Spring beta-test version 0.1 - impressions - Page 4

Spring beta-test version 0.1 - impressions

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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zwzsg
Kernel Panic Co-Developer
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Joined: 16 Nov 2004, 13:08

Post by zwzsg »

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Perhaps if we could ahve the equivilant of ink msgs in msn but not on the map btu sent in small panels with a white background.

I thought we did make a multiple monitor thread?
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Honest, Constructive Criticism

Post by sparkyhodgo »

To my knowledge, Neutralize, Redfish, and Sean Mirrsen are the lucky ducks who have the Spring beta. Now here is the hardest question you've faced yet: What don't you like about Spring? Please tell us what needs work. And please suggest improvements to existing features.

Known issues thus far:
GUI needs work
planes need work
minimap needs work
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

I'm curious as to whether the radar blips that appear on the actual gamescreen (not the minimap) are targetable?


... Oh, and do you happen to be an SWTA fan, Sean? *hopeful look* :wink:
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Radar dots on the main map are treated as enemies, ergo, they are targetable.

No, I'm not really a fan of star wars, and the SWTA archive is too big for me to want to download it.

What needs work is stability problems, a.k.a. BUGS, the GUI, the AI, and the weapon FX.

Radar circles work as in OTA. Moreover, when you're placing a static defence, you get to see its weapon range as a circle on the main map (providing it's close enough to see it).
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smoth
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Post by smoth »

Sean, if I were to send you an early beta of my mod would you be kind enough to tell me if it has issues in spring?
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

I can tell you straight away that it will have issues in the current version, but you can still link me and I'll see if I can download it.
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Sean, something I've wondered about: you said that when you make a building, the construction unit clears all the trees and levels the terrain automatically. But you didn't say whether other units get out of the way. It would be very helpful if they do!

Also, as I said in another thread, I see some rudimentary weather effects in the screenshots. Over time, the clouds move and change in the sky.
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

If it weren't there when the building was placed, yes. Constructors guarding a constructor will get out of the construction square if they block it. I never actually cared to look closely what happens if you put a structure where units already stand.
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smoth
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Post by smoth »

Would it need to work with ota or is a mutator version sufficient?
Dwarden
Posts: 278
Joined: 25 Feb 2005, 03:21

Multiple monitors

Post by Dwarden »

ATI's SurroundView├óÔÇ×┬ó - Technology that allows PC users to add an ATI external graphics card to enable three separate displays.
(this needs ATI integrated graphics card at motherboard + any of modern ATI card with dual display support)

Also as ATI will be supporting with new R5xx series of card multiple usage (similar to SLI but it seems it will allow "any" number) ...
then it's evident that will support 2+ diplay outputs too ..
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Syffer Bidan
Posts: 31
Joined: 21 Jan 2005, 01:01

Who are you playing against?

Post by Syffer Bidan »

Sean, who exactly have you been playing against?
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Clouds moving is caused by a feature called "Dynamic Clouds". It has no relation to weather.

Standing units will not obstruct the placing of a building as they did before, they will scatter once the constructor comes up and 'claims the spot'.

I don't know about mutators, but I use original TA content with pretty much verything I've been able to put into here so far. That is, TA:FF, Mechpak Improved, my Drones, The Legacy's EDF, and the custom units made by Cavedog and myself.

I've been playing against.... well, myself. I just build a base, setup defences, then dump it to the AI player and start attacking it. :P
sparkyhodgo
Posts: 128
Joined: 24 Feb 2005, 19:05

Post by sparkyhodgo »

Sounds like when you give units to your opponent they don't default to "off." That could be interesting, as "off" mode was put into the first OTA patch to keep you from giving your opponent metal makers to drain his energy.
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Syffer Bidan
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AI?

Post by Syffer Bidan »

So, there is an enemy AI function (a la BOTs)?
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Redfish
Posts: 289
Joined: 27 Feb 2005, 16:12

Post by Redfish »

sparkyhodgo wrote:Sounds like when you give units to your opponent they don't default to "off." That could be interesting, as "off" mode was put into the first OTA patch to keep you from giving your opponent metal makers to drain his energy.
LOL I remember doing that in a game where I felt totally lame about losing hehe :)
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

Sean, I made a beta release pakage....
http://www.planetannihilation.com/gundam/
I have the TAM and OTA versions up dor download in the files area of my site. Let me know if either works for you. I apreciate you running my mod in spring. It will be good to hear if the mod even runs in spring *crosses fingers*
Sean Mirrsen
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Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Hmm... I'll make a post on this maybe...
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

Yes syffer you can start a game wiht just yourself and aother player but that player has onyl the low level basic AI's that are preprogrammed into the engien such as attacka nd aircraft repair when damaged etc. It wont build, and launch attacks, and issue commands, and manage things or do anything of use. That is where I and triaxx2 come in.
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Redfish
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Post by Redfish »

Yay, my favorite annoy your ally feature: the whiteboard!! Woohoo!
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