EE version 0.173 Final (no more stuffs) - Page 36

EE version 0.173 Final (no more stuffs)

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Pxtl
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Post by Pxtl »

Fanger wrote:Actually hes not far off, given non local resources, most likely the forward construction unit (commander) would be airlifted/airdropped into the area..
I think the realism question is silly: in RTS games, new vehicles are manufactured from raw materials in a matter of seconds in a building that looks to be the size of a residential house. How the commander arrives isn't really a realism concern.

But either way, airdrop arrival would be a cool effect.
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Forboding Angel
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Post by Forboding Angel »

I agree, that's a really neat idea knorke.
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Fanger
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Post by Fanger »

Pxtl, I hate to break it to yah, but realism is a concern to me, because if I can make it more realistic I will, within reason.. the only reason units in EE arent air dropped in after you order a bunch using requisition points Ive earned from holding strategic objectives..
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Fanger
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Post by Fanger »

Thats It.. Ive had enough of this stuff...

Im ending this project here and now before it goes any further..

and I will be watching so DONT YOU PEOPLE DARE EVEN THINK about making your own god damn version or I will find you..
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TradeMark
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Post by TradeMark »

You stop developing E&E?

Oh well, we'll see a lots of copies of E&E soon...
Last edited by TradeMark on 04 May 2007, 09:44, edited 1 time in total.
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smoth
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Post by smoth »

I already have a script to cover your airdrop.
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Fanger
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Post by Fanger »

*spam*
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smoth
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Post by smoth »

*spam*
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Fanger
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Post by Fanger »

*spam*
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zwzsg
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Post by zwzsg »

I much rather have the game start with the commanders like now. If you want to imagine they were airdropped, teleported, crashlanded from orbit, fine, you can imagine whatever you want happened right before game started. But don't impose that on me. I prefer to imagine they walked there, and are the last remaining units of that continent.

If my commander was airdropped, I would think: where has the airtransport gone? Why couldn't I select it? Can't I recall it back? If there's plane around, there must be a refueling base, omg there's an allied base just out of the map edge and they aren't helping me! Etc...
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

you stopping dev of EE!? I never got NI :(
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Fanger
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Post by Fanger »

Zwzsg, theoretically that allied base cannot help you because they are previously engaged..
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Zpock
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Post by Zpock »

Fanger wrote:Thats It.. Ive had enough of this stuff...

Im ending this project here and now before it goes any further..

and I will be watching so DONT YOU PEOPLE DARE EVEN THINK about making your own god damn version or I will find you..
Basterds, they killed EE!!


(darth vader) NOOO0000oooo!!!!!
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Pxtl
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Post by Pxtl »

Fanger wrote:Thats It.. Ive had enough of this stuff...

Im ending this project here and now before it goes any further..

and I will be watching so DONT YOU PEOPLE DARE EVEN THINK about making your own god damn version or I will find you..
Dude, no! You've got the best mod for Spring right now (at least until I can figure out how to play Gundam)! We bitch because we love!
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Comp1337
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Post by Comp1337 »

ill pick this up and call it BEE (balanced EE)
for the next ver im going to firstly implement MMs (they are needed) and im gonna implement antinukes.
oh and GD is getting a krogoth
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TradeMark
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Post by TradeMark »

MAEK DGUN TOO!
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Comp1337
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Post by Comp1337 »

New changelog:
Commanders now have Dguns
Metalmakers added (35e/1m)
Antinukes added for both teams as well as an impenetrable shield (you can drive through it for balance)
Added Krogoth for GD
Added Orcone for URC
Removed any references to fang
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Comp1337
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Post by Comp1337 »

New GD com:
Image
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Fanger
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Post by Fanger »

Somehow... I dont habeeb it..
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Aun
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Post by Aun »

*SPAAEM*
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