would be kinda weird ( they are a little big to be grenades).
Firecrack we want to do a unit guide but we have yet to sit down and work on it (with Fang missing for two weeks plus other things).
While i agree that having to different weapons with the same name is a bit misleading if we are gonna re name it "snub cannon" makes the most sense to me. Or Deci suggested it be an HE cannon (since it does rely a lot on its explosions for damage purposes), though i think that'll confuse people even more since not everyone knows what HE means.
Meh its up to Fang what he wants to do.