>>...::::Map Release: InterContinental32x32::::....... - Page 4

>>...::::Map Release: InterContinental32x32::::.......

Discuss maps & map creation - from concept to execution to the ever elusive release.

Moderator: Moderators

Should we Add a Ecplise Effect or the Blend Effect?

Glaced Effect
1
14%
Eclipse
1
14%
Eclipse + Glaced Effect
4
57%
None
1
14%
 
Total votes: 7

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Have any of the Peopl dl this map archieved a running Game ? Because i just expierience crashes in Battleroom... :cry: :oops:

Thx to Decimator who patiently tryied to get a Game with that Map going, missing a Chance and a hour of great Expand & Exterminate Fun that way.

Me just wants to know if the Map is somehow corrupt ...

Plz respond..


wish there was a way to silence the dlabilility on UF

Sorry again and a great try to apologize to those who don`t got it running...
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

I can hide the file should you wish. Just say so and it shall vanish from public view.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Yes - that would be nice AF. And can you try to reproduce the Error somehow? I just don`t get it - it works Fine in Singelplayer against bots - but you cant play it in Multiplayer... well i should take this to the BugSection, maybee....
tombom
Posts: 1933
Joined: 18 Dec 2005, 20:21

Post by tombom »

Did you compress it with solid archive enabled or something like that?

No idea really I'm not a mapper, but the map looks pretty cool.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Not i don`t use solid Archive - since FA once mentioned that this is evil.

Well the Sit as it is:
The Map works, but to Quote Tobi:
Nah, that was just an example. Actually, I dont think tree generation time is dependent on map size at all...

I just loaded the map though, and I noticed the "creating ground shading" step was taking a pretty long time, quite possible it takes more time then the network timeout (esp. on a bit slower PCs, I have AMD 64 3200+), which results in lost connections with springs poor networking while loading.


So it will only work in network, if all loaders have fast PCs getting through the ground shading fast enough to not loose connection. The Time this process is allowed - so when you enter the Map, you have already lost connection.
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OOmiz
Posts: 46
Joined: 06 Sep 2006, 12:47

Post by OOmiz »

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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

No, this is a Starship, with meshSmooth overlay - Renderd with FadeOff as Texture..

I have done Naked Stone Ladys in AWAllDividesIt
I had one in Yilith -


and i was still not fired from the Board. I wouldn`t do such a Uninteresting thing like A Penis in the Sky, just for Provocation. It doesen`t work anyway :D and it isn`t even funny. So lets move on - anybody ever had a "good" (played to the very end in some hours) Game on this Map ?
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

haha we should have some HR GIGER'ish maps around here... some penisses or "vulvas" wouldnt be so bad :D
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Yeah, so you Mexes need to be placed at the Ass of the World ? ;) And then lets fight for Acne, the Chancer Hills and conquer the Pus Sea

I have done my worst - you are free to go further ;)
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