Expand and Exterminate version 0.163 Released
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- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
How are dirt cheap and long LOS in any way the SAME THING?Egarwaen wrote:Drone says, then...Drone_Fragger wrote:That sounds useless. Its only going to be 150~ metal in the short run anyways.
Proceeds to suggest exactly the same thing!Okay, Howabout a detection mex? Like a large radar range and LOS, meaning that it ould be used to detect lots?
Please explain.
Well, you could jsut take a simple routen and give them mexxes that extract more overll, but that's more of a GD thing as well as the fact that it would likely be unbalancing as hell given their ability to rapidly expand...
Anyways, I have a better idea, I havent give too too much thaught to balance on this, or even fesability of implementation, so bear with me....
The general design would be that the mex emits a largeish EM pulse centered on itself when attacked, or prehaps just periodicly or somthing, I suppose this could be acomplished by forcing it to shoot a slow moving balistic projectile straight up, so the projectile would land back on itself, and giving said projectile EMP damage and a large radius, as well as giving it a dmage modifier for the metal extractor so the extractor does not EMP itself (or mabye it should, as a tradeoff)
Anyways, i thaught it kinda fits with the NI's philosiphy of speed, scince it has the effect of slowing the enemy, such a thing would need to be balanced thoughly, and i'm not even usre if a unit can be scripted to arbitrairly fire a weapon along a predifined vector...
EDIT: even if you cant get it to force fire you could probably use a hackish implementation by making a balistic weapon that would normaly hit targets in range of the pulse but adding a deflector sheild that pulls the shot back into the metal extractor almost instantly...
Anyways, I have a better idea, I havent give too too much thaught to balance on this, or even fesability of implementation, so bear with me....
The general design would be that the mex emits a largeish EM pulse centered on itself when attacked, or prehaps just periodicly or somthing, I suppose this could be acomplished by forcing it to shoot a slow moving balistic projectile straight up, so the projectile would land back on itself, and giving said projectile EMP damage and a large radius, as well as giving it a dmage modifier for the metal extractor so the extractor does not EMP itself (or mabye it should, as a tradeoff)
Anyways, i thaught it kinda fits with the NI's philosiphy of speed, scince it has the effect of slowing the enemy, such a thing would need to be balanced thoughly, and i'm not even usre if a unit can be scripted to arbitrairly fire a weapon along a predifined vector...
EDIT: even if you cant get it to force fire you could probably use a hackish implementation by making a balistic weapon that would normaly hit targets in range of the pulse but adding a deflector sheild that pulls the shot back into the metal extractor almost instantly...
That projectile could make for NI bases to look very weird and otherworldly, if it were how I imagine it. And very very cool.
The way I see it is: The mex periodically fires up a big blue blob or something that goe's up and slowly floats down untill it hits the mex again and sends out some land flare. A blue land flare. So your base would constantly have these blue things going up and down and up and down, almost hypnotic like...
that would look friggen cool.
The way I see it is: The mex periodically fires up a big blue blob or something that goe's up and slowly floats down untill it hits the mex again and sends out some land flare. A blue land flare. So your base would constantly have these blue things going up and down and up and down, almost hypnotic like...
that would look friggen cool.
What is the problem with this?
Cant the mexes be able to produce units/defences by themselves?
Wasnt it planned that each mex should also be able to produce basic NI units ?
If not, just give them an EMP, one with an area effect, whenever enemies come to attack the mex, they would be stunned for 3 seconds, just like the ion cannon does it, so the NI player gets time to pull some units to defend the mex.
Cant the mexes be able to produce units/defences by themselves?
Wasnt it planned that each mex should also be able to produce basic NI units ?
If not, just give them an EMP, one with an area effect, whenever enemies come to attack the mex, they would be stunned for 3 seconds, just like the ion cannon does it, so the NI player gets time to pull some units to defend the mex.
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- Posts: 197
- Joined: 04 Nov 2004, 00:33
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43