Uh, XTA is the only mod included with ANY version. There are development versions of at least one mod, designed for .73 bugtesting. So I guess it's an XTA issue... you should probably post it in the XTA thread, because it's very likely it'll be missed here.xta v7 is the only mod included with dev version.
0.73b1 test release 4, pretty much the final 0.73b1 version
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Are you still using 2.11 or one of the 2.2 betas?
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Dev build 4, AA 2.2: Just tried 10 jeffy vs 10 peewee, 3 peewees survived. Jeffy laser damage didn't seem too odd, I mean, it took 10 or so shots to down a peewee I think. I'll try it again.
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A single jeffy hit does 23 damage. In a 1v1, Peewee vs Jeffy, Peewee survives with 212 of its 300 health remaining. Extra HP due to experience, gave him a total of 313 HP. From what I can tell, there doesn't appear to be a problem.
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Weasel damage also appears to be spot-on in my testing.
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Dev build 4, AA 2.2: Just tried 10 jeffy vs 10 peewee, 3 peewees survived. Jeffy laser damage didn't seem too odd, I mean, it took 10 or so shots to down a peewee I think. I'll try it again.
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A single jeffy hit does 23 damage. In a 1v1, Peewee vs Jeffy, Peewee survives with 212 of its 300 health remaining. Extra HP due to experience, gave him a total of 313 HP. From what I can tell, there doesn't appear to be a problem.
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Weasel damage also appears to be spot-on in my testing.
How strange. The only recent changes I've made to those weapons are purely graphical, so it has to be something odd going on in the engine.
Can you do the above test I did, spawn one peewee, one jeffy, turn the game speed down slow and make them fight? See how much damage per hit the jeffy and weasel do. Might be helpful to determine if there's a bug.
Also, if the behaviour is there, try this version of AA and see if it's still present: http://prdownloads.sourceforge.net/ta-a ... p?download
Broken lasers are pretty nasty, if there is in fact a problem I want to get it solved asap.
Can you do the above test I did, spawn one peewee, one jeffy, turn the game speed down slow and make them fight? See how much damage per hit the jeffy and weasel do. Might be helpful to determine if there's a bug.
Also, if the behaviour is there, try this version of AA and see if it's still present: http://prdownloads.sourceforge.net/ta-a ... p?download
Broken lasers are pretty nasty, if there is in fact a problem I want to get it solved asap.
spring final release rev 2336:
aa 2.11 (latest official release)
arm flea vs core exploiter: 30 damage per shot
core weasel vs arm cons veh: 86.5 damage per shot
arm llt vs core ak: 159 damage per shot
seems very odd to me... i'll test with your linked version later that evening
edit: if i looked it up correctly, weasel is supposed to do 50 damage by default
aa 2.11 (latest official release)
arm flea vs core exploiter: 30 damage per shot
core weasel vs arm cons veh: 86.5 damage per shot
arm llt vs core ak: 159 damage per shot
seems very odd to me... i'll test with your linked version later that evening
edit: if i looked it up correctly, weasel is supposed to do 50 damage by default
I played a game vs 3 AAI bots through the battle room interface.
The bot names don't show in the bottom right ping/player list while playing. I don't actually think they ever have, but it would be nice if they did.
Maybe have them appear under the player that is hosting them, with the AI.dll name for their ping time?
Is there a way to see what teams, players and their colors are currently alive and in the game?
Thanks :)
The bot names don't show in the bottom right ping/player list while playing. I don't actually think they ever have, but it would be nice if they did.

Maybe have them appear under the player that is hosting them, with the AI.dll name for their ping time?
Code: Select all
Danzel 33ms
- MyBot [AAI]
- MyBot2 [NTai]
AnotherPlayer 266ms
- MyBot3 [KAI]
PlayerX 133ms
PlayerY 100ms
Thanks :)