Spring:1944 dev and testing
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Thanks for the feedback guys.
I've uploaded a new build with lots of little bugfixes.
It's located in the same subfolder as the other one. Just get the link I gave you, remove the filename, and go to the folder. The bugfixed build is V0.03b.
And as for effects.. not sure which ones you mean, but it'd be preferable to wait until Nemo gets back before we start messing with his effects. Then you and he can discuss it.
I've uploaded a new build with lots of little bugfixes.
It's located in the same subfolder as the other one. Just get the link I gave you, remove the filename, and go to the folder. The bugfixed build is V0.03b.
And as for effects.. not sure which ones you mean, but it'd be preferable to wait until Nemo gets back before we start messing with his effects. Then you and he can discuss it.
- 1v0ry_k1ng
- Posts: 4656
- Joined: 10 Mar 2006, 10:24
it was a british armoured car, and a german MG iirc, i will run more tests
also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.
also, if this isnt on the things to do, engineers should have some kind of representitive animation when they are nanoing, maybe turning a wrench or somthing, and also, they NEED to move their arms when they run because atm they look like they are wearing straightjackets
also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.
also, if this isnt on the things to do, engineers should have some kind of representitive animation when they are nanoing, maybe turning a wrench or somthing, and also, they NEED to move their arms when they run because atm they look like they are wearing straightjackets
Armoured cars are slightly vulnerable to MG fire because of their rubber tires. They may perhaps be too much so. I expect it would be the daimler rather than the AEC, AEC is quite a tough vehicle so far down in the buildtree.1v0ry_k1ng wrote:it was a british armoured car, and a german MG iirc, i will run more tests
also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.
also, if this isnt on the things to do, engineers should have some kind of representitive animation when they are nanoing, maybe turning a wrench or somthing, and also, they NEED to move their arms when they run because atm they look like they are wearing straightjackets
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
I think Nemo and I discussed this several months ago, but I recommended actually changing the corpse to another feature with open packs, etc...1v0ry_k1ng wrote: also, I think infantry corpses should yeild a small amount of metal, maybe 5-10M to represent looting equipment but more to the point so capturing territory of post battleground is important for resources and cutting down on the number of corpses that build up in a long battle (encouraging reclaiming) would be nice too.
- M3 Halftrack 'tows' infantry
- M8 Greyhound doesn't have new FX
- US has no towed gun stand ins
- US has no M5A1 or M8 Scott stand ins
- Invisible trucks!
- guns too protected vs MGs and light HE
- flag weapon hitting friendlies
- russian partisan shack and some infantry untargetable, atleast with german 20mm
- Russian infantry missing; ppsh
- Felix the Cat
- Posts: 2383
- Joined: 15 Jun 2005, 17:30
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
well i have to say CoH: Opposing Fronts is very confusing... seeing as this is the location of the resident WWII nerds i have three questions stemming from questionable units in CoH: OF (sry for this i know its off topic)
1. an engineering vehicle based off the tiger chassis
2. a german medium bomber (possibly Heinkel) with a large arty cannon strapped to its under belly
3. a British tank that was transportable by glider (Tetrarch is the name iirc)
the first is a controllable/build-able unit, the other two factor into support abilities.
oh and if im in the lobby ill look for ya neddie no promises what with 2142 PR and Rising Eagle on my comp (not to mention MoH: Airborne DLing as we speak).
1. an engineering vehicle based off the tiger chassis
2. a german medium bomber (possibly Heinkel) with a large arty cannon strapped to its under belly
3. a British tank that was transportable by glider (Tetrarch is the name iirc)
the first is a controllable/build-able unit, the other two factor into support abilities.
oh and if im in the lobby ill look for ya neddie no promises what with 2142 PR and Rising Eagle on my comp (not to mention MoH: Airborne DLing as we speak).
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- MC: Legacy & Spring 1944 Developer
- Posts: 1948
- Joined: 21 Sep 2004, 08:25
Bergepanzer Tiger:1. an engineering vehicle based off the tiger chassis
Was it this?:2. a german medium bomber (possibly Heinkel) with a large arty cannon strapped to its under belly

or this?:

The latter is more likely; Hs-129, several armed with a 37mm cannon in the underbelly. The Germans also experimented with 75mm recoilless rifles on several aircraft...
Yes:3. a British tank that was transportable by glider (Tetrarch is the name iirc)

What are your questions, exactly?
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- Imperial Winter Developer
- Posts: 3742
- Joined: 24 Aug 2004, 08:59
yeah, if you ever feel like you need to add a tech 4 (tech 1 inf, tech 2 light vehicle, light - medium tanks, tech 3 heavy tanks) just try recreate some of the unused super-heavy tanks, whitch most were only on the drawing board and none of them saw the battle feildKDR_11k wrote:There was so much weird shit in WW2 there's really no need to invent new vehs.
- Michilus_nimbus
- Posts: 634
- Joined: 19 Nov 2004, 20:38
Or the Habakkuk.Abokasee wrote:yeah, if you ever feel like you need to add a tech 4 (tech 1 inf, tech 2 light vehicle, light - medium tanks, tech 3 heavy tanks) just try recreate some of the unused super-heavy tanks, whitch most were only on the drawing board and none of them saw the battle feildKDR_11k wrote:There was so much weird shit in WW2 there's really no need to invent new vehs.
- Mr.Frumious
- Posts: 139
- Joined: 06 Jul 2006, 17:47
What, like the Maus? With a top speed of 13 kph on flat ground? It would be interesting in naval games, though, since it was OTA-style amphibious (crossed rivers by submerging).Abokasee wrote:yeah, if you ever feel like you need to add a tech 4 (tech 1 inf, tech 2 light vehicle, light - medium tanks, tech 3 heavy tanks) just try recreate some of the unused super-heavy tanks, whitch most were only on the drawing board and none of them saw the battle feildKDR_11k wrote:There was so much weird shit in WW2 there's really no need to invent new vehs.