Spring:1944 dev and testing - Page 31

Spring:1944 dev and testing

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Thanks for the feedback guys.

I've uploaded a new build with lots of little bugfixes.

It's located in the same subfolder as the other one. Just get the link I gave you, remove the filename, and go to the folder. The bugfixed build is V0.03b.

And as for effects.. not sure which ones you mean, but it'd be preferable to wait until Nemo gets back before we start messing with his effects. Then you and he can discuss it.
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1v0ry_k1ng
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Post by 1v0ry_k1ng »

it was a british armoured car, and a german MG iirc, i will run more tests

also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.

also, if this isnt on the things to do, engineers should have some kind of representitive animation when they are nanoing, maybe turning a wrench or somthing, and also, they NEED to move their arms when they run because atm they look like they are wearing straightjackets
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FLOZi
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Post by FLOZi »

1v0ry_k1ng wrote:it was a british armoured car, and a german MG iirc, i will run more tests

also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.

also, if this isnt on the things to do, engineers should have some kind of representitive animation when they are nanoing, maybe turning a wrench or somthing, and also, they NEED to move their arms when they run because atm they look like they are wearing straightjackets
Armoured cars are slightly vulnerable to MG fire because of their rubber tires. They may perhaps be too much so. I expect it would be the daimler rather than the AEC, AEC is quite a tough vehicle so far down in the buildtree.
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Guessmyname
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Post by Guessmyname »

Whoops. Meant the firefly. Not the cromwell. Got those mixed up, sorry
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Neddie
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Post by Neddie »

1v0ry_k1ng wrote: also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.
I think Nemo and I discussed this several months ago, but I recommended actually changing the corpse to another feature with open packs, etc...
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

  • M3 Halftrack 'tows' infantry
  • M8 Greyhound doesn't have new FX
  • US has no towed gun stand ins
  • US has no M5A1 or M8 Scott stand ins
  • Invisible trucks!
  • guns too protected vs MGs and light HE
  • flag weapon hitting friendlies
  • russian partisan shack and some infantry untargetable, atleast with german 20mm
  • Russian infantry missing; ppsh
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Felix the Cat
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Post by Felix the Cat »

Hooray, finally got my Internet connection working properly!

Someone drop me a line so I can help test.
j5mello
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Post by j5mello »

American flamerthrower throws a crash

GB's observer has a invalid piecenum show(flare)
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Alright, I've uploaded yet another build (V0.03c).. good thing we have so many letters to go through ;)

Didn't get to fix those issues j5, but plenty of others were.

Again, the new build is in the same folder as the last two.

And Felix, I sent you the link on MSN.
j5mello
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Post by j5mello »

will test once ive actually managed to play a decent game of the CoH: Opposing Front beta (which with these aweful connections issues might be a while :P )
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Neddie
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Post by Neddie »

Mello, if you need somebody to test with and nobody is in s44, try to look me up. I may be free at random times this coming week, and I tend not to channel lurk these days.
j5mello
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Post by j5mello »

well i have to say CoH: Opposing Fronts is very confusing... seeing as this is the location of the resident WWII nerds i have three questions stemming from questionable units in CoH: OF (sry for this i know its off topic)

1. an engineering vehicle based off the tiger chassis

2. a german medium bomber (possibly Heinkel) with a large arty cannon strapped to its under belly

3. a British tank that was transportable by glider (Tetrarch is the name iirc)

the first is a controllable/build-able unit, the other two factor into support abilities.

oh and if im in the lobby ill look for ya neddie no promises what with 2142 PR and Rising Eagle on my comp (not to mention MoH: Airborne DLing as we speak).
SpikedHelmet
MC: Legacy & Spring 1944 Developer
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Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

1. an engineering vehicle based off the tiger chassis
Bergepanzer Tiger:
Image
2. a german medium bomber (possibly Heinkel) with a large arty cannon strapped to its under belly
Was it this?:
Image

or this?:
Image

The latter is more likely; Hs-129, several armed with a 37mm cannon in the underbelly. The Germans also experimented with 75mm recoilless rifles on several aircraft...
3. a British tank that was transportable by glider (Tetrarch is the name iirc)
Yes:
Image

What are your questions, exactly?
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Neddie
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Post by Neddie »

You've answered them all... they did their research, and didn't add vehicles which did not appear.
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KDR_11k
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Post by KDR_11k »

There was so much weird shit in WW2 there's really no need to invent new vehs.
Warlord Zsinj
Imperial Winter Developer
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Post by Warlord Zsinj »

Tell that to the chaps at Battlefield 1942 with their last expansion ;)
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Abokasee
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Post by Abokasee »

KDR_11k wrote:There was so much weird shit in WW2 there's really no need to invent new vehs.
yeah, if you ever feel like you need to add a tech 4 (tech 1 inf, tech 2 light vehicle, light - medium tanks, tech 3 heavy tanks) just try recreate some of the unused super-heavy tanks, whitch most were only on the drawing board and none of them saw the battle feild
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Michilus_nimbus
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Post by Michilus_nimbus »

Abokasee wrote:
KDR_11k wrote:There was so much weird shit in WW2 there's really no need to invent new vehs.
yeah, if you ever feel like you need to add a tech 4 (tech 1 inf, tech 2 light vehicle, light - medium tanks, tech 3 heavy tanks) just try recreate some of the unused super-heavy tanks, whitch most were only on the drawing board and none of them saw the battle feild
Or the Habakkuk.
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Mr.Frumious
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Post by Mr.Frumious »

Abokasee wrote:
KDR_11k wrote:There was so much weird shit in WW2 there's really no need to invent new vehs.
yeah, if you ever feel like you need to add a tech 4 (tech 1 inf, tech 2 light vehicle, light - medium tanks, tech 3 heavy tanks) just try recreate some of the unused super-heavy tanks, whitch most were only on the drawing board and none of them saw the battle feild
What, like the Maus? With a top speed of 13 kph on flat ground? It would be interesting in naval games, though, since it was OTA-style amphibious (crossed rivers by submerging).
j5mello
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Joined: 26 Aug 2005, 05:40

Post by j5mello »

jeez what the hell were the germans thinking... 75mm on a plane...

and yes it is the hs-129 though the ingame model has a bigger cannon than that...
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