EE version 0.173 Final (no more stuffs) - Page 35

EE version 0.173 Final (no more stuffs)

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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

They must have gotten their time machine to work right. Good thing to. Remember that cat?
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Ergh... I still have nightmares about that cat...
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Neddie
Community Lead
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Post by Neddie »

Trust me, it requires far too much concentration to be practical.
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clericvash
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Post by clericvash »

This mod is pretty good, played with a friend on wireless lan ealier :)
pintle
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Post by pintle »

tombom wrote:Please explain how you guys quoted more than an hour in the future.
this has happened to me twice... maybe its something weird at my end?
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LathanStanley
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Post by LathanStanley »

pintle wrote:
tombom wrote:Please explain how you guys quoted more than an hour in the future.
this has happened to me twice... maybe its something weird at my end?
you suck at the internets!
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rattle
Damned Developer
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Post by rattle »

MacFly sold his car apparently.
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

I would explain it to you tombom, but you wouldnt understand what im saying ;)
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smoth
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Post by smoth »

tombom wrote:Please explain how you guys quoted more than an hour in the future.
holy... SHI... THEY CAN DO THAT!


QUICK FANG! QUOTE ME!
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Peet
Malcontent
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Post by Peet »

smoth wrote:Hahahaha wow you quoted this post before I posted it :O
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

Simply rudimentary mind control, nothing to be afraid of ;p
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Zpock
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Post by Zpock »

Fang asked for a better animation on the mechs...

http://www.youtube.com/watch?v=VRShAIqoU-w
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Fanger
Expand & Exterminate Developer
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Post by Fanger »

Zpock you are the man... that is.. wow...
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Zoombie
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Post by Zoombie »

SWEET! That's like super sweet, man. THree cheers for Zpock!
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Deathblane
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Post by Deathblane »

Dude that's really good.
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Forboding Angel
Evolution RTS Developer
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Post by Forboding Angel »

fuck me twice, that looks awesome!
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KDR_11k
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Post by KDR_11k »

Looking good. Not sure about the jump between the frame with a leg in its hindmost position and the next frame, that looks kinda wrong.

You people do these animations with synchronized turn now commands, right? Is that easier than using turn speed commands, possibly asynchronous (i.e. not issuing a command to every piece at once but only when they change velocities)?
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knorke
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Post by knorke »

random idea:
How about droppods that bring the Commander to the battlefield at the start of each round?
Just some pod falling down from the sky.
GD's pod could just slam into the dirt, URC might float down with rocketpower and the aliens might even teleport in.
Image
of course all animations should take roughly the same time to finish, like 5sec.

just an idea if you are bored :wink:
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AF
AI Developer
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Post by AF »

Uusually the respective command units would have walked/hovered/driven onto the map from adjoining terrain.
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Fanger
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Post by Fanger »

Actually hes not far off, given non local resources, most likely the forward construction unit (commander) would be airlifted/airdropped into the area..
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