Random WIP 2006-2011
Moderators: MR.D, Moderators
Thanks smoth, though it doesnt have that many flat panels across the top of things (mostly round ones).
Like i said, im aware of it.
Im using a point, rather than a plane, as the firing point. Obviously, ill be fixing this, and its not a problem present in smoths script (which i am using) as he uses a plane and downward facing gun etc.Sak, your model should always have its gun pointed forward, then use the script to reset it. If it isn't aimed along the z-axis, it will emit and shoot wrong.
Like i said, im aware of it.
Lies and slander! You just have to know what you're doing. Though for tanks and stuff on a turret, yes, you should have the model pose facing Z+ so your heading calcs aren't wacked (and just turn now into proper rotation in Create), but infantry/armed robots/whatever are more complex than that anyway. Emits work fine if you understand what makes them emit the way they do...Snipawolf wrote:Sak, your model should always have its gun pointed forward, then use the script to reset it. If it isn't aimed along the z-axis, it will emit and shoot wrong.
So what, you thought I meant the arm should always be facing forward, even when walking, or are you snapping for no reason?
By knowing what your doing, you have to animate the damn thing to lift its arms, or am I barking up the wrong tree?
Don't say lies and slander without telling me what I said that was.
Not to mention, by always, I meant when modelling.
By knowing what your doing, you have to animate the damn thing to lift its arms, or am I barking up the wrong tree?
Don't say lies and slander without telling me what I said that was.

Not to mention, by always, I meant when modelling.

That is what I mean.
Preposing is a terrible recommendation, especially if it's just for an emit-sfx flare, if you know what you're doing. It's just going to make your animations more difficult to create since you have to compensate for new angles. Look at any competent model with humans or humanoid robots--Cavedog, gundam, or otherwise--and you'll see preposing is never the case.
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
- Pressure Line
- Posts: 2283
- Joined: 21 May 2007, 02:09
hello many of you guys don't probably even remember me but im trying to come back to spring modding :) i did this model today just to test some new stuff out before i can start making mod i had plans for over year :)

oh and im making that head to contain less polys than it has right now

oh and im making that head to contain less polys than it has right now
Last edited by Masse on 02 Sep 2007, 10:45, edited 1 time in total.
-
- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
Pressure, the way the turret is mounted seems a little strange; I can't imagine any turret being built that way. The barrels themselves feel like they need a little more attention too.
Masse; I like that model, particularly the articulation of the legs.
The head feels a little out of context with the body though; perhaps it is just too small (perhaps try scaling it horizontally?)
The upper thighs feel a little spindly, too.
Masse; I like that model, particularly the articulation of the legs.
The head feels a little out of context with the body though; perhaps it is just too small (perhaps try scaling it horizontally?)
The upper thighs feel a little spindly, too.