Hahahahaha @ PS3 news
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Well it depends on what you want. If you want an intence, story driven expirence that is just great, go PC. Its got Half Life, Half Life 2, FEAR, Max Payn, Max Payn 2 and so on. Sure most (All) of these have been ported to consoles.
Now if you want a party game, like as you were talking about, consles for THE WIN! Like Super Smash Bro's, one of my favoret games of ALL TIME.
But for a steller single player expirence, PC PC PC PC PC PC. So it really depends on what you want.
Now if you want a party game, like as you were talking about, consles for THE WIN! Like Super Smash Bro's, one of my favoret games of ALL TIME.
But for a steller single player expirence, PC PC PC PC PC PC. So it really depends on what you want.
The rule has always been, RTS and FPS are superior on the PC, RPG, and... uhh.. whatever other genres there are... (help me out?) ... have been better on consoles.
The reason is not graphical power, nor the need for patching, nor display clarity. The problem with console RTS and FPS games is one of control - these games on the console have to be dumbed down so extensively that silly analog sticks are good enough. Enter the 10-degrees of freedom controller. (up/down, left/right, forward/back, tilt left/tilt right, tilt forwart/tilt back, with nunhuck for x2) Perfect precision and responsiveness, with many times the control capability of even a mouse. Now it's just a matter of buttons... freestyle w/ nunchuck has 7 buttons (incl. d-pad), an analog button, plus an analog stick.
SWEET MERCIFUL CRAP.
Outrageously good controller + good graphics + devkits that cost pocket change compared with PS3/X360 ones + faultering competitors = teh win
The reason is not graphical power, nor the need for patching, nor display clarity. The problem with console RTS and FPS games is one of control - these games on the console have to be dumbed down so extensively that silly analog sticks are good enough. Enter the 10-degrees of freedom controller. (up/down, left/right, forward/back, tilt left/tilt right, tilt forwart/tilt back, with nunhuck for x2) Perfect precision and responsiveness, with many times the control capability of even a mouse. Now it's just a matter of buttons... freestyle w/ nunchuck has 7 buttons (incl. d-pad), an analog button, plus an analog stick.
SWEET MERCIFUL CRAP.
Outrageously good controller + good graphics + devkits that cost pocket change compared with PS3/X360 ones + faultering competitors = teh win
Last edited by Caydr on 14 Sep 2006, 00:25, edited 2 times in total.
Well, analog stick aiming is often augmented with so many autoaim features you could just as well use an aimbot. Simply because an analog stick cannot provide enough fine control to aim at a 5 pixel large target AND still enable you to turn around and attack before you're dead. Games like CS would be impossible with an analog stick simply because you'd be dead by the time you've turned around.
And the PC is better for RPGs since console RPGs tend to be movies with a few (hundred) repetitive battle sequences thrown in and little or no freedom for the player (which is why I call them Rail Playing Games). PC RPGs tend to be based on the P&P experience and while not as flexible as that they still allow at least a few different approaches to many problems and much less frequently take control over your character to make him/her do something you didn't intend just to move the story along. Compare Final Fantasy and Fallout.
And the PC is better for RPGs since console RPGs tend to be movies with a few (hundred) repetitive battle sequences thrown in and little or no freedom for the player (which is why I call them Rail Playing Games). PC RPGs tend to be based on the P&P experience and while not as flexible as that they still allow at least a few different approaches to many problems and much less frequently take control over your character to make him/her do something you didn't intend just to move the story along. Compare Final Fantasy and Fallout.
If nintendo keeps directing it's products at children it will die. The main reason I use my PS2 as my main console is because it has most of the decent mature games on it. Blood Will Tell, Final Fantasy X (actually it sucked), Burnout, Gitaru man... well ok matura might be the wrong word but nintendo games just never hit the right spot.
I haven't really heard of any decent games for XBox other than some that I already have for PC so I practically never use mine and haven't bothered getting a 360. The only interesting thing about the xbox is that it made FPS possible for console. Until xbox fps sucked even with the PS2. On the other hand, that's simply because it's a PC, and I already have a PC.
I've started to realise it's better to stay behind a generation where consoles are concerned and buy them when they are cheap. Otherwise you don't really know if the games are going to be any good, regardless of specs.
It's a real pain to download games for Nintendo, they use alsorts of silly media. I downloaded xenosaga because it isn't available in this country, I went to so many stores looking for it and ended up getting a DVD burner instead.
Also I've not heard of any decent games for the Nintendo other than maybe Zelda and some crossplatform. Most of the games are childrens panel shaded lotech junk or cheap remakes of snes classics which also sucked.
I wish that Sega would start producing consoles again with light phasers and new cool peritherals. The dreamcast is awesome. There are all sorts of crazy games for it. Crazy games like typing of the dead. My biggest dissapointment is that it didn't come with inbuilt ethernet and they made phantasy star online instead of a proper story sequal. Now in terms of RPG Xenosaga is the closest to PS. I say we all boycott the new generation of consoles and buy dreamcasts/saturns/use epsxe instead with hundreds or tried and tested games instead of one or two which are probably mostly nothing but textures and mpgs and hardly any machine code.
I haven't really heard of any decent games for XBox other than some that I already have for PC so I practically never use mine and haven't bothered getting a 360. The only interesting thing about the xbox is that it made FPS possible for console. Until xbox fps sucked even with the PS2. On the other hand, that's simply because it's a PC, and I already have a PC.
I've started to realise it's better to stay behind a generation where consoles are concerned and buy them when they are cheap. Otherwise you don't really know if the games are going to be any good, regardless of specs.
It's a real pain to download games for Nintendo, they use alsorts of silly media. I downloaded xenosaga because it isn't available in this country, I went to so many stores looking for it and ended up getting a DVD burner instead.
Also I've not heard of any decent games for the Nintendo other than maybe Zelda and some crossplatform. Most of the games are childrens panel shaded lotech junk or cheap remakes of snes classics which also sucked.
I wish that Sega would start producing consoles again with light phasers and new cool peritherals. The dreamcast is awesome. There are all sorts of crazy games for it. Crazy games like typing of the dead. My biggest dissapointment is that it didn't come with inbuilt ethernet and they made phantasy star online instead of a proper story sequal. Now in terms of RPG Xenosaga is the closest to PS. I say we all boycott the new generation of consoles and buy dreamcasts/saturns/use epsxe instead with hundreds or tried and tested games instead of one or two which are probably mostly nothing but textures and mpgs and hardly any machine code.
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
This is why you gotta love EA.neddiedrow wrote:"There's no doubt that EA has historically bet more on PSP," said Garner. "I think we were excited by the technology, but the consumers have proven that actually what they want is fun."
"The consumers have proven that actually what they want is fun."
- SwiftSpear
- Classic Community Lead
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- Joined: 12 Aug 2005, 09:29
No, Just no. You don't play an FPS with a controller, you kind of fight with the controller and hope what you want to happen happens. Most of the best console FPS have auto aim, I don't think I need to say any more.neddiedrow wrote:I'll give you RPGs, but FPS multiplayer is much more fun with a controller in your hands next to a bunch of blokes than it is even in a room of overheated computers lanning it up.
I am however very excited about what the wiimote will mean for FPS gaming on consoles, although I suspect it will still be slightly under the ease of use a mouse provides it should far surpass the experience of wanting to throw your controller through the wall because your crosshairs don't ever actually point at the enemy.
You think? Go play Day of Defeat: Source you nub..neddiedrow wrote:Unfortunately, FPSing on a mouse has always been "point, click, headshot EASY!" which simply isn't a good model. That, and FPS on the PC is really easy to screw with... aimbotting etcetera...
And, I can't turn auto-aim for many console games off...
Metroid prime is one of the actual games that needs it (auto aim) cuz the stupid littles fellows gang up on ya..
@Orakio:
Nintendo has made it clear that they are not aiming their games at children, they are aiming them at people who don't want sex and gore in their video games... and they are even moving away from this policy already by allowing the release of games like resident evil and soul caliber.
Heck... most of the "Nintendo not releasing mature games" bit is the developers knowing that kinds stuff sells on the system, so the devs are making that kind of thing more, if people bought the GC version of Blood Rayne instead the PS2 or X-box versions then the industry would be more willing to release that kind of game for a Nintendo system in the future.
Nintendo has made it clear that they are not aiming their games at children, they are aiming them at people who don't want sex and gore in their video games... and they are even moving away from this policy already by allowing the release of games like resident evil and soul caliber.
Heck... most of the "Nintendo not releasing mature games" bit is the developers knowing that kinds stuff sells on the system, so the devs are making that kind of thing more, if people bought the GC version of Blood Rayne instead the PS2 or X-box versions then the industry would be more willing to release that kind of game for a Nintendo system in the future.
Why would Nintendo even bother appealing to a person that openly complains that it's too difficult to make illegal copies of Nintendo games? They've made it trivially easy to break the import lockout, if you want a game from Japan go buy it. There's plenty of online stores selling games from other countries. There is NO excuse to warez their games.
Metroid Prime's autoaim was the logical conclusion, you're fighting AI-controlled enemies, it's rarely difficult to keep your crosshairs on those in a PC FPS so why not assume the player can do it and just map aiming to a button?
Metroid Prime's autoaim was the logical conclusion, you're fighting AI-controlled enemies, it's rarely difficult to keep your crosshairs on those in a PC FPS so why not assume the player can do it and just map aiming to a button?
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
I think Nintendo proper is often marketting not to "children" but to "non-hardcore" gamers. Look at Bewjewled and the rest of those Yahoo Games drivel... I think it looks childish, but that shit sells man... it's a whole different business model. One that Nintendo is willing to exploit to kind of slide out of the "hardcore" console market. Somewhere they don't really want to be anyway- they've said that super realistic graphics and physics models are not interesting problems to them compared with innovative types of gameplay.
But with the price point set by the new Microsoft and Sony systems... they have a chance to capture some of the "semi-hardcore" market now, and you better believe me... they like money like any other company, they'll capitalize on it.
Besides, you have to realize that nintendo doesn't really care about consols... they make their bread on the handheld market, which is primarily a "children and other non-hardcore" market, so that is what they are the best at.
But with the price point set by the new Microsoft and Sony systems... they have a chance to capture some of the "semi-hardcore" market now, and you better believe me... they like money like any other company, they'll capitalize on it.
Besides, you have to realize that nintendo doesn't really care about consols... they make their bread on the handheld market, which is primarily a "children and other non-hardcore" market, so that is what they are the best at.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
Heh, I'm guessing from looking at the gamecube and Xbox, And based on what specs and stuff we have for the Wii and 360. Anyways, Its obvious that Wii will actually do more for its specs, I've seen the Xbox 360 pissing away its resources (on some air combat game) rending grass that you can't see. It was lagging loads, and this was a game that was made like 2 months after launch.
- Machiosabre
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The problem for Sony and MS is that the hardcore is fawning over all the potential game ideas the Wii controller permits. Since the hardcore wouldn't mind SNES graphics if the game rocks they prefer Nintendo's featureset here (though many hardcore gamers will get all three and often on launch. OTOH many known hardcore gamers have publicly stated they won't buy a PS3 at launch...).
No, noone cares about the really hardcore. There's much more money to be made with the uninformed casual gamers. MS knows this which is why they're promoting their xbla service with all those PopCap games and stuff.
No, noone cares about the really hardcore. There's much more money to be made with the uninformed casual gamers. MS knows this which is why they're promoting their xbla service with all those PopCap games and stuff.