EE version 0.173 Final (no more stuffs)
Moderator: Moderators
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- clericvash
- Posts: 1394
- Joined: 05 Oct 2004, 01:05
- LathanStanley
- Posts: 1429
- Joined: 20 Jun 2005, 05:16
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Looking good. Not sure about the jump between the frame with a leg in its hindmost position and the next frame, that looks kinda wrong.
You people do these animations with synchronized turn now commands, right? Is that easier than using turn speed commands, possibly asynchronous (i.e. not issuing a command to every piece at once but only when they change velocities)?
You people do these animations with synchronized turn now commands, right? Is that easier than using turn speed commands, possibly asynchronous (i.e. not issuing a command to every piece at once but only when they change velocities)?
random idea:
How about droppods that bring the Commander to the battlefield at the start of each round?
Just some pod falling down from the sky.
GD's pod could just slam into the dirt, URC might float down with rocketpower and the aliens might even teleport in.

of course all animations should take roughly the same time to finish, like 5sec.
just an idea if you are bored
How about droppods that bring the Commander to the battlefield at the start of each round?
Just some pod falling down from the sky.
GD's pod could just slam into the dirt, URC might float down with rocketpower and the aliens might even teleport in.

of course all animations should take roughly the same time to finish, like 5sec.
just an idea if you are bored
