More system info needed - Page 4

More system info needed

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Do you need more client system info in the battle screen?

No, the current info is enough.
16
31%
No, but the speed info needs a fix for AMD cpu's.
1
2%
Yes, CPU's brand/type information.
3
6%
Yes, CPU's brand/type/#core information
1
2%
Yes, CPU's brand/type/#core/physical memory info
10
19%
A small benchmark program would be more usefull
18
35%
other (plz write down at this forum thread)
3
6%
 
Total votes: 52

User avatar
Zydox
Lobby Developer
Posts: 453
Joined: 23 May 2006, 13:54

Post by Zydox »

I still think the best way would be go get some kind of benchmark program into the spring program, so that it uses the same language as the rest of spring...

(I thought about having some kind of benchmark program for the lobby, but then I remembered that we have different lobbys... which I guess would yield different results on the same machine...)

I still think the main question is what's needed by the benchmark program... I know that the graphics card has some impact at the CPU usage...
As I've seen when I've been hosting battles with my AMD 4600+ with an integrated graphics card... It's always been about twice as high as my computer which was an AMD 3800+ (single core) with an NVIDIA 7900...

I would say that we need some help from the core developers to get us a benchmark program... if they're not up for it... skip it...

My personal favourite solution would be to be able to run spring.exe /benchmark and just get a value back... that the lobby then could use...

[song of the post: Icon Of Coil --- Repeat It (apoptygma berzerk remix)] :P
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

AF wrote:It would also be unreliable as it'd be highly dependant on the mod, map, and programs in the background. Even the players tactics could affect the results.
Well opposite is true for fixed benchmark too..

For example you can have player with computer of performance 1000 and a player with computer of performance 2000.

And player with weaker (1000) computer can still lag less than the other one.

Because it depends on stuff like actual resolution, actual settings, actual stuff on background when he plays, actual gaming style (how much zoomed is he, how often he scrolls).

Thats why I think that measuring these actual data from real games would give you better idea than fixed benchmark (like running some spring demo or using system info).
User avatar
Licho
Zero-K Developer
Posts: 3803
Joined: 19 May 2006, 19:13

Post by Licho »

Zydox, it's in theory possible to make a benchmark SW that would use spring.

We could run spring with demo (using script.txt) and measure FPS using some hook on directdraw surface.

But .. huge drawback is, that it's not platform neutral.

But all what we need for spring benchmark is Spring that dumps average FPS into infolog on game end :)
monohouse

Post by monohouse »

your lag problems are not because of low cpu or memory, it's because spring is badly coded, and im guessing it won't be better coded until all the bugs are fixed and all the necessary features are placed, until then there is nothing to do, getting better systems is only temporary solution for these versions, newer versions will get more laggy as more code is written, so if you really want to play spring without kicking players the only best solution is to wait until spring has a final version and only then see what should and can be done to fix it, as for osrts, that shitt is only gonna be worse as it is written in .net, so the only spring that will run fast enough on ANY system is the final version of spring, and of this spring not osrts
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

LOL
trolling is phail
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

monohouse came here to argue? Its that poisonous people seminar on google all over again
User avatar
iamacup
Posts: 987
Joined: 26 Jun 2006, 20:43

Post by iamacup »

jcnossen wrote:LOL
trolling is phail
i swear i spread this word to the dev team via lordphail
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