New ship for my project, also looking for help to start it up! :)

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Nobody's got it but I will say it's of similar timeframe as M551 (a bit earlier; late 50s/early 60s)yuritch wrote:Looks kind of like an M2 Bradley. But yours has wave-deflectors which Bradley lacks as far as I can see on pics. Maybe that's an older version, from before the time amphibious capability was abandoned on it?SpikedHelmet wrote:Cookies to who can guess what this is.
Or maybe it's the M551 which does have deflectors, but then the hull shape is wrong or heavily unfinished.
Wikipedia wrote:The M114 Command and Reconnaissance Carrier is a Vietnam War-era tracked armored fighting vehicle, used by the United States Army. It was manufactured by the Cadillac Division of General Motors in the early 1960s.
Here's your cookie!Pressure Line wrote:M114?
Wikipedia wrote:The M114 Command and Reconnaissance Carrier is a Vietnam War-era tracked armored fighting vehicle, used by the United States Army. It was manufactured by the Cadillac Division of General Motors in the early 1960s.
If you can do it via this method I highly recommend it, as it will generally look 50 billion times better than a normal generated from a texture.KaiserJ wrote:Also, you can generate normals from a cavity map, which is normally what i do (cavity map being a greyscale texture that corresponds to the relative heights of your texture in the way that a spring heightmap relates to the texturemap)