Random WIP 2006-2011 - Page 346

Random WIP 2006-2011

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

Re: Random WIP

Post by PicassoCT »

I hate the realism that is automatically implied with everything- how does sb know the recoil of a plasma rifle? Ever fired one? A stoneage man might have critized the unrealism of our guns, as there are no strings attached to this bow. How does it arrow? Fukkin magic.


For the details- yes, dont extrude just because you can, especially if you can use texture for that, what i want to see is the behind, the reload mechanism, were is everything coming from? And how did the predecessors of that gun look? How do you imagine the next- even more Hi-Techy Cannon - and were is the Hatch the poor service mechanic gets in? If it runs with fairydust- oops nanobots - were is the feeder and energysupplyline?
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oksnoop2
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Re: Random WIP

Post by oksnoop2 »

Image

Uploaded with ImageShack.us

New map/energy bar.

The map still needs features. Ideas?
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bobthedinosaur
Blood & Steel Developer
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Joined: 25 Aug 2004, 13:31

Re: Random WIP

Post by bobthedinosaur »

I wonder what I ripped off...

Image
Image
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unkdeat.jpg
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kglited.jpg
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

@bob: Looting the dead are we.. muhahaha, it lives, at least its models, its textures, its maps, although in diffrent persons.

@oksnoop2: I suggest Rocks like in monument valley
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Random WIP

Post by smoth »

Fuck you and your glitterboy
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Hoi wrote:Some sorta-sensible stuff.
This critique would make perfect sense if it's going into something 'realistic.'
For something that's going into a LOL HUEG GUNZ RTS like TA, though, this kind of stuff does the trick quite nicely.
It really depends on what Melvin wants to use it for.

IMO, though, the biggest concern is getting whatever it is UVmapped, textured, and ingame. You can improve on realism once you've actually done a few models from start to finish. :-)
MElvinVM
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Joined: 15 May 2010, 11:43

Re: Random WIP

Post by MElvinVM »

Thank you for your critics!

I will improve
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Hoi
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Joined: 13 May 2008, 16:51

Re: Random WIP

Post by Hoi »

MidKnight wrote:
Hoi wrote:Some sorta-sensible stuff.
This critique would make perfect sense if it's going into something 'realistic.'
For something that's going into a LOL HUEG GUNZ RTS like TA, though, this kind of stuff does the trick quite nicely.
It really depends on what Melvin wants to use it for.

IMO, though, the biggest concern is getting whatever it is UVmapped, textured, and ingame. You can improve on realism once you've actually done a few models from start to finish. :-)
There is a difference between "what we can do at this point in time" and "realistic".

Just because he made some kind of plasma cannon, a thing that we can't make yet in real life, it doesn't mean that it can have a bad design.

The extruding is strange, and the impact of the shot is not absorbed very well with a design like this. Even the TA plasma cannons look like they can survive the recoil, this doesn't.

This model isn't bad, but it can always get better :)
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Beherith
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Joined: 26 Oct 2007, 16:21

Re: Random WIP

Post by Beherith »

Great stuff bob!

Moar polish:

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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

Could you do that jawesome normal map stunt with bobs model, behe?
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Pxtl
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Joined: 23 Oct 2004, 01:43

Re: Random WIP

Post by Pxtl »

bobthedinosaur wrote:I wonder what I ripped off...
OMG Rifts! SAMAS and Glitterboy! Awesome! God dammit did Siembeda have a knack for finding awesome mech-design artists.... and God dammit was he terrible at RPG design. The setting was neato but the rules and stats were an abomination.
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

Its really good to see those outside of the coffin, they are way to fine to be mia.
MElvinVM
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Re: Random WIP

Post by MElvinVM »

Thank you for your critics, i have altered the model!

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Gota
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Joined: 11 Jan 2008, 16:55

Re: Random WIP

Post by Gota »

Very nice cannon dude, has a distinct and cool shape.
Some models you see here especially by begininers are cool but their overall shape gets lost amongst all the lines, yours however, is solid.
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Re: Random WIP

Post by AF »

I hereby declare this model gravitationally sound. No dramatic mockup of ensuing disasters will be posted, congratulations ^_^
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PicassoCT
Journeywar Developer & Mapper
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Re: Random WIP

Post by PicassoCT »

Were can i buy this thing, my Paypal- Metall needs to defended
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bobthedinosaur
Blood & Steel Developer
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Re: Random WIP

Post by bobthedinosaur »

The back looks like a counter weight making the cannon start to look like a construction crane (to me). But every thing else looks great.
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smoth
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Re: Random WIP

Post by smoth »

So I got home from skiing and found a rotten potato in my cabinet...

but also, I felt like doing a render for one of my newest WIPS.

Image
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MidKnight
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Joined: 10 Sep 2008, 03:11

Re: Random WIP

Post by MidKnight »

Dakkadakkadakkadakkadakkadakkadakkadakka...
:-)
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Re: Random WIP

Post by Guessmyname »

It hasn't collapsed from weight distribution problems because the laws of physics are too busy diving for cover :D
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