[LLTA] - Page 4

[LLTA]

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Abokasee
Posts: 222
Joined: 03 Nov 2006, 21:51

Post by Abokasee »

Heres a bug for ya: [X-Tremeanger]CROC TANKS DONT ATTACK WTF?[X--Tremanger\]

Seriously though thats very odd must be fixed!
monohouse

Post by monohouse »

is it possible to open the model to find out what pieces it has so that the wrong/missing ones can be corrected from the BOS ? whitch program ?
monohouse

Post by monohouse »

I found the programs but it was no help, how do you fix "invalid piecenumber in explode" errors ?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

New Pics

Post by LordLemmi »

:o
From the last ingame test :)
Here are some Pics !

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OursDesCavernes was helping catch screenz

I hope you like it :)
plz comment
Regards LordLemmi
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Looking very cool. BTW the dl-link in your first post doesn't work anymore.
OursDesCavernes
Posts: 3
Joined: 15 Jan 2007, 22:28

an idea

Post by OursDesCavernes »

What do u think of reducing the size of t1 and t2 units by ~30% keeping same speed, los, effects, ..., so big units looks really big ?
Its maybe a lot of work, but might be good.

ps, I ll try make more screen shots with anti aliasing, i ll pm u when done.
penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack »

plz repair link for download, or is it not working at time?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

:roll:
Its working right now , no errors anymore , but still balance need to fixed and tested out , give me some more feedback , maybe that will motivate me :D
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

what unit has that earthquakebomb explosion?
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

@Smoth:
That is the ARMFAMINE, or COREPESTILENCE nuke launcher.
In next version nukes will reworked/newish.
penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack »

feedback? how i could give u a feedback if i cant test it caused of a broken dl link for this mod?
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Brabby
Posts: 7
Joined: 04 Jan 2007, 10:43

Feedback

Post by Brabby »

I tested this Mod actualy v1.5,
it's great it's actually fun, and i think nearly all units are actually usefull!
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

Image

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A new nuke explo :D :twisted:
now new ion cannon hehe.
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

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New Ion Cannon.

And here the first try of Orbital-Rocket-Storm :evil:

Image

Plz comment :)
OursDesCavernes
Posts: 3
Joined: 15 Jan 2007, 22:28

Post by OursDesCavernes »

new orbital laser is great and
good bye kroggy ...

hopping to seen it live in game ! :-)
penticrack
Posts: 27
Joined: 31 Dec 2006, 13:22

Post by penticrack »

ur mod is very cool , working great ... i tested it with arm ...wohoo... very custom explosions and laser!!!

many different rocket types.

i like the heavy laser , heating the ground and left a glowing ^^
udm
Posts: 47
Joined: 24 Jan 2007, 01:38

Post by udm »

That's beautiful! :shock:

At last! A mod that focuses on nuclear armaments!

Yes, goodbye kroggy indeed!
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REVENGE
Posts: 2382
Joined: 24 Aug 2006, 06:13

Post by REVENGE »

Meh, I'll take an Armageddon and blow up the map kthxl8er. 8)
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LordLemmi
Posts: 272
Joined: 13 Apr 2006, 20:17

Post by LordLemmi »

8)
Oke, i still wait for smoth dunno if he had time to make me some new effects for this weekend , but i hope so.
At now the countdown starts.I will release it Tomorrow at 12 pm (European Timezone).

I hope some people like to test/play my mod , it will be the first version without bugs... (i hope so)

I hope the release will be ready and no erros come to that date , but finaly i will release a new version dunno if its a bug free one but atm i havent found any...

I hope some people will post some feedback for further versions.
This release wont be the last one!!!!

Regards LordLemmi :twisted:
Rudirogdt
Posts: 82
Joined: 18 May 2006, 18:00

Post by Rudirogdt »

maybe resize the level3 labs. they are kinda big.

and maybe decrease the hight of some buildings like the lvl3 metal thing - the game will look better and the view to your stuff is more clear/open/lucid...
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