..:: Release ::.. Supreme Battlefield - Page 4

..:: Release ::.. Supreme Battlefield

All map release threads should be posted here

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Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

Monkeylords are teh awesome. you just wait till you get owned by them, then you'll see the light :D
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Acidd_UK
Posts: 963
Joined: 23 Apr 2006, 02:15

Post by Acidd_UK »

Yeah I think the name 'golly' sounds silly, but I wouldn't tell it that to it's face :D
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Cheesecan
Posts: 1571
Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

It's a pity such a good map suffers from such shitty compression. I'm only complaining about this because I notice your maps frequently have suckier compression than others. Please work on this!
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

Cheesecan wrote:It's a pity such a good map suffers from such shitty compression. I'm only complaining about this because I notice your maps frequently have suckier compression than others. Please work on this!
it's already 52 MB!!!
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aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

How have you managed to have bad compression and still be 52 meg is beyond me...

Even at 32 x 32...

I rekon you just needed a few tiles in there mate to bring it down... if you used a 512 tile for the underwater bits it would still look great and drop the sands texture use...

But its prob to late for that now... :)

aGorm
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

the water is tiled!
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

I think you should remove the ground deformation
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

That isnt a problem as much as the size of this mofo, i belive its the largest springmap to date. (filesizewise)
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Cheesecan
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Joined: 07 Feb 2005, 21:30

Post by Cheesecan »

Yes it's a pity, probably would have been a lot more popular in the rooms if it wasn't a 52mb download.
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rattle
Damned Developer
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Joined: 01 Jun 2006, 13:15

Post by rattle »

And it's nearly impossible to play on low end systems. The small version runs smooth though.
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DarkOppressor
Posts: 59
Joined: 14 Mar 2006, 07:53

Post by DarkOppressor »

Is there actually a SupCom mod being worked on for Spring, or have just a few units been ported in? Either way, could I trouble someone to send me the mod used to play with monkeylords?
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

You can get the monkey lrod unit on downlaod.

And yes there's a supcom mod in progress but I beleive it's an OTA mod primarily.
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DarkOppressor
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Joined: 14 Mar 2006, 07:53

Post by DarkOppressor »

The download section on this site? I don't see it there.
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Rayden
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Joined: 01 May 2005, 13:15

Post by Rayden »

And it's nearly impossible to play on low end systems. The small version runs smooth though.
What's lowend? I can't even play Speedmetal as it laggs like hell, i wondered that Supreme Battlefield ran acceptable for me ...
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Sorry to say this - but doesent SUpreme Com look Gamplaywise like Spring on Speedmetall, in those Videos ?
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

How so?
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Lindir The Green
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Joined: 04 May 2005, 15:09

Post by Lindir The Green »

Because of the big armies, obviously.
:roll:
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Post by PicassoCT »

Lindir The Green wrote:Because of the big armies, obviously.
:roll:
Who die very fast (even the Big Battle Ships) - and the Bases who are build in one huge rush... ( There were no extractors or such things visible on the Map - things that would have made a tactical Movement vor the SC nessecary)... lets hope it was just cheated for the Show - and Speed + 3
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Molloy
Posts: 225
Joined: 05 Jan 2005, 22:05

Post by Molloy »

Isn't the name of this map supposed to be Isthmus?

People generally only play the small version. Maybe you could do a medium version or something.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

The problem with the big version is that theres so little metal, so far apart, Its meant for more players but theres not enough metal for them and it just makes it drag on, especially early game where your comm needs to run a marathon for those 3 first mexes
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