Portability? - Page 4

Portability?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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gnibu
Posts: 3
Joined: 03 May 2005, 09:49

Compiled and linked

Post by gnibu »

Compiled and linked 8)
Now the porting remains :?

Code: Select all

ldd spring
        linux-gate.so.1 =>  (0xffffe000)
        libGL.so.1 => /usr/lib/opengl/nvidia/lib/libGL.so.1 (0xb7f6e000)
        libglut.so.3 => /usr/lib/libglut.so.3 (0x46c08000)
        libGLEW.so.1.3 => /usr/lib/libGLEW.so.1.3 (0xb7f39000)
        libjpeg.so.62 => /usr/lib/libjpeg.so.62 (0x4df15000)
        libfreetype.so.6 => /usr/lib/libfreetype.so.6 (0x4de08000)
        libstdc++.so.5 => /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.5/libstdc++.so.5 (0x4dd3c000)
        libm.so.6 => /lib/tls/libm.so.6 (0x4dbe2000)
        libgcc_s.so.1 => /usr/lib/gcc-lib/i686-pc-linux-gnu/3.3.5/libgcc_s.so.1 (0x4ddfd000)
        libc.so.6 => /lib/tls/libc.so.6 (0x4dac6000)
        libGLU.so.1 => /usr/lib/libGLU.so.1 (0x4fa27000)
        libGLcore.so.1 => /usr/lib/opengl/nvidia/lib/libGLcore.so.1 (0xb77e7000)
        libnvidia-tls.so.1 => /usr/lib/opengl/nvidia/lib/libnvidia-tls.so.1 (0xb77e5000)
        libXext.so.6 => /usr/lib/libXext.so.6 (0x4dcdf000)
        libX11.so.6 => /usr/lib/libX11.so.6 (0x4dc0d000)
        libdl.so.2 => /lib/libdl.so.2 (0x4dc07000)
        libSM.so.6 => /usr/lib/libSM.so.6 (0x4dd1d000)
        libICE.so.6 => /usr/lib/libICE.so.6 (0x4dd04000)
        libXmu.so.6 => /usr/lib/libXmu.so.6 (0x4eda9000)
        libXi.so.6 => /usr/lib/libXi.so.6 (0x4dee3000)
        libz.so.1 => /lib/libz.so.1 (0x4dcf1000)
        /lib/ld-linux.so.2 (0x4d300000)
        libXt.so.6 => /usr/lib/libXt.so.6 (0x4e76b000)
Dave
Posts: 56
Joined: 28 Apr 2005, 01:44

Post by Dave »

Hi,

Great news! Thanks for putting the work into that!

On my side, after a few days absence, I've got round to setting up a mailing list for the porting work. Send a mail to taspring-linux-subscribe@lolut.utbm.info to sign up, and let's discuss where we go from here :)
This also applies to those who offered help and whom I haven't yet replied to. Now that spring compiles in linux we can divide the work out more.
ZuluOne
Posts: 1
Joined: 23 May 2005, 20:53

willing to help out

Post by ZuluOne »

I'd like to help out. I like TA and am impressed by what has been done with Spring, but I'm primarily a Linux user. I'm currently working with another group on the design of an RTS to support heterogeneous clients (yes, I know) so I think this cross-platformness will be a useful experience for me.

I've found #taspring but no one seems to be talking. For a start I'd like to help Dave get it to compile with gcc under Linux natively, and we can see how it goes after that. I've already scattered casts liberally throughout the code to help filter out the useless warnings, but haven't done anything controversial yet. (I appreciate I might be stepping on toes, but that's what subversion is for, after all.)
User avatar
Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

Gnibu got the actual engine compiled in gcc, but now it needs to be "ported." So the actual coding work is what remains.

(I am working on the SpringClient right now)
silverwolf
Posts: 1
Joined: 29 May 2005, 14:19

Post by silverwolf »

Hi

I wanna help out with the porting of the code. I've started my self, until i noticed that there already where a few people on the job :)

Im hanging in the IRC channels for talk about what i can do to the help the team.
User avatar
Ace07
Posts: 348
Joined: 21 Apr 2005, 20:46

Post by Ace07 »

I would direct you to our wiki, but that is down right now.

Subscribe to the mailing list we use:
http://lolut.utbm.info/cgi-bin/mailman/ ... ring-linux

We have lost a few people lately though. So hopefully you want to help for the long haul. :P
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