Journeywar - Page 37

Journeywar

PicassoCT's stunning mixture of game design and psychedelia, for your enjoyment!

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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

unrelated:
http://www.youtube.com/watch?v=dX7xeF-ywxc&NR=1

http://www.youtube.com/watch?v=Z7Ilxsu- ... re=related

And what do we learn from this one kids? Dont put mercury on parking cars made from aluminum! One scratch - and only powder remains..
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Friend of mine wrote a awesome Java-Bot. Opens Spring, cheats units into, now testing goes x-times faster..
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

It says in the Doc that this:
Spring.SetUnitNoDraw(buildID,true)

only workx for gadets, but it worx for deactivating of the visibility of a unity in a unitscript. Is there a way for turing it back on, without a gadget?
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FLOZi
MC: Legacy & Spring 1944 Developer
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Re: Journeywar

Post by FLOZi »

Unit scripts ARE gadgets. :wink:

(well, sort of.)
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Oh, i get it, its spring speak... the mods are games, the scripts are gadgets, the maps are scripts, a tool is a map...

man, i m in the third rewrite of this thing.. something always does it wrong... the momentum added looks shit(giving the rope a live on its own)... im got to rewrite function that calculates the impact by heading... and all that just for grafix.. hanging in the ropes.. will post a vid tomorrow.. good night

Image

But i promised the ropes, i raised the hopes... now i got to deliver. Bound by words.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Federal Safety Comission has ruled my rope unsafe for public usage, after intense testing. Guess ill have to ship it with a booksized disclaimer

Image
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Very Tired. Was Workin again off-project for game for university, for Hexversion and assembler-stuff.


The ropealgo had a flaw, which i was shown today by my nice math prof. Guy is freaking brilliant. Stands there for 2 sec. Yeah, well, that is wrong, and yeah, it was spot on.

Will do some testing tomorrow. Will go to be now.

jumpPit:
The more you work the less you sleep, the more bugs you introduce, the more bugs there are the more you work
jmp jumpPit
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

yeah, the rope works, it was the wind after all. Delivering zeros and (my mistake) negative values into a squareroot. I still chockes sometime (the trooper moves a little out of sync.

Tomorrow, after some other work, i start with something simple. Im taking the simplistic piece i can get. The Fence.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

The rope works... it just needs a last little tune up syncing the soldier and getting the speed stucks out of the pipe

http://www.youtube.com/watch?v=idH0QHdXYUo

Started with the efence today.. will be a cool thing. Once they are all charged up, and the zombies come to sing:
http://www.youtube.com/watch?v=HD5tnb2RBYg
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Freaking CEGS how do they work?

I basically want this for my Artillery
http://www.youtube.com/watch?v=65eTQI4cicc#t=2m21s

but all i got together was this:
As you can see stars allover, but not as i intended...

Image

New on the todo-List:
The Charger. His job is providing eletricity for the Efence.
Also release, because one day you goto do it
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

http://springfiles.com/spring/games/jw-alphav-0003

Packed now as not solid archive. Should work
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knorke
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Re: Journeywar

Post by knorke »

went through the /give list trying out units faster than yomomma munching popcorn. gotta see them all. Nice animations on some, the groundhumping infantry was pro.

One unit was invisible (victory statue iirc)
Some spam errors, but I guess you are aware of those.
Oh, you do know that in notepad++ you can indent multiple lines at once?
Select lines, press tab. shift+tab indents "backwards."
So if you have one (haha) file where formating is totally fucked, ctrl+a, shift+tab until everything is hard left. Then start fixing from there.
Dunno what you tried with modrules.lua but its on wiki: http://springrts.com/wiki/Modrules.lua

Imo good that you have weapons in weapons-folder instead of in unitdefs. (I failed to do that right from start and now too late to fix)

You only have 1 feature atm, so try to make that one def as good as possible so you can use it as base for c&p. Before you start making copies of the current one which would later be annoying.
eg remove hitdensity, move object= to top (so its easier to find), add all the usually needed tags like metal,energy,mass.

onlyTargetCategory = [[LAND]],[[AIR]]
Not sure if that works, I think it will only use LAND in that example.
Do = [[LAND AIR]]
If you havent already, make a list what categories you want to use and how to name them.
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

strange statue always worked for me.. you sure, you just didnt wait long enough.. one grows out of ground. Other one gets teleported in, both procedures take time.

Also deliver the infolog to the sawmill :D

im not so happy with my weaponsfolder... decided on naming conventions to late.

did you check out the fence?

dunno about indenting, im happy with it... stuff pushed to the right is actually intentional. Would be functions if MEnotsolazy.jpg
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

just thinking... when did i recive my last, non-big-upload-protection cookie?Must have been a while, barely remember the taste..

Played my own mod today. Rai got itself some zombies, and so i spend a hour watching them toast and chop themselves a way through the ewalls. Could be worser.
Image
Razor volunteered to fix some sounds for me, which is awesome.
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AF
AI Developer
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Re: Journeywar

Post by AF »

You were due to recieve a bonus cookie shipment tomorrow but after that 2MB thing...
( always use jpeg instead of png if your trying to show a screenshot or photo unless you need pixel perfect precision to convey the point )
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PicassoCT
Journeywar Developer & Mapper
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Re: Journeywar

Post by PicassoCT »

Well, i did some changes: Added some stuff.

ConAir doesent bump up&down anymore.
Heres the todo:
[x] rope
//done finally, also the conair doesent bump up and down anymore
//balanced the conair for lower hitpoints. Otherwise its able to build to much to fast.


[] [ZombieAI+ headcrabs]Java
//still not even wip. But with RAI and the journeys able to build zombies, you can allready have a sort of chicken.


//That should be a easy one.
[x] ExplosionBug (+LongRange)
//Completed this today. Now i need snipers, or those guys chop bases away like sugar in the sun.
http://youtu.be/yFqj0l88Ys4

//New Units to add in order
[0]Shockwave-Tank] //Stuns Building
[1]ConTrain
//Con Vehicle, will be difficult to animate, as it only Turns in Place, and has anyone ever done a train before in spring country?
[2]Charger
/**Charges the electric Fence. And gets you in trouble if he doesent. Super Base Defense, i trusted in you to be deadly. How can you do this to me? */
[3]Beherith
//Stomps everything to death that gets in his path. Amphibic transport, the journeys equivalent to the Opera.

[X]OperaTransport
// Nearly done. Razorblade did a awesome job on the Towers, just needs the transportcrane to get working.

Also wrote a A* Pacman. :D
But implementation of the Algo by me was so noobish its taking more performance then just a simple recursive check_all_the_nodes. :(

Hope to release again this week. Thanks goes out to all the alpha testers. I m gratefull for your looking into my work, although its still more hardship than fun. Special thanks goes to knorke, razorblade, and the devs.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Image

Small train has been scaled.
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PicassoCT
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Re: Journeywar

Post by PicassoCT »

Image


Anybody can link me to the reason why in 84 suddenly half of the units are displayed black?

The texture is on , and suprisingly if you watch the water reflections, they actually show. So its just a shadow issue.

Well im updating my drivers.
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AF
AI Developer
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Re: Journeywar

Post by AF »

Can we see a video of the train?
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smoth
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Re: Journeywar

Post by smoth »

AF wrote:Can we see a video of the train?
train
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